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wraith70

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Everything posted by wraith70

  1. You can check this out: https://forums.eagle.ru/showthread.php?p=2534793 Involves editing a LUA which would likely get wiped out every update.
  2. This is where I am confused. You are correct about the "M6 Linebacker", but for the Vulcan, it is this: GT.Name = "Vulcan"; GT.Aliases = {"M163 Vulcan"} GT.DisplayName = _("AAA Vulcan M163"); OP said "M163 Vulcan" worked for him. So you can use GT.Name or GT.Aliases?
  3. What worked for the M6? I'm trying to figure out where these are being derived from.
  4. In mission editor, make sure the the Mirage skill is set to player or client.
  5. Came across this post: https://forums.eagle.ru/showthread.php?t=174971 For the Vulcan it says "Vulcan" and for the M6 it says "M6 Linebacker". Not sure if it's the words in quotes that it needs or the preceding word. In the Linebacker case, you could try M6_Linebacker. Let us know of that works. -Wraith EDIT: Appears to be the names in quotes you would need to use.
  6. What happens if you move the trigger up before the End Mission? Perhaps end mission has to be last?
  7. Do you have the Mirage set as Player or Client?
  8. Yes, the first thing I noticed it was eating up 90% or my 32GB or RAM.
  9. @=4c=Nikola ... You are the man You are correct in having to enter the preceding 0 (zero) for Longitude. This works in STPT mode on the DED, but not in the INS mode as Wags stated it should in his video... WIP maybe?? I will take this anyways. Thanks a bunch -Wraith
  10. I'm trying to enter the coordinates in the F-16 both through Steerpoint and INS DED pages. It is rejecting my LON coordinate. I enter the coordinates that Wags did in his video with no issues. The coordinates are north of Ambrolauri. Can someone try these coordinates are report back? LAT N42 43.573 LON E43 12.611 It rejects my LON Thanks -Wraith
  11. I tried Instant action with the P-47 and P-51 on the Channel map. In VR, they're not flyable, view barely follows my head as well. I have a decent rig, no issues with any other map. I did try the Jug in the Normandy map. Flew perfectly.
  12. You have to be kidding me!! Why is super carrier an extra install?? I thought I installed it all on release date, but I also did buy the f-18/SC bundle. Thanks Wraith
  13. What did you do to fix this? I'm having the same problem Thanks
  14. Sounds to me that you should look at MOOSE Random Air Traffic (RAT) https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Rat.html -Wraith
  15. Ah yes. I forgot about the engine idle thing. Thanks! Wraith
  16. I'm looking to change the ADF frequency band to 200-410. When I do so, it stays at 850-410 range. Can anyone else confirm that this is the case so I can confirm I'm totally crazy?? I've attached a photo showing I've selected 200-410 and it stays on 410-800 range. Wraith
  17. Is there an easy way to see the aircraft weight?
  18. You can use MIST like this: -- Create a zone around an object (bridge/building) -- Below when bridge in zone 'Bridge11' is dead, flag 1 is set to 1 mist.flagFunc.mapobjs_dead_zones{ zones = {'Bridge11'}, flag = 1, req_num = 1 } Or without MIST: https://forums.eagle.ru/showthread.php?p=4284948#post4284948 -- Originally Posted by Majinbot View Post -- Without using MIST, you can use the last function of the editor. You right-click on a building/Bridge/.., the word "assign as" appears, if you click on the word, you create a trigger zone connected -- to the building, then you have to copy the object id value, es. 123456. ADD SCRIPT: Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_DEAD and event.IniUnitName == 123456 then trigger.action.setUserFlag('1', true) end end world.addEventHandler(Handler)
  19. I don't know the exact rate, but too fast and I always seem to damage the cargo. Now, I trim to a hover, then go down 'very slowly' - seems to work for me more times than not. Wraith
  20. So, I'm trying to spawn a group in a trigger zone using the ctld.spawnGroupAtTrigger function. No issues there. What I can't figure out is how to pick them up. I create the following: ctld.spawnGroupAtTrigger("blue", {inf=4,mortar=2},"SpawnZone1", 2000) The group spawns no problem, but when I fly to them, I can't pick them up via the F10 radio menu. Standard Troop menu gives me a message you are not in a pickup zone. The notes of this function says that you create an "extractable" group without a pickup zone. How does one "extract" them. Thanks Wraith
  21. Just looked at this very quickly and can't try it right now. Can you try Group AI ON and Group AI OFF rather than Activate/Deactivate?? Wraith
  22. If you have created missions before, open one up with WinZip, find the audio effects and unzip them to your hard drive Wraith Sent from my SM-G930W8 using Tapatalk
  23. Glad I found this thread...at least it's not just me. Only happens in Multiplayer and I didn't use the f-10 menu. The sound stops about 14:00:30 mission time. https://drive.google.com/drive/folders/1X9MihZv7RhnBv-MHGq60sq1MCkOA90zC?usp=sharing Hope this helps. Wraith
  24. That is slick!! I never knew about the "assign as" Thanks for contributing.
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