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wraith70

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Everything posted by wraith70

  1. Yes, the first thing I noticed it was eating up 90% or my 32GB or RAM.
  2. @=4c=Nikola ... You are the man You are correct in having to enter the preceding 0 (zero) for Longitude. This works in STPT mode on the DED, but not in the INS mode as Wags stated it should in his video... WIP maybe?? I will take this anyways. Thanks a bunch -Wraith
  3. I'm trying to enter the coordinates in the F-16 both through Steerpoint and INS DED pages. It is rejecting my LON coordinate. I enter the coordinates that Wags did in his video with no issues. The coordinates are north of Ambrolauri. Can someone try these coordinates are report back? LAT N42 43.573 LON E43 12.611 It rejects my LON Thanks -Wraith
  4. I tried Instant action with the P-47 and P-51 on the Channel map. In VR, they're not flyable, view barely follows my head as well. I have a decent rig, no issues with any other map. I did try the Jug in the Normandy map. Flew perfectly.
  5. You have to be kidding me!! Why is super carrier an extra install?? I thought I installed it all on release date, but I also did buy the f-18/SC bundle. Thanks Wraith
  6. What did you do to fix this? I'm having the same problem Thanks
  7. Sounds to me that you should look at MOOSE Random Air Traffic (RAT) https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Rat.html -Wraith
  8. Ah yes. I forgot about the engine idle thing. Thanks! Wraith
  9. I'm looking to change the ADF frequency band to 200-410. When I do so, it stays at 850-410 range. Can anyone else confirm that this is the case so I can confirm I'm totally crazy?? I've attached a photo showing I've selected 200-410 and it stays on 410-800 range. Wraith
  10. Is there an easy way to see the aircraft weight?
  11. You can use MIST like this: -- Create a zone around an object (bridge/building) -- Below when bridge in zone 'Bridge11' is dead, flag 1 is set to 1 mist.flagFunc.mapobjs_dead_zones{ zones = {'Bridge11'}, flag = 1, req_num = 1 } Or without MIST: https://forums.eagle.ru/showthread.php?p=4284948#post4284948 -- Originally Posted by Majinbot View Post -- Without using MIST, you can use the last function of the editor. You right-click on a building/Bridge/.., the word "assign as" appears, if you click on the word, you create a trigger zone connected -- to the building, then you have to copy the object id value, es. 123456. ADD SCRIPT: Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_DEAD and event.IniUnitName == 123456 then trigger.action.setUserFlag('1', true) end end world.addEventHandler(Handler)
  12. I don't know the exact rate, but too fast and I always seem to damage the cargo. Now, I trim to a hover, then go down 'very slowly' - seems to work for me more times than not. Wraith
  13. So, I'm trying to spawn a group in a trigger zone using the ctld.spawnGroupAtTrigger function. No issues there. What I can't figure out is how to pick them up. I create the following: ctld.spawnGroupAtTrigger("blue", {inf=4,mortar=2},"SpawnZone1", 2000) The group spawns no problem, but when I fly to them, I can't pick them up via the F10 radio menu. Standard Troop menu gives me a message you are not in a pickup zone. The notes of this function says that you create an "extractable" group without a pickup zone. How does one "extract" them. Thanks Wraith
  14. Just looked at this very quickly and can't try it right now. Can you try Group AI ON and Group AI OFF rather than Activate/Deactivate?? Wraith
  15. If you have created missions before, open one up with WinZip, find the audio effects and unzip them to your hard drive Wraith Sent from my SM-G930W8 using Tapatalk
  16. Glad I found this thread...at least it's not just me. Only happens in Multiplayer and I didn't use the f-10 menu. The sound stops about 14:00:30 mission time. https://drive.google.com/drive/folders/1X9MihZv7RhnBv-MHGq60sq1MCkOA90zC?usp=sharing Hope this helps. Wraith
  17. That is slick!! I never knew about the "assign as" Thanks for contributing.
  18. My bad...I gave you the actual function. The snippet you put in the trigger is: mist.flagFunc.mapobjs_dead_zones{ zones = {'Bridge11'}, flag = 1, req_num = 1 }
  19. Please see the 3 screenshots of how I did it for a bridge. First screenshot - Make sure you load the latest MIST first Second screenshot - Copy the code above Third screenshot - When bridge is destroyed, flag 1 is TRUE, do something like I did. Message to ALL Substitute Bridge11 in the code with the name of your trigger zone.
  20. Thanks Let me know how you make out. Sent from my SM-G930W8 using Tapatalk
  21. I use the mist.flagFunc.mapobjs_dead_zones() function. It works for bridges, haven't tried it on anything else: Just put a trigger zone over the bridge (ie named 'BridgeZone') handler = {} handler.init = function() world.addEventHandler(handler) end handler.onEvent = function (self,event) local vars = {} vars.zones = { 'BridgeZone' } vars.flag = 1 mist.flagFunc.mapobjs_dead_zones(vars) end To use this code, call it like this in ME: DO SCRIPT mist.flagFunc.mapobjs_dead_zones{ zones = {'Bridge11'}, flag = 1, req_num = 1 }
  22. Personally think the voice has too much base, but that's just me. Maybe you want to give Audacity a try? I've attached my instructions/settings. Radio Voice Overs.zip
  23. How do I have them bailing when the mission starts??
  24. These are great suggestions. Ideally, can I start the mission with 2 downed pilots in the water or on land to be eligible for CSAR pickup?
  25. I'm using CSAR script by Ciribob. I understand when an aircraft goes down and a pilot ejects, he is able to be picked up. I would like to know how to make it on mission start, I would already have 3 or 4 downed pilots to rescue without having to make the scenario in ME of shooting them down. Any ideas? TIA wraith
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