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wraith70

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Everything posted by wraith70

  1. Zip file is linked to ED's main page
  2. I'm guessing you want to remove an object (ie Greenhouse). Have you tried the action 'Scenery Remove Objects Zone' in ME? Here is a quick video on how it works: I would create a small trigger zone for each building you want to remove.
  3. HAWK systems are not in any of the default tables. Are you using the following IDs? SAM Hawk SR AN/MPQ-50 ID 203 SAM Hawk TR AN/MPQ-46 ID 204 SAM Hawk CWAR AN/MPQ-55 ID 206
  4. This statement is correct. The JTAC aligns my TPOD, then the bomb has to be lased by me since it is on a different frequency. I must have been doing something wrong before with the JTAC, but now my TPOD finds the laser on 1685. Thanks for all the help. -Wraith
  5. Hi, I noticed a typo in Ver 2 (I didn't check V1). You have: [TABLE=border: 1, cellpadding: 0, cellspacing: 0] [TR] [TD]CV 1143.5 Admiral Kuznetsov(2017)[/TD] [TD]SW[/TD] [TD]320[/TD] [/TR] [/TABLE] DED ID should be 302 -Wraith
  6. Here is a quick mission. Currently JTAC laser code is set to 1685. Give it a try. If not successful, set the autolase trigger to 1688. Everything will work fine. F-16C - JTAC Laser Targeting GBU - Moving Targets Day.miz
  7. That's the way I understand it, but doesn't seem to work that way on the Viper.
  8. I have a simple mission with a land based JTAC with the autolase script. Working scenario GBU-10 codes are default 1688 JTAC starts lasing lasing on 1688 Uncage, LSS starts and goes to LST when it finds the laser Do a standard CCRP drop and the bomb always hits Non-working scenario Bombs are set to 1688 JTAC starts lasing on 1685 I use the DED to change the LST code to 1685. TGP code is default 1688 Uncage, LSS starts and goes to LST when it finds the laser Do the standard CCRP drop and the bomb always misses. The TGP always has the target in sight for the entire delivery. Is there something I am missing? -Wraith
  9. Does anyone know the DED code for the SA-9 Strella-1 9P31??
  10. I found the Ka easy to fly compared to the Huey...she is certainly difficult to learn. Do you have rudder pedals? Can't imagine flying without them.
  11. Turns out the "unit destroyed" and "unit damaged" trigger even when cargo is successfully unhooked. Back to the drawing board
  12. Sweet. Never thought of cargo as a unit. Thanks!!
  13. Is there a way to detect if a sling cargo is damaged or destroyed? There is a trigger for when the cargo is dropped successfully but not if it's damaged or destroyed.
  14. Would you mind sharing that mission? Sounds like lots of fun. I love the F-5 as well obviously.
  15. Is there any update on a fix for this? CCRP bombing with TGP continues to be problematic.
  16. I know it's possible in-game to mark a position for others to see. (see attached image) I've seen these circle marks in MP missions, but can't figure out how to add them to a mission either dynamically, or static via mission editor. Can someone point me in the right direction? Thanks
  17. You are looking for this I believe...dynamic script loading:
  18. In the Huey, I am using RAlt+\ to access the radio menu. When I do that, SRS PTT occurs. How can I tell SRS not to recognize RALT+\ as PTT?? I know i could use just \ for the radio menu, but that command doesn't bring up the menu when in flight. Anyone run into this? EDIT Figured it out. Disable 'Allow INCOCKPIT DCS Controlled PTT' setting.
  19. Great document...thanks for sharing.
  20. So when it works, what does it do? Automatically acquire targets? Sent from my SM-G930W8 using Tapatalk
  21. Has anyone figured out how to use snowplow mode?? I turn it on and then what??
  22. Could you share your updated CSAR script?
  23. I've actually done it different and I think it sounds better this time. I've included the Audacity project, EQ template to import, and detailed instructions on how to do it. Let me know what you think. -Wraith UHF Voice Overs.zip
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