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Everything posted by rwbishUP
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Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
When the CH threats file is installed. All CH objects, official and unofficial, that should be detected as threats, aren't detected at all by HTS/HARMs and only show as Unknown on EWR RWR -
@silverdevil For instance, the "Refueler M978 HEMTT". I have some skins I downloaded for it from the community downloads page. They worked fine forever, then after around 3 patches ago, they just stopped working. The soldiers in the cab are affected by the liveries, it changes their uniforms. But, the truck skin itself isn't affected, it just stays default. This is just one of the handful of vehicles this is happening too. I'll just zip up the primary livery folder for this one, with all of the skins in it. In case you want to compare the .lua description files in them. And thanks for trying to help me out. m978 hemtt tanker.zip
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Thanks for the reply. But, I actually drop all of my downloaded liveries into my "saved games" directory. It's like something got changed with the "description.lua" files. And they're not pointing to the livery files to the right directory in my DCS install drive anymore.
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Yeah, tried to build a WWII .miz of a beach strong point attack. Placed axis infantry walking the trenches and found out that it doesn't work, they just walk beside the trenches while magically teleporting up, down and to either side of the trench, like they used all of their ration issued meth in one sitting.
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How do I fix liveries not working after some updates? After some of the last several updates, a lot of my liveries have stopped working on ground and air objects, even when the model hasn't been changed. Was wondering what needs changed and in which lua file, to get my liveries working again? 90% of my CH-47F liveries won't work since a couple updates ago. And, my ground assets like the M978 HEMTT, etc. I tried to find a post to learn how to fix the issue, but didn't find anything.
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WWII era Japanese military assets + AI air frames
rwbishUP replied to rwbishUP's topic in DCS Core Wish List
Thanks a lot, @Silver_Dragon -
We need some Japanese AI aircraft and ground assets. To get some better WW2 Marianas action going on.
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A/A refuel no complete call and Jester dialog loop
rwbishUP replied to Moosemermaid's topic in Bugs & Problems
@Zabuzard I tried to get a good track of it today. But unfortunately, track replay doesn't work with HB modules for me. When I try to replay a track including the Tomcat or the Phantom, they just fly off and start doing their own thing. -
A/A refuel no complete call and Jester dialog loop
rwbishUP replied to Moosemermaid's topic in Bugs & Problems
So, Jester still experiencing a nervous breakdown during AAR? Around 5 mins after breaking from the tanker, he's still continuously giving call outs. -
@upyr1 I didn't find this when I was looking. Guess I didn't go through enough forum results or just overlooked it. But, yeah, this would be a great feature.
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I there a list available of the Currenthill assets that have been officially added to, DCS? So ppl can remove those particular mods from the mods folder.
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- currenthill
- mods
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Tagged with:
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Modelling suppression fire mechanics against AI. Would be very cool in helo ops but useful for any type of vehicle or aircraft your playing as, would be especially cool when flying the CH-47 or Mi-8 into simulated hot LZs or passing near enemy infantry in wooded areas. Lay down a little cover fire in the general vicinity, to cause the AI to pause for a few seconds and rethink their virtual life.
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Can we get some ground texture, in the form of outcroppings and boulders? You know, that could help provide cover to ground forces in places like the Afghanistan mountains, Nevada, Iraq, Syria, Sinai. Instead of perfectly smooth surfaces that look like butt cheeks with trees. And, cliff faces that look like jagged and uneven stone, like rock faces, that are the norm in mountainous areas?
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This has been happening for a while. I use TrackIR, when I fly at night and after I look up from inside the cockpit. All lighting other than HMCS, completely blacks out for random amount of time. I've included tracks from both the Viper and Hornet demonstrating it. Since it gets worse the longer I'm in game. It doesn't happen every time I look up in these tracks because I just spawned in. But, you'll notice the HMCS dims when it happens but is still perfectly visible. But, the cockpit lighting goes black. The longer I'm in game it gets to the point where the blackout lasts so long, that I crash. I also included a screen recording just in case it doesn't happen on your system. Which I don't think it's my PC, seeing as it was happening on my old PC also. black out.mp4 f16 blackout.trk f18 blackout.trk
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Difference between armament racks, pods, ejectors?
rwbishUP replied to rwbishUP's topic in Military and Aviation
Thank you @Dragon1-1. I've wondered that since I started playing, DCS. Makes perfect sense.- 2 replies
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Could someone who is savvy in mil aviation and armament, tell me the significance in using different types of weapon racks, pods and ejectors? That carry the same type and amount of armament? I've tried searching for what the purpose is, but can't find anything with a good explanation. i.e. The, LAU-68 & LAU-131 rocket pods. I went to Arnold Defense products page and looked at data sheets. And, I can't find a difference between the models.
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- difference
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Bomber group formation coding is INFURIATING!!!
rwbishUP replied to Philip Mongeon's topic in Bugs and Problems
I've got a sinking feeling that DCS isn't going to get competent, AI. Nor is it ever going to get a, dynamic environment that doesn't require heavy external tools and being a .lua jedi. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
I figured it out. It was a conflict with a mod I didn't even know I had installed. The "Arrow 3" mod, I can't find the name of the user who it came from. But, it somehow got into my /mods/aircraft folder and I never noticed it. I'd say when I transferred things onto my new disk I somehow dropped it into the aircraft folder. Thank ya'll for helping me find the solutiong. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
Well, I deleted current USA pack and dropped in a new full pack. And, I still don't have them in mission editor. The only US assets I have is the, NASAMS system. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
I've used CH assets forever, so now I just update them. But, I'm gonna try complete reinstall now. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
@Rudel_chw well, thanks for testing on your install. I just got back to my pc, I'm redownloading the USA assets and I'll just delete and try a fresh install of it. I saw in the forum that a couple other ppl had the same issue with the USA pack. I couldn't find a problem with it, kinda weird. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
@Rudel_chw, I'm using the mod, I've went into my mods folder and double checked everything and I still can't get any of the US assets to show up. USA is the only pack that is not working for me though. I didn't know ED started working with CH, that's awesome. -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
USA assets not available in mission editor. Don't know whether historical mode affects CH assets, but it's not enabled.
