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Everything posted by rwbishUP
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I just had to reinstall Windows, and my root DCS install is on a secondary drive. After the Win 10 reinstall, I shored up my Nvidia driver and installed all of my other needed drivers. I tried to launch DCS, and keep getting this error. I can't include any log files, because it's not even creating a new "DCS" folder inside my saved games folder. I found another post with the problem, but it referred to amount of RAM and I have 64gb of RAM so I don't think that would be the problem.
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Jester can't handle being in a theater that has neutral air traffic. He designates them as bandits and flips into psycho mode, wanting me to take down AI airliners!
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Jester calls out Neutral aircraft as "Bandits"
rwbishUP replied to Jagohu's topic in Bugs and Problems
I know this issue is old, but it's a headache. I built a mission with the full array of civilian aircraft traffic passing through, landing and leaving airports. As soon as I spawn in on the ground, Jester starts yelling like we're merged. And when in the air, he interprets the same and completely abandons the tgp work. -
The option to assign active runway for airfields, mainly for AI in SP.
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Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
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If you expected to get the module that you paid for...............you expected too much.
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Great to have some scenic industrial structures without having to individually place it in ME. Really adds some depth to the flight.
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missing info Water is glowing?
rwbishUP replied to MrMelon's topic in Weather System Bugs & Problems
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Searched the interwebz to try and get some info on recovery AAR, can't find much. Anyone have an idea of these operations? What's the offset distance from the carrier, how long of a track does the tanker orbit, which side of the carrier the tanker usually operates on, orbit altitude parameters etc.?
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Aside from aesthetics, do EWR emplacements actually serve a purpose? Without using external scripting, I have never been able to actually get any type of use out of an EWR. I mean, is it not possible to assign late activated/uncontrolled interceptors to the coverage area of corresponding EWR sites in game. Without having to use scripting or a trigger zone that matches the coverage area of the EWR, only with no detection variation due to landscape and structures. And, if you use a trigger zone, there's no real purpose to have the EWR. I just don't know why, with all of the trigger options, there's not an option to "link group" or "link unit" to EWR detection task, like; Assign (unit) (group) to EWR detection area Tasking for Intercept or activate if constant detection for (xx amount of time) Basically a simplified version of an external scripting process. This function is one of the #1 functions of real world operations, it should be a given!
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DCS World 2.9.5.55918 Constant Frame Time Spikes
rwbishUP replied to FierceLV's topic in Game Performance Bugs
Well, I'm sharing it in this thread, because the op and I + 3 or 4 others in this thread are having the same issue. Instead of starting an entire new thread about it, I figured it would benefit everyone with the problem if we discussed it in the same place. And, it may bump it up on the list of important bugs if ED staff sees multiple players discussing a common performance bug. -
DCS World 2.9.5.55918 Constant Frame Time Spikes
rwbishUP replied to FierceLV's topic in Game Performance Bugs
I'm experiencing the same problem as the op, and quite a few other ppl. Don't know if it will help, but here is a log file I just generated playing a quick miz with the F-4. dcs.log -
DCS World 2.9.5.55918 Constant Frame Time Spikes
rwbishUP replied to FierceLV's topic in Game Performance Bugs
I'm having the very same issue, @FierceLV. DCS is the only title I have the problem in, my lag spikes are around 6 seconds apart and last about 100ms in SP. I have stopped playing in MP servers, because of the issue. In MP the spikes are around 4 seconds apart and last for nearly a full second. The frequency of the spikes are perfectly spaced, I have tried everything, and nothing works to fix it. I have tried to recreate the issue in my other sim titles but it never happens. my pc isn't anything special but with the settings I use in DCS, it shouldn't have an issue. I run other titles with much higher graph settings smoothly. rtx3080 i9-9900k 64gb ddr4 2tb m.2 dedicated to DCS 144hz lg mon Excuse my "HI TECH" chart. This is a slice for 1 min, the lag spikes coincide perfect with the dips. -
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I'm building a mission in the, Afghanistan theater. I've used MOOSE to create random REDFOR spawn points for random ground enemy templates. Now, I'm trying to figure out. How I can also have a BLUEFOR UAV spawn along with each randomly spawning enemy group, to provide immediate on station tgt designation, for players who would want use it. Is there a way that this can be done?
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fixed Bug - Authorization Failed - DLCs disabled Afghanistan and Normandy
rwbishUP replied to oCMANo's topic in General Bugs
Thanks for the fix, devs. -
fixed Bug - Authorization Failed - DLCs disabled Afghanistan and Normandy
rwbishUP replied to oCMANo's topic in General Bugs
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I would say it's a problem on EDs end, I'm guessing it will be resolved fairly quickly, at least similar incidents in the past have. I hope it is, I can't sleep if I go to bed without flying at least once.
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sorry for the dumb question, but after I installed the mod into Saved Games\DCS.openbeta\Mods\Aircraft and placed it on the map, it's still only AI, I can't take control of the EX, where am i screwing up?
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Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
I would be glad to if I can. I'll get on discord and find ya -
Military Assets for DCS by Currenthill
rwbishUP replied to currenthill's topic in Static/AI Mods for DCS World
I have searched the topic, but couldn't seem to find the info. Do I need to re-download the full asset packs every time there is an addition or update? Or, is there a "patch" download option that only downloads the newest additions or changes, that I can just append to my existing asset pack? Thank you for these incredible assets, I use CH modules in ALL of my missions! -
Questions for creating and adding skins for ground units
rwbishUP replied to rwbishUP's topic in Liveries/Skinning
@ggrewe Hey, sorry it took me so long to reply. I hadn't got any replies myself so I figured I was just outta luck. Thanks for the info and directions, I'm trying to do a couple different skins for the MaxxPro MRAP now. I know there's not much in the line of different paint schemes that you see on them irl. But, I'm just trying to do a few different shades and paint conditions on it. I can't seem to find the right file that I need to load into Model Viewer for it. Thanks for the SMERCH file, I have actually found a lot of real world SMERCHs with desert paint jobs on them. So I'm glad to finally be able to use the ones I made. I'm slowly trying to add some skin variety to ground units, once I get some ready I'll share them with you and upload them to the repo. -
No need to deliver a weapon, that laser cooked everything within 1sq mile!
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fixed Cannot remove A-10 Wheel chocks cold start
rwbishUP replied to Bluto74's topic in Bugs and Problems
@Bluto74 oh, my bad. I haven't really got to do much on the map yet, hopefully I'll get some time on it later. I placed a cold tomcat and flew around Kandahar for a minute. Hopefully they'll release a quick fix patch for the problem along with a fix for flaming cliffs owners.