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Everything posted by rwbishUP
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George is jerky and erratic with the TADS depending on zoom level
rwbishUP replied to Floyd1212's topic in Bugs and Problems
George is broken again. george broke again.trk -
High Digit SAMs - A community asset pack for DCS World
rwbishUP replied to Auranis's topic in DCS Modding
I can't get any control/fire infrastructure to control the, SA-17 BUK TEL. Is it not functioning right now? -
Wouldn't hold my breath for SP.......
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Yeah, here is the one I'm working on. Trying to figure out what I'm doing wrong, got tired of having to load and exit my primary mission since it takes a bit to load and quit for some reason. So I threw a test bed together to try and get this straightened out. I'm using the same method essentially but with helos and getting the exact same result as with my main mission. I've tried quite a few methods in this test mission, but still can't get it to recognize the carrier or a FARP. tester mission.miz
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I'm still not having any luck with it. I can switch to a land based airfield and everything works perfectly, but I can't get it to recognize a carrier. A2GDispatcher:SetSquadron( "CAS_AV8", AIRBASE:FindByName("LHA"), { "Atk Harrier CAS" }, 2 ) Here is the output I'm getting through the tactical display. And here is what I'm getting in the .log . ERROR SCRIPTING (Main): Mission script error: [string "l10n/DEFAULT/Moose.lua"]:241927: attempt to index field 'Airbase' (a nil value) Also, I've got three squadrons set up SEAD, BAI and CAS.
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I'm building a mission on the Iraq map. I've implemented the A2G task dispatching for actual players. But, I also want to utilize the A.I. dispatcher for a little automated A.I. support. I'm wanting to set Tarawa and a super carrier as the airbases that assets are dispatched from. I'm having trouble figuring out how to assign these as "airbase" in the scripting. I've read through the documentation regarding wrapper:airbase and tried a few methods but can't seem to get it going. I can't find a reference to using carrier or FARP as the airbase, when using the A.I. Dispatcher. Detection and squadrons are working normally but the dispatch never happens because, based on what I see in the .log file. I'm not representing the carriers correctly as, airbases. Just for reference, this is what I'm struggling with. Could someone help me with how to use carrier as airbase in the script? A2GDispatcher:SetSquadron( "BAI_AV8", AIRBASE.NEED TO USE CARRIER HERE, { "Atk Harrier BAI" }, 10 )
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Was looking for the, "Ground AI. Added civilian Ural trucks models and updated liveries" mentioned in the recent change log. But, I can't find any new Ural truck model or liveries.
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Thank you! I looked and looked in user files and couldn't find it. So I ended up cobbling one together and sharing it hoping someone would fix the mistakes, lol. Hasn't been made active in the user files yet, but. https://www.digitalcombatsimulator.com/upload/userfiles/518/5lkznrxnyg0txesljhjsvaq3977odpge/Finland_HN-421.zip
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Has anyone made this Finnish livery, HN-421 ? I've scoured the user files but came up empty handed. Wondering if someone may have made it and be willing to share it. I'm trying to do it in PS, but can't get the tail art to look right and I can't find an image good enough to overlay it with. https://www.airplane-pictures.net/photo/1482997/hn-421-finland-air-force-mcdonnell-douglas-f-18c-hornet/
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What would really be nice. Is to have a dynamic environment to play with all of these air frames in.
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@Kanelbolle thank you kindly.
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Is there a way to have infantry move to waypoints after they've disembarked from a transport? I've tried a few different ways, but inf still just exits the transport and goes into statue mode.
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Digital Combat Simulator Black Shark 2024.12.27 - 23.26.54.03.mp4
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Same issue, George doesn't spot tgts after last update, even up to around 50 yards away.
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The Iraq map, along with the weather/fog environment improvements, is fantastic. Especially for a new release. It will be incredible if it gets developed out to all Iraq borders, endless fun.
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Ability to add more vectoring points to "Quad Point" zones. Or switch option to officially designate group polygon zones as such within ME, and not have to resort to external scripting to assign complex polygon zones. Or option to designate draw areas as zones within the advanced trigger settings menu.
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I know maybe ED is going to further refine and tweak multi-select. But, this new feature is NICCCCEEEEE. It saves so much time in ME, especially since I use tons of statics to add depth. I love it! Thank you, ED!
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Thanks for the input. I've never even had the pleasure of seeing a fighter airframe in person, let alone know about how they taxi. I was mostly just wondering if this was prototypical or if maybe the friction was a little out of whack in, DCS.
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@JupiterJoe, yeah I tested movement with wind. But, even when I drop in a carrier and set all wind to 0kts in the ME, and set the carrier to stand still. I can add enough power to barely start the F14 moving and go to idle. And I can still taxi continuously until I stop via brakes. Sorry about all the ambient noise, I left my DCRealistic running. Here's a short track file I just made. I keep looking at the throttle to show it's in idle after the initial "goose". rolling f14.trk
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I know this thread is old. But, has anyone else noticed how the Tomcat stays in sort of a perpetual motion on the carrier now? If you release the brake and just goose the throttle, once it starts rolling you can taxi endless laps around the carrier, while engines in idle, without ever coming to a stop do to friction.
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[Resolved] Jester does not perform LANTIRN commands
rwbishUP replied to Tomcatter87's topic in Bugs and Problems
I found a cellophane wrapper in Jesters FS. And 2 little round blue pills with a "K" cut through the middle of them?!? -
F-14 TACAN does not work at long distances
rwbishUP replied to Riclourenco's topic in Bugs and Problems
I can't hook the carrier tacan from after around 10 miles out. But, it's only super carrier. Looks like it's only on the, Syria map. I can receive the tcn signal between 200-300 nm on the other carrier capable maps. Seems like maybe it's a map issue then.?.?