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rwbishUP

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Everything posted by rwbishUP

  1. A kneeboard tool in ME or option to push mission info from briefing panel to kneeboard page. Option to push map drawings to kneeboard maps, for marking tgt areas in ME, pushing them to kneeboard maps. Reducing the need to go to F10 map (unrealistic) or having to build steer points in ME. Taking the fun out of building your own flight route to the tgt area from inside the cockpit. Oooooo, or even a simulated digital/tablet kneeboard for the modern airframes!
  2. Anyone else missing textures for the Civil Aircraft Mod? The majority of my liveries have the missing texture problem again.
  3. Basically the only way they're not a hindrance, is if the carrier deck is a baron wasteland.
  4. Yeah, I tried that setup and the launchers will come to life and track the target for about 180 deg, then just returns to parked position.
  5. George is broken again. george broke again.trk
  6. I can't get any control/fire infrastructure to control the, SA-17 BUK TEL. Is it not functioning right now?
  7. Is it not possible to work the mprs into full service? With the ability to refuel both plug and probe aircraft?
  8. rwbishUP

    Datalink?

    Wouldn't hold my breath for SP.......
  9. THANK YOU, YOU SOLVED IT! I'm not a script savvy person, I go strictly by the demo missions. Thanks for taking the time and putting up with my ignorance regarding this stuff!
  10. Yeah, here is the one I'm working on. Trying to figure out what I'm doing wrong, got tired of having to load and exit my primary mission since it takes a bit to load and quit for some reason. So I threw a test bed together to try and get this straightened out. I'm using the same method essentially but with helos and getting the exact same result as with my main mission. I've tried quite a few methods in this test mission, but still can't get it to recognize the carrier or a FARP. tester mission.miz
  11. I'm still not having any luck with it. I can switch to a land based airfield and everything works perfectly, but I can't get it to recognize a carrier. A2GDispatcher:SetSquadron( "CAS_AV8", AIRBASE:FindByName("LHA"), { "Atk Harrier CAS" }, 2 ) Here is the output I'm getting through the tactical display. And here is what I'm getting in the .log . ERROR SCRIPTING (Main): Mission script error: [string "l10n/DEFAULT/Moose.lua"]:241927: attempt to index field 'Airbase' (a nil value) Also, I've got three squadrons set up SEAD, BAI and CAS.
  12. I'm building a mission on the Iraq map. I've implemented the A2G task dispatching for actual players. But, I also want to utilize the A.I. dispatcher for a little automated A.I. support. I'm wanting to set Tarawa and a super carrier as the airbases that assets are dispatched from. I'm having trouble figuring out how to assign these as "airbase" in the scripting. I've read through the documentation regarding wrapper:airbase and tried a few methods but can't seem to get it going. I can't find a reference to using carrier or FARP as the airbase, when using the A.I. Dispatcher. Detection and squadrons are working normally but the dispatch never happens because, based on what I see in the .log file. I'm not representing the carriers correctly as, airbases. Just for reference, this is what I'm struggling with. Could someone help me with how to use carrier as airbase in the script? A2GDispatcher:SetSquadron( "BAI_AV8", AIRBASE.NEED TO USE CARRIER HERE, { "Atk Harrier BAI" }, 10 )
  13. Was looking for the, "Ground AI. Added civilian Ural trucks models and updated liveries" mentioned in the recent change log. But, I can't find any new Ural truck model or liveries.
  14. Thank you! I looked and looked in user files and couldn't find it. So I ended up cobbling one together and sharing it hoping someone would fix the mistakes, lol. Hasn't been made active in the user files yet, but. https://www.digitalcombatsimulator.com/upload/userfiles/518/5lkznrxnyg0txesljhjsvaq3977odpge/Finland_HN-421.zip
  15. Has anyone made this Finnish livery, HN-421 ? I've scoured the user files but came up empty handed. Wondering if someone may have made it and be willing to share it. I'm trying to do it in PS, but can't get the tail art to look right and I can't find an image good enough to overlay it with. https://www.airplane-pictures.net/photo/1482997/hn-421-finland-air-force-mcdonnell-douglas-f-18c-hornet/
  16. What would really be nice. Is to have a dynamic environment to play with all of these air frames in.
  17. @Kanelbolle thank you kindly.
  18. Is there a way to have infantry move to waypoints after they've disembarked from a transport? I've tried a few different ways, but inf still just exits the transport and goes into statue mode.
  19. Digital Combat Simulator Black Shark 2024.12.27 - 23.26.54.03.mp4
  20. Same issue, George doesn't spot tgts after last update, even up to around 50 yards away.
  21. The Iraq map, along with the weather/fog environment improvements, is fantastic. Especially for a new release. It will be incredible if it gets developed out to all Iraq borders, endless fun.
  22. Ability to add more vectoring points to "Quad Point" zones. Or switch option to officially designate group polygon zones as such within ME, and not have to resort to external scripting to assign complex polygon zones. Or option to designate draw areas as zones within the advanced trigger settings menu.
  23. I know maybe ED is going to further refine and tweak multi-select. But, this new feature is NICCCCEEEEE. It saves so much time in ME, especially since I use tons of statics to add depth. I love it! Thank you, ED!
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