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Everything posted by rwbishUP
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Yeah it would be handy in the manual. But, I can understand how the manual can fall behind at the rate that new trigger features and functions are added. There would have to be some type of dynamic manual implemented, if that's even possible, I'm script/code illiterate. I wouldn't be surprised if in the near future, ED releases another updated manual. The DCS community is the most active simming community I've ever seen. Anytime there's a patch with new features, the content creators are on the ball, releasing a video on it.
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Thank you, ED. IMO this is a hell of an update.
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Free mission planner & kneeboard generator ( open source )
rwbishUP replied to winghunter's topic in Mission Editor
Thank you @winghunter and those who put their own time and effort into this tool. I've never seen so much sand in peoples va*inas over things that are absolutely free for them to use. I can understand people giving constructive input as some are doing, to help make a free utility even better. But, as for the baseless insults for a product that people have $0 invested in, excluding the creators. Those should probably hit the local pharmacy and grab a couple douche kits and get to work on flushing out that sticky 'ol sand, just get right in there, consider even using a water hose for extra pressure. -
fixed Cannot remove A-10 Wheel chocks cold start
rwbishUP replied to Bluto74's topic in Bugs and Problems
Which airfield? I had problems using ground crew on the Kandahar, so I set the connected heliport as bluefor also, and then it worked. -
Performance issues - New launcher launches ST or MT?
rwbishUP replied to captain_dalan's topic in General Bugs
@diego999 when you have the launcher onscreen, go to "options", on the right hand side of the window is the slider switch to "disable launcher". Just turn it off, then go to your root install folder. Scroll to "bin-mt" folder, open it and launch DCS using the DCS.exe inside. -
yeah, just came to that conclusion after fighting with it for a while. Bummer that so much is only for MP.
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Very cool feature and addition to the sim.
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Same problem, getting message about my FC3 authorization not being valid. I'm sure they'll get it straightened out, like the classy new launcher though!
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@jamie_c Oh ok, I gotchya. I honestly didn't know and I'm not savvy on that type of thing. Thanks for that workaround, I really like the SE and have been REALLY puked out with the customers being used as pawns and leverage.
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How was it deliberately broken? I was under the assumption that RB wasn't providing anything along the lines of patches or updates. So who threw the "monkey wrench" into the latest patch?
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Just submitted support ticket to request my refund. Here's hoping.
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Militariy Aircraft Mod
rwbishUP replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
I can't get any of the fixes to work. I really wish I could, I love the MAM pack, I use it in every single .miz I work on. -
I had a "brown-out" today, it was magnificent, I think it caused me to have an out of body experience.
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What did I think of Kiowa? It needs to improve in some areas!
rwbishUP replied to ThorBrasil's topic in DCS: OH-58 Kiowa
I can deal with the textures and animation modeling for now. Though I really hope they plan on refining them and adding a few more animations?! I just can't get past the sounds, or lack thereof, they're REALLY REALLY bad. The .50 arm and recock is ok, but firing it sounds like someone shooting vinyl siding with an airsoft rifle. Ground idle on ext view isn't too bad just kinda low and needs a little bit of bass, but internally sounds like a street sweeper truck. The in flight sound is just a disaster, it's like a car from the Jetsons, but with a dead cylinder. It's a fun little module, but $70 is REALLY HIGH for the mod. Hopefully they'll hear the community and it'll get the, Gazelle treatment.- 591 replies
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@durka-durka yes, that would be a ............. BLAST (pun intended)
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Que the "Kandahar GIANTS" mod...................
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First impressions.....& first niggle!
rwbishUP replied to markturner1960's topic in DCS: F-4E Phantom
I don't know how they will outdo this beautiful mass of code and texture, with whatever they bring us next. But, I'm sure they will, somehow! #worththewait #tearsofsatisfaction -
@Dovivan ,still no word on the, abandoned Strike Eagle that we just shelled out $56 for.
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I do bore sight on the ground, never in the air. Strangely when handing off TP to Mavs, they slew so far off the that they gimbal out! And I would love to share tracks to the bug reports that others have submitted, and ask questions. But since there's a "moderator" that locks threads and deletes comments that aren't completely championing ED. It's hard to imagine that they really give a squirt about customers concerns.
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Seeing as how it's been a problem for the life of the f-16! But, mysteriously when CUSTOMERS that are fed up with them still not working post about it, the thread gets closed or the post gets deleted all together. Seems like it would be a fantastic idea if the frivolous aesthetics weren't given priority over primary & initially developed systems that were slated to be operating a LONG time ago. Now, the race is on to lock the thread or delete the post!
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F-4E Phantom II Development Update and Release Delay Announcement
rwbishUP replied to IronMike's topic in DCS: F-4E Phantom
Just.........just.........ooooozes SEXY!!!!