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rwbishUP

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Everything posted by rwbishUP

  1. Was wondering if there is an .sdef file for the throttle lever going over the detent in the F-16? I'm wanting to make the detent click a little louder, I use the audible detent click as a reference a lot. Was hoping there was a file for the effect, and that someone might know the the directory path too it, because I can't find it.
  2. These assets along with the HDS mod, are awesome. Since I stumbled across them, they are a must for every mission I layout. It would be so great if ED could pick them up. Thanks to everyone involved, for sharing your hard work.
  3. I'm trying to move on to more advanced trigger options and settings, and I'm working on using the "PLAYERS UNIT ARGUMENT IN RANGE" trigger. Could someone point me too where I could get more information on using the arguments and parameters for triggers? And, maybe where I could find the file within my DCS install, that would have the numeric value, for the aircraft I want to associate the triggers with?
  4. is anyone else getting quirky behavior when you try to select placed objects in the ME? A lot of the time I have to zoom all the way in, in order to select a unit, can't select when I'm zoomed out, and even have to click around the outside of an object to finally select and arrange it
  5. Is there a way to make refueling/rearming possible without using FARP pad? I've tried placing fuel and supply vehicles and static objects, but no luck. And, I can't use an invisible FARP where I'm needing to perform resupplying.
  6. Sorry @razo+r, didn't scroll up and see your question. Actually yeah, I tried a repair and thought it was resolved after exiting and reopening mission I was working on. But reopened the next day, and it was doing it again.
  7. yeah, if you're meaning leave the ME normally, and not have to kill DCS. Everything works normally other than selecting non-static aircraft.
  8. Can't select aircraft in ME after save, exit then return to edit mission. It's only showing bottom half of the aircraft properties box. And, it has ground vehicle formation options in the formations list. Have to delete object, which deletes all associated triggers if you have any for that object. Only does it with non-static aircraft.
  9. Thank you @Hairdo1-1, I've been trying to find it in detection class
  10. Messaged MAESTRO on Wednesday about the kneeboard folder
  11. Which module or class would I use for detecting and displaying a picture of enemy ground positions too players on a coalition? I'm setting up a mp map, I'm having just random ground enemy templates, spawn in randomly and also using randomly created waypoints. I'm using Map Only Display, so I need a way for AI recce to display enemy location information when an enemy group is detected. I looked for the demo mission that features this, but can't find it, and can't remember which class method was used.
  12. Just realized this, tried to add kneeboard charts too the Syria map, but no luck. Would REALLY be a big improvement to have this option.
  13. are you saying that you have the afterburner detent turned on, in primary DCS config?
  14. Wondering if anyone could let me know how to delete aircraft loadouts directly from the lua loadout config file. I'm not sure what needs remain in the .lua file and what I need to delete {(between which brackets)}. I want to make custom loadouts, and remove the pre-fabbed ones. I know I can go through the ME, but it takes a long time and I want something I can package and disable/enable whenever there's an update
  15. That's crazy, @SUBS17 ! I never would've thought an ejection seat was so complex. I didn't even know those are basically flight sensors on top of the seat, on either side of the pilots helmet. I watched a few of the videos in that series, and there have been some crazy weird escape systems.
  16. Pretty neat vid about aircraft high speed escape systems. Evolution of High-Speed Escape Systems
  17. Hey thanks for the heads up, @Badass1982. Headed to check it out, and don't feel bad, I suck at scripting too. If it weren't for Eclipse LDT intellisense, I wouldn't have a prayer..lol.
  18. Trying to find a MOOSE class or other scripting tool that would allow me to task the enemy AI with random ground attacks on my ground forces, i.e. FOB, airfield, AA positions, artillery Would like to use MOOSE since it's what I've scripted the entire scenario with, thanks.
  19. Thank you @razo+r, hadn't came across this video.
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