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Everything posted by hamza_Khan
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When in Dogfight mode and you get a radar lock, how can we unlock the target? nothing happens when i press S2.
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I can't get point track is a mission I created. It is using some assets from FRENCHPACK VPC Objects Ze Dim Static Pack 476 vFG Range Targets. Any Idea what can cause this? Here is the miz file. If anyone is using these mods, Can you please check and see if you are having this issue aswell. myMission.miz
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I personally think this is the main reason why most of the community is not happy ED taking over. It took SD-10 for ED to review AMRAAM, Now that ED is controlling all missiles, I think we can expect improvements on phoenix, magic, Russian Missile family in no more than 2 weeks.
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Thanks to @Soup (Discord) For sharing this info on modding Adds ld10, sd10, 701T and 701IR to wingtip pylons This isn't much of a mod and have Limitations that may not suit everyone Limitations: Weapons Can only be Selected From Mission Editor. (If you Ask GroundCrew through Comms for rearm and choose a loadout with ld10, sd10, 701T or 701IR on wingtips, The wingtip pylons will not be armed) If you Change Wingtip weapons on 4 new Loadout, you can't Add these weapons back. (Will have to reinstall the mod) By installing this, you will loose all your jf17 custom loadouts. ------------------------------------------------------------------------- Installation: Backup JF-17.lua from SavedGames/Dcs/MissionEditor/UnitPayloads. Copy and Paste JF-17.lua to SavedGames/Dcs/MissionEditor/UnitPayloads. Usage: When you select JF-17, Choose "Nothing" as Task. Go to loadouts and you'll see 4 new Loadout Options Choose a loadout you want, Careful not to change wingtip payload. Choose other weapons as Normal. download: JF-17.lua
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DCS - Nhawk's Weapons mod
hamza_Khan replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Yes same, Thanks for the reply -
Not a DEKA problem. ED have lock coremods folder. You can;t edit f16,18 etc aswell.
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DCS - Nhawk's Weapons mod
hamza_Khan replied to nighthawk2174's topic in Utility/Program Mods for DCS World
Have you found a way to Edit Coremods lua files? -
Just a Heads up, This Mod with not work after Todays Update (20-05-2020) Modding anything on the plane disables the module. and it doesn't seem like DEKA issue. Same is Happening with F18, 16 (Only tested these two) . So it seems like more like something done by ED
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As far as i remember it has been like this from the start. SPJ can only be mounted on center pylon.
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Tones/ Sounds Changed: Altitude Bingo DANGER Fuel LandingGear Radar Lock Pullup Speed Tracking Missile Launch WARNING YawRate Canopy Open/Close IR-Missle uncage/lock OverG ThreatNew Demo: Installation: JSGME: unzip and copy JF-17 Sounds Folder to _MODS. Activate from JSGME. In-Game: Choose Voice Locale as customized. NOTE: WHILE JF-17 Sounds are activated , Changes to: Canopy Open/Close IR-Missle uncage/lock OverG ThreatNew Missile Launch are global. Even if you choose EN1, EN2 etc, these sounds will remain customized. To use EN1 or any other, deactivate JF-17 Sounds first Download: JF-17 Sounds.zip
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Already tried flying Straight into mountain, nose diving to the ground. Still no warning
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There is a pull up warning sound present in Effects folder, anyone knows what to do to trigger this warning in game?
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https://i.gyazo.com/3977f4029f0045c6b8c87e1b911faefd.mp4 I think this might be a API limitation, Can You guys (Deka) Confirm ?
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Is dual stage modeled in DCS?
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I think that's because the Aircraft can select the Pylon, but not a Weapon within that pylon. Even if you load 1 LD and SD on same rack, the problem is how are you gonna choose which weapon to fire? This is the same all over the world. I maybe wrong but I've never seen any aircraft carrying different weapons on same rack eg 2 snakeyes and 1 GBU12 on TER rack or 2 Rockeyes and one MK82 on same rack. The problem is how are you going to choose what to drop within a pylon.
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That is amazing, Thank you Uboats, Deka team for listening to the community and providing quick fixes/Reponses:)
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[Upcoming EFM update] Further refinement of lift & drag coefficients
hamza_Khan replied to LJQCN101's topic in JF-17 Thunder
:thumbup: -
Thanks for the reply :) So it is more of a fuel restriction right ? I have very very rarely seen a pic of thunder without external tanks (Except airshows). But let's say Pilot Just wants a one way ticket to target and has no plans of coming back, can he carry bomb racks or inner pylon ?:D:D or will he than run on pylon restriction? Hope ED implements a reliable way for payload anti-cheat. So SP players can have fun around without ruining experience for MP players
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Yes it is a mystery for me too why JF-17 cant carry bomb racks on inner pylons. If some knows the reason please explainnnnn, Ra'ad is still under development. With the most recent changes in ra'ad design (X type fin instead of 2 Vertical stabilizers) We may soon see Jf-17 being integrated to carry one ;). The day that picture hits the internet... All eyes will be on deka :D Meanwhile enjoy this mod :)
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Deka Provided us with Real JF-17, I turned it into a fictional one :D. I think this will be a fun little mod for Causal SP players to have fun around