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Everything posted by spikef22
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As we all know the F-18 as it stands is missing a few novel features. For most MSI and things like towed decoys come to mind. But for me two and to a lesser degree three features stand out like a sore thumb. Firstly and most importantly for broader use outside of the cold war and 90s use case, DBS/ Limited SAR modes for the hornets AG radar. The AG radar as is, is in a rather sorry state that makes the map modes limited for actual target acquisition. The radar modeled in game, the AN/APG-73 does have limited SAR and DBS modes that should give us resolution closer to the F-15Es HRM mode. Secondly this is a small but I think critical feature to any pre-planned iron bombing in the Hornet. LOFT symbology for AUTO mode with Iron bombs. Not to be confused with the LOFT mode for JDAMs. This would let aircrews deliver weapons way more accurately in stand off especially with the fun double MK 83 payload. AUTO LOFT does exist in IRL hornets of this time period IIRC gives symbiology similar to that in the Mudhen. Lastly I know not currently planned but with the fact ED has gone back and said they are going to provide a LANTIRN TGP for the Viper, I think giving us Nitehawk would be excellent and great for Gulf War missions on the new Iraq map. To a lesser degree LANA and the LST pods would also be a nice touch but I know the aircraft being modeled in game is no longer plumbed for those pod. Either way these three features would really help the Hornet perform to its max and I hope to see some feedback from ED about it!
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Unfortunately from my dealings on the razbam discord it looks like the Mirage III will likely be entirely canceled its likely well just see the pucara and MIG-23 as new planes if we get lucky. Ron has indicated that they do plan to twilight development for DCS sadly. Well all of their current products will be supported including ones in progress rn. But no new stuff
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Yep that's exactly what I experienced too. Sometimes I was able to get the tail fuzes to go off in instant. But usally only the nose fuzes worked.
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All of these fuzes should be compatible, seems to be both an implementation and aircraft simulation level issue.
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Which fuze are you using? As I was saying earlier the tail fuzes seem to be not implemented properly yet. The M905E4 and DSU-33 nose fuzes should work fine.
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Messing with plug fuzes atm, seems tail fuzes are not modeled at all for any of the Mk 80 LD bombs. Can anyone else confirm? Ok with further testing there is for sure a bug. With the plug fuzes usually the SMS will see the bomb as a dud but if you switch to instant and ccip and kinda just dip the nose down till you barely see the cross and drop the bomb it still detonates normally. If you dwell too long on the attack you'll get a dud and the bomb wont fuze.
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Splash Damage 2.0 script (make explosions better!)
spikef22 replied to Grimm's topic in Scripting Tips, Tricks & Issues
thats odd are none of the Jeffs weapons supported? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
So just brain storming. What could the solution to the ballistic missile issue be and how do they behave currently after breaking? Really sad to hear -
As the JF-17 recently received this feature and this is simulated in other F-16 sims (As well as the A-10C I believe) I think being able to use the mission editor and or F10 points to draw boxes and lines on the HSD would be a very valuable feature! Would definitely be a great QoL feature for kill boxes and the such.
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OH-6A by Tobsen and Eightball
spikef22 replied to tobi's topic in Flyable/Drivable Mods for DCS World
are we getting the C-123 as an AI asset as well? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Woah that looks good I need to mess with that -
Discrepancies in DEFA and Magic II performance
spikef22 replied to spikef22's topic in Bugs and Problems
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Discrepancies in DEFA and Magic II performance
spikef22 replied to spikef22's topic in Bugs and Problems
Good points, Tbf everything in the F1 is still up in the air. Its a great module but there is still alot of polishing needed here and there. Funnily enough this conversation started on the razbam discord for me so maybe some kind eyes might be willing to pull some strings. Either way, not holding my breath either -
An possibility on Tow Integration?
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Hey yall, Unsure if this has been talked about before but it seems that the DEFA and Magic II underperform in Client F1s. Ive had some strange limitations on all aspect performance. Often only getting rear aspect locks at >1mile and sometimes no front aspect locks at all. I compared with the M2K in magic lock on mode and the performance is WILDLY different. I had a similar situation doing gun runs on enemy aircraft in both cases Mig-21s were used. In the F1 I kinda felt like I was shooting a nerf gun. The performance reminded me alot of using the cannons in the community A-4. Just didnt seem to do much unless I had a sustained shot. Compare this to the DEFAs on the M2K which mortally wound on the first pass usually. Im hoping other users can corroborate this so a defined issue can be reported and later fixed. A few disclaimers/Biases. I understand the F1 still has alot of WIP features in this specific area, Such as Magic slaving. With that being said I think this is still a warranted thing to report. Secondly I did use the MIG-21 as a test target as I stated earlier, the 21 of course has a fairly small IR signature and some wiliness with its damage model atm. Lastly the M2K and F1 are of course made by different module makers so we cant expect one to act exactly like the other, with that being said I think issue skirts on the ED core level and should be something looked at. I look forward to hearing some feedback from the community on this. Thanks Update: the issues seems to be caused by the fact the F1 uses the lack luster ED Magic II instead of the Razbam one. Hopefully we can see this changed eventually.
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Unfortunate, this might be a long shot and I get that but would there anyway to maybe use some of the more general HARM codes for stuff like this such as for example the SA-19 codes for the pantsir, this is how it works in the HDS mod. I know you've put alot of hard work into those codes and stuff but I know for many including me IC breaks can be kind of a disqualifier. -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Hey do the HARM IDs break IC for anyone else? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
With the Afghanistan map in the future a MI-6 would be really cool :3 -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Where is that F-8 asset from? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
FYI Appears to be some new bugs with I belive both the Su-24 and MIG-29. they are causing a CTD when I try to spawn in an A-10C II. Seems to be a descriptor error with the AGR_20_M151 rockets -
Hey there. Ive got a mod conflict currently thats not allowing to spawn Client A-10C IIs its being caused by a descriptor error according to the logs. Im trying to track down which of my aircraft mods are causing the issue as ive narrowed it down that much, but I was wondering if anyone had any insight as to a better way to finding the misbehaving mod other than trial and error thanks dcs.log
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Whats the SA-21 from? :0
