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NeedzWD40

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Everything posted by NeedzWD40

  1. The conditions that result in needing consistent INU resets to get maximum accuracy are quite variable and I've been unable to pin down an exact cause. The only consistency I've found is faster degradation on some maps, like the Persian Gulf and Syria. With the new track system it might be worth it for a few of us to take some long single player tracks of the problem and see if that might give any hints. As an experiment tonight, I took an aircraft out on a 30 mile trip for approximately 20 minutes before firing missiles. The targets were in defilade at the Minakh airbase, consisting of SA-8, SA-9, and ZSU-23. A stable hover was commanded after waiting for the attitude hold to calm down, then an IAT track was achieved on a SA-8. LMC was not required. The missile acquired a SA-9 to the right. A second shot was fired after this and the missile repeated this acquisition, striking the dead SA-9. Due to this, INU resets were commanded and once the heading was updated, the target was acquired again; a full INU alignment was not achieved at this point. Note that the TSD still shows an empty map and the INUs have still not realigned. IAT achieved and laser ranging for data. Third missile acquired as indicated in TADS. I was going to ask if potentially IAT had issues, but I doubt that would be the case since the third missile hit the indicated target. Generally speaking, I've had pretty good success with the 114Ls, but I've also been prudent about manual INU resets whenever I'm nearing a position.
  2. Your images look correct, but I had trouble following so I'm testing with AI stand-ins: 1. Edit originator and callsign. In my case, "A" and "APACH" used. 2. Edit preset 1 name and CS. "BUDDY" and "BUDS" used in my case. 3. Edit FM2 frequency to 30.5. 4. Set primary to FM2 SC. 5. Edit first member with CS of "B11" and SUB of "1". Edit second member with CS of "B12" and SUB of "2". 6. Set both B11 and B12 to TEAM and PRI. 7. Back to COM main page, select L1/Preset 1 "BUDDY". Select FM2 from top row, then select "SC" from TUNE FM2. 8. Select FM2 radio with IDM rocker on EUFD. Ensure EUFD indicates "BUDS" and "L1". 9. As I only have AI to work with: Go to TSD, select RPT, select PP, shift MSG from SEND to RQST, ensure B11 and B12 are boxed, then select SEND FM2 L1 on bottom right. This should work for players as well as it worked for me and a friend before. 10. "PP REPORT" indicated in EUFD advisories. 11. B11 and B12 icons appear on TSD. I've done this in multiplayer from both seats so it should be working, but there could be some other conditions missing that I'm unaware of in the scenario. Originating IDs can be 1-39 and A-Z, callsigns 5 characters, accepted from the set on the KU.
  3. You can either lase way off in the distance to max out the range or set a long manual range to slow the rate down. Narrower FOV and long range setting will slow down slew rate considerably, while wider FOV and closer range setting will be much faster. Further, if you aren't already, use the first lasing detent for a pulse or tap the second detent and don't continually lase until you need designation to keep the slew rate from bouncing out of control.
  4. Can you show the process you're utilizing to set your datalink variables?
  5. Since 2.9 was introduced, AI helicopters will lazily hover in place if they are within 500m of any FARP and set to ground start or even if performing a landing. If they drift beyond this range, they will eventually takeoff, but this can take quite some time. AI Helicopter Ground Takeoff Failure.trk
  6. See if triggering an explosion on the wall will let them pass. You can use a zone with a trigger or the script action: trigger.action.explosion({x = xpos, y = altitude, z = zpos} , 100)
  7. Did you try "weapons.missiles.AGM_114"?
  8. The member directory is not dynamic, so if anyone changes their ID and callsign, you'll have to manually enter their information via the net page. Select one of the preset entries on the COM page, select NET, then select one of the empty/question mark fields. At the top, select the C/S field, then type the custom callsign. This will open the SUB field where you can enter the custom originator ID. From there, you'll be able to box the TEAM and PRI options. Note that you cannot set Preset 9 and 10 to datalink, only internet, fire support, or none.
  9. Worked fine for me and a CPG the other night, was the CPG on the right radio and frequency?
  10. Were you adding the callsign, then subscriber ID (Originator ID) to the member list? Or did that not work?
  11. Bug still present as of the October 19 patch (Open Beta 2.9.0.46801).
  12. The only figures I can find give a danger close range of 110 meters for all AGM-114 types.
  13. My AV-8s will start at the back starboard with a hot start, are you using hot start on the ramp or start from the runway? Helicopters always go from position 2, 4, 5, 6, 7, and then 8 if they're late activated, regardless of hot or cold. 1, 3, and 3A only get used for helicopters if a unit or slot is occupied at mission start. The Invincible has less space but generally follows this same arrangement. The Forrestal offers maximum flexibility in this regard as it can handle up to 12 hot/cold started helicopters, 16 if 4 are initialized at start.
  14. Check the A-10C II manual, page 783 (or A-10C manual, page 646). It has a breakdown of how DCS JTAC works.
  15. Unfortunately, it seems a number of modules are rife with INU issues (Ka-50, F/A-18 w/o GPS), but according to BigNewy, these issues are supposed to be addressed soon. AGM-114L and AGM-114R both have INUs for trajectory shaping (all other models to my knowledge use gyros). The ownship INU provides initial alignment data, with target coordinates generated in a local coordinate system (North-East-Down). Even if the ownship INU has drifted, the missile doesn't (or shouldn't) care as it works in reference to the ownship. Within DCS, my suspicion is that the ownship INU has a stealth drift/misalignment that builds up rapidly and never corrects until an INU reset is commanded, while the AGM-114L retains a "perfect" alignment, leading to coordinate mismatch when target data is passed. The part I don't understand is some maps like Syria have more rapid drift than others like Caucasus. Getting a multi-ship AH-64 engagement with missiles is a sight to behold and quite effective with well-drilled crews. The last part is usually the hardest to get coordinated. The Swedish have the RBS-17 which is basically a AGM-114C with some tweaks on a tripod for coastal defense duties. They've operated them since the 80s as I understand it. I've seen a lot of other proposals for ground or vehicle launched variations, but most have never been deployed in actual use. M-SHORAD was going to use AGM-114L as part of its package before they switched over to FIM-92 entirely. The RFHO capability isn't limited to just 4 targets and it's been a part of the D model since Block 1. The FCR itself can detect up to 256 targets and prioritize 16, so figure somewhere in those numbers is what can be sent to other AH-64s. The E models have gained MUMTi datalinks in the last 2 years, but I can't say as to what drones that system works with or any other limitations it might have. The Cold War era helicopter anti-tank plan came about because trying to match Soviet armor 1:1 would have been prohibitively expensive for NATO. The introduction of TOW, HOT, and similar missiles in the 60s and 70s, coupled with helicopter based launchers tested in Vietnam, changed the dynamic. A helicopter was comparatively cheaper to acquire and deploy, could potentially knock out multiple armored vehicles before being shot down, and offered a number of other advantages outside of direct fires. The AH-64 was an improvement on the concepts pioneered by AH-1, Bo 105, Gazelle, and similar aircraft. As a point of curiosity, at the time, the AH-64 program manager insisted that AGM-114 would be an AH-64-only weapon, and no other platform was to employ it.
  16. Without knowing more about the situation, it could be a bug (ie, sometimes I will be "too low" and a missile simply won't shoot until I go higher, even with no inhibits), or it could be the message is not displaying correctly (you might actually be out of seeker limits but it still displays yaw limit; most noticeable with the gun where you get azimuth limit when it's actually elevation limit). Normally, >20 degrees off boresight will get you a yaw limit message in LOAL mode, but if it shifts to LOBL then you will get seeker limits. Technically speaking, both are performance inhibits that can be overridden by the second stage trigger press, but as noted sometimes it gets confused and won't shoot.
  17. Yaw limit is a performance inhibit, not a safety one. So it might work fine in most use cases, but it might also miss or have degraded performance.
  18. In essence, the 8km is a hardline absolute worst condition for the missile. The limit is battery power and trajectory plus environmental conditions can greatly alter how far the missile can go for the lifetime of the battery.
  19. Is addItem functional with equipment like gunpods? I noticed equipment like UH-1 door guns, GAU-12 pod for AV-8, etc. cannot be added through this command, but rockets, missiles, and drop tanks can be added without issue.
  20. The mission must be engrossing and compelling. Detailed briefings with characterization, objectives, well-built slides; in-game radio messages convincingly voice acted; objectives that force one to think outside the box; an actual impression that you're working as part of a larger team and not all alone.
  21. Second trigger detent will override this performance inhibit. I've stretched AGM-114K out to ~9.5km in certain conditions, but AGM-114L is a bit more limited due to the trajectory.
  22. Unfortunately, the position confidence indication isn't accurate to reflecting the amount of drift; what happens is it falls into the PSN state, then goes back to aligned, then PSN, and so on. Even without that though, it still implicitly drifts. If you try it again, wait til you're ~4min from your battle position and do a total INU reset.
  23. In MP scenarios, oftentimes the TSD will display a white PSN indication on the lower left side and the UTIL page will show white on position accuracy, even after the INU has reached full alignment. This comes up during flight frequently as well. For whatever reason, the INU seems to have an excessive drift simulated along with a failure to correct via GPS in multiplayer. I haven't done any scientific measuring of it, but a rough guess would be a drift of about a meter per minute. There's also about a ~250m easting and ~70m northing offset on the MGRS coordinates even when fully aligned, which is most noticeable when entering in coordinates for points or dropping points via the TSD. Commanding an INU reset of both units seems to cause a temporary zeroing of this error for the AGM-114L, though it doesn't address the offset issue with point creation.
  24. Is there any possibility we could get the "use single trigger" setting put into the special options rather than having to manually set it in the config file?
  25. To my knowledge, there's no controls for microphone volume in the aircraft itself. The SENS knob is only for the ICS VOX position and I don't think SRS is affected by it (I also prefer to have it set to ICS PTT, so you might try using that position and see if there's not some oddity with SRS trying to send your commo through both ICS and radio).
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