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Everything posted by TeTeT
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Kudos really goes to Tobsen and EightBall, as they wrote the VAP config, I merely copied what I needed. The positioning field is needed, but it's not clear to me on which table exactly. I'm a bit short of time right now to check this myself, so you might want to do some testing.
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Yes, there is a setting in the lua that controls that. I forgot which one, but if you look at the VAP buildings, you will find some that stay level and others that tilt. I used the values from the once that stay level in Vietnam War Vessels Buildings. You can d/l a preview from https://tetet.de/dcs/mods/vwv_buildings-2024-10-31.zip if you don't want to grab the whole mod. Good luck, TeTeT
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Not aware of a dedicated skin pack for the Thud, but there seems to be a paint kit. Check this discord channel for the link: https://discord.com/channels/680908853042479124/1243868322953695284
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The VSN team is working on a flyable Whale, stay tuned
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That's pretty bad. The F-8 only has a SFM (Simple Flight Model) currently and is not able to operate under player control from carriers. Probably we should retire the flyability of MiG-17F and F-8, as nobody in the team has time to test this aspect, or even if tested, to improve it. Cheers, TeTeT
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Yes, indeed. We copied the logo to *\ImagesGUI\MainMenuLogo.png to give a unified look there when you use the mod. Before we had different aircraft and ship logos there. I'm not aware how you can change that further, if a mod or module does not provide it's own MainMenuLogo.png Cheers, TeTeT
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The Enterprise has a similar problem. We sort of worked around it by shortening the runway length in the definition for cat 3 and 4. {{-36.638, 18.46, -17.912}, 352.92, 106.4, 25.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, {{-46.811, 18.46, -31.578}, 0.0, 127.7, 25.0, 0, 2.5, 2.8, 3.0, 3.0, 3.2, 3.5}, Maybe change 106.4 to 96.4 or 86.4, and likewise for 127.7 to something much shorter and test again. Cheers, TeTeT
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Description files Thanks to @tanax bug report, we now made the descriptions files available in a separate download: https://github.com/tspindler-cms/tetet-vwv/releases/download/VWV_0.9.0/TeTeT.VietnamWarVessels.descriptions.0.9.0.zip We'll need to fix the situation going forward and repair the faulty script. @Stackup I'm not aware how we can add the radial engine sound without changing the engine to radial in the config. Unfortunately it didn't take off from a carrier when we did so. Maybe it's time for a re-test, seems ED has been fixing carrier code lately. Cheers, TeTeT
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Thanks for letting us know! Seems this has always been the case, as I use the same (faulty) script since a bunch of releases. Working on a fix now.
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Did you get the liveries pack as well and installed it? https://github.com/tspindler-cms/tetet-vwv/releases/download/VWV_0.9.0/TeTeT.VietnamWarVessels.liveries.0.9.0.zip We had to split the base from the liveries, due to a 2GB file size limit for Releases on github.
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Hi, meantime we've found (by accident almost) the cure for the A-1 and F-8 colliding issue. You need to replace the F-8 collision shell: Download https://tetet.de/dcs/mods/crusader_collision.edm Place the downloaded file, crusader_collision.edm, in "TeTeT VietnamWarVessels base 0.9.0\TeTeT VietnamWarVessels 0.9.0\TeTeT VWV\mods\aircraft\vwv_F-8\Shapes" Install with your favourite mod manager, or copy to your Saved Games as usual Good luck and sorry for the inconvenience! Cheers, TeTeT
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Hi, Vietnam War Vessels 0.9.0 is out and can be downloaded from https://github.com/tspindler-cms/tetet-vwv/releases Release video: From the github announcement: Vietnam War Vessels 0.9.0 Update: New Ships, Planes, and Improvements! We’re excited to share the highlights of VWV 0.9.0, which brings new destroyers, aircraft, and updates to enhance your experience. New Destroyers This release expands the mod’s fleet with two Sumner-class destroyers: USS Laffey (DD-724): A historic ship that has been preserved and can still be visited in real life! Allen M Sumner (DD-692): The class's namesake ship joins the fleet alongside the USS Moale, available as a livery option. Both destroyers, like the Fletcher-class ships in the mod, are presented in their FRAM II configurations, complete with flight decks originally designed for the DASH (Drone Anti-Submarine Helicopter). In-game, these decks can accommodate the OH-6 mod or even the UH-1H, though space is tight for the latter! Updates to Existing Ships USS Maddox (DD-731): Now updated to reflect its 1964 configuration, aligning closer to its historical appearance during the Gulf of Tonkin incident. USS The Sullivans (DD-537): The ship wake issue has been resolved for smoother visuals. Aircraft Enhancements Updated Aircraft A-1 Skyraider: Overhauled visuals and collision shell improvements ensure better compatibility with the latest DCS updates. While some minor clipping issues remain, we’re actively working on a fix. MiG-17F Fresco: Now features two Syrian liveries: Early Sixties and Seventies variants. New Aircraft MiG-21MF "Fishbed-J": This interceptor, used by the North Vietnamese Air Force in the 1960s, joins the mod. While texture work is ongoing, it’s ready for action! RA-5C Vigilante: A carrier-borne reconnaissance jet, available with multiple liveries for different carriers. Note: Due to its size, the Vigilante may be challenging to use on standard DCS carrier deck layouts. Starting from the runway is recommended unless further deck modifications are applied. Flagship Updates CVA-31 Bon Homme Richard Updates The Bon Homme Richard model has received visual improvements, including: New rescue boats, antennas, and searchlights for added realism. Kudos go to all contributors to the 0.9.0 mod: ChedforceOne (RA-5C livery) GKABS and Stratos (RA-5C pilot) Hawkeye60 (A-1 and MiG-17 work) Helijah (A-5 base model from FlightGear) James J Jackson (new Destroyers and updates) mrflyboy (testing) Odyseus (MiG21-MF overhaul, BHR improvements) seabat (all those liveries and testing) Seabiscuit (new xcf for ship numbers) Showtime 100 (testing and helo landing on Destroyers) Slapshot (CVA-31 and Essex based A-4 missions) toan (testing, wake file help, lua fine tuning) Whiplash (screenshots) Keep in mind that we have an on-going call for donations for Helijah, the author of the Vigilante model: If you like his catalog of 300+ free planes, please support him via the donate link on http://helijah.free.fr/flightgear/hangaren.htm We hope you enjoy exploring the new and updated content in VWV 0.9.0. Your feedback and suggestions are always welcome as we continue to refine and expand the mod. KNOWN ISSUE When 4 A-1 and 4 F-8 launch from CVA-31, one of the F-8 will drive into one of the A-1. This results in the F-8 becoming in-operational and despawning. Some Screens from Whiplash for you:
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
TeTeT replied to Admiral189's topic in Static/AI Mods for DCS World
Wonderful screens, especially at night! Well done! -
Thanks for your kind words! I shared them with the team over at discord as well and they are well appreciated Meantime we've put together a first release candidate for Vietnam War Vessels 0.9.0. The zip is a massive 2GB download already, unpacked it will impact your disk with ~8GB. So the mod is still growing, thanks to the various contributors: RA-5C Vigilante initial release MiG-21MF "Fishbed-J" initial release DD-692 Allen M Sumner initial release DD-724 Laffey initial release Unless we find critical bugs in the mod, we will push this out next week before Christmas! Cheers, TeTeT
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Yep, VSN is working on one
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It seems that the latest patch shuffled the order of launch for aircraft groups on the flight deck. They'll happily taxi through each other though, so it's mostly a visual displeasure. We're investigating. Cheers, TeTeT
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Thanks for your interest! Not right now, no further work has been done on the Enterprise since release. We're quite busy preparing Vietnam War Vessels 0.9.0. Once this is out of the door, I want to focus on the area of lighting at night, including Enterprise and the Vietnam War Vessels fleet. Cheers, TeTeT
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A short video on the development of the Vietnam War Vessels RA-5C Vigilante AI:
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Thanks to @seabat the RA-5C Vigilante now has 6 different liveries: Cheers, TeTeT
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Hi, in Vietnam War Vessels we have a rather curious problem: On some Destroyers the 20mm Oerlikon gun sounds (automatic_gun_25mm) stop working on a different subvariant of a destroyer. For example USS Maddox has 3 20mm Oerlikon aa guns and they have gun fire sound. USS Laffey only has 2 20mm Oerlikon aa guns and they don't have gun fire sound. The sounders definition are almost identical, minus one missing automatic_gun_25mm entry and some other guns. USS Laffey Sounders definition: dofile("Tools.lua") dofile("GroundUnits/WeaponSystem/Tools/weapons.lua") dofile("GroundUnits/WeaponSystem/Tools/CannonSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/AutoGunSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/MissileSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/_cap_common_sounder.lua") USS_Laffey_weapons = weapons:new() USS_Laffey_weapons:addTurret(1) USS_Laffey_weapons:addLauncher(1, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(1, 2, ship_FMC5) USS_Laffey_weapons:addTurret(2) USS_Laffey_weapons:addLauncher(2, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(2, 2, ship_FMC5) USS_Laffey_weapons:addTurret(3) USS_Laffey_weapons:addLauncher(3, 1, ship_FMC5) USS_Laffey_weapons:addLauncher(3, 2, ship_FMC5) USS_Laffey_weapons:addTurret(4) USS_Laffey_weapons:addLauncher(4, 1, automatic_gun_25mm) USS_Laffey_weapons:addTurret(5) USS_Laffey_weapons:addLauncher(5, 1, automatic_gun_25mm) The Maddox has one 20mm Oerlikon more and a bunch of 76.2mm as well: dofile("Tools.lua") dofile("GroundUnits/WeaponSystem/Tools/weapons.lua") dofile("GroundUnits/WeaponSystem/Tools/CannonSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/AutoGunSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/MissileSounds.lua") dofile("GroundUnits/WeaponSystem/Tools/_cap_common_sounder.lua") USS_Maddox_weapons = weapons:new() USS_Maddox_weapons:addTurret(1) USS_Maddox_weapons:addLauncher(1, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(1, 2, ship_FMC5) USS_Maddox_weapons:addTurret(2) USS_Maddox_weapons:addLauncher(2, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(2, 2, ship_FMC5) USS_Maddox_weapons:addTurret(3) USS_Maddox_weapons:addLauncher(3, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(3, 2, ship_FMC5) USS_Maddox_weapons:addTurret(4) USS_Maddox_weapons:addLauncher(4, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(5) USS_Maddox_weapons:addLauncher(5, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(6) USS_Maddox_weapons:addLauncher(6, 1, automatic_gun_25mm) USS_Maddox_weapons:addTurret(7) USS_Maddox_weapons:addLauncher(7, 1, ship_FMC5) USS_Maddox_weapons:addTurret(8) USS_Maddox_weapons:addLauncher(8, 1, ship_FMC5) USS_Maddox_weapons:addTurret(9) USS_Maddox_weapons:addLauncher(9, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(9, 2, ship_FMC5) USS_Maddox_weapons:addTurret(10) USS_Maddox_weapons:addLauncher(10, 1, ship_FMC5) USS_Maddox_weapons:addLauncher(10, 2, ship_FMC5) The main turrets have gun fire sounds on both ships. Just the 20mm Oerlikons on Laffey don't work. Any ideas? If you want to have the complete picture, Downloads for the two destroyers dev version are: https://tetet.de/dcs/mods/vwv_Maddox-2024-12-06.zip https://tetet.de/dcs/mods/vwv_Laffey-2024-12-06.zip
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Always wanted to adjust the mission for just that, but never found the time. Mind you, in Vietnam War Vessels we're still very busy adding assets, so it's a rather thankless task to base a mission on a mod that updates every month or so. Nevertheless if I ever get to add VWV assets to this mission, I'll post here
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And a quick preview of the upcoming DD Laffey, hopefully to be published in Vietnam War Vessels 0.9.0, before Christmas: Thanks go to James J Jackson for upgrading the Maddox model to this Sumner variant! Cheers, TeTeT
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Congrats, looking forward to give it a play! What are the conditions to modify the mission further and use it on a password protected semi-public server? All of Vietnam War Vessels mod could use some exposure to a multiplayer environment. Cheers, TeTeT
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And a short work in progress video of the A-5 Vigilante launching from the super carrier. The holdback is a bit whacky, but rest sort of works. Very happy to have figured out the nose gear suspension:
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Indeed, thanks to @helijah for providing the model FOR FREE! I wonder if some of you could chime in and support the Vigilante and all the other models he makes available: There is a donation button (Faire un don) on http://helijah.free.fr/flightgear/hangaren.htm and we will appreciate any dollar you can spare to assist him! Cheers, TeTeT