I believe the sim can use wav and ogg files and yes all done through triggers IIRC. If you are familiar with Black Shark, =STP=Dragon has made many a mission with the "squelch" to alert of a message.. Maybe PM him for details, i'm sure he's happy to help.
Don't forget guys u need at least APU started with inverter on to communicate.. Have you set your AM radio to the tower freq? Batumi should be 131.00 Mhz
Easiest way i think is to re-load your data cartridge. You can access the DTS Upload page again by pressing and holding one of the bottom MFD LSK's, this will bring up a menu.. On the right side you will see LOAD, click to high light then select a bottom row LSK. This allows you to access the DTS Upload page again with the bottom MFD LSK's, so you just need to re-load your cartridge data again with Load All. ;)
I have not tried it but it looks like you can change the values for the maximum time or size of a file that is stored in the temp folder. Look in: \scripts\net\default.cfg
Just for MP tho.
INU fix point are of no use in Black Shark.. I can understand the "immersion" factor which is fair enough but what killed it for me was that the ME and the 3D terrain are not in sync so fix points placed on the map in ME end up in very different places on the 3D terrain in-game. AFAIK fix points are usually placed on permanent structural objects, so getting this to work in-game is quite frustrating..
The DL version will be available before the end of the year assuming all goes to plan. ( no guarantees ) The boxed version will be released at a later date, as per DCS:Black Shark.
If you have AWACS you can contact for the tankers heading, range etc.
Don't be, play around in the editor, it won't bite you.. :P
As far as specific altitude I don't think there is but I say around 20,000ft is good.
Why not just get the tanker to orbit in the race track pattern. ;) You can select this in the advanced tab below all your waypoint info. (In ME) There will be and option for circular or race track orbits.
Ok.. In general I think you might want to read the manual abit to get some basic concepts down.. The great thing about the A-10C is it utilizes a targeting pod which will be your main sensor to find your targets. If you jump in the instant action mission the first thing u want to do is- select A-G mode on the TGP ( targeting pod) then u can use the "China Hat Aft Long" command to slew the TGP to your steerpoint/waypoint..
HI Hawg63, welcome to the forums..
Your question is a little vague, can you provide more info on exactly what you are trying to do..? You wont see targets on your map (TAD) unless they have been DataLinked to you..
Ah ha, thx Frederf ill test that out.
Edit: Tested HOT 1500 and 2500, both results ended with the rocket heading direct for the targets.. Looks like it is WIP.
From my knowledge, CCRP for rockets is calculating ballistics for ground impact, so deploying the illum rockets will always have an element of guess work on the pilots behalf. Illum rockets call be deployed quite well tho in CCRP by using the "0" solution cue not as a launch cue but more of a "pitch up and launch cue". Pitch up 5 deg or so, launch and the illum rocket should be right over the target. I can supply a trk if needed.
Being able to drive a UAZ after ejection is more of a "easter egg" done by a couple of ED's team members, it's not really meant for any specific function in the sim apart from ammusing you. You can however direct ground forces in a "commander mode", i have not played with this yet so can't really comment atm.
Just had a play with illum rockets using CCRP and was getting similar results... I did discover tho everything seems to work fine at altitudes of around 4-5000ft. Maybe there is the presumption of altitude using the illum rockets in CCRP due to there being an optimal altitude for their use? Just a thought.
Edit- my bad, I thought there was a specific CCRP mode for illum rockets which doesn't seem to be the case.