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paco2002

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Everything posted by paco2002

  1. Confirmed too, it isn't working
  2. You have a key combo to teleport to parking in those cases. F-18C - Supercarrier section
  3. The JF-17 is a fantasy plane?
  4. Hi @Chump. Unfortunately I've been trying to use it, but with no joy, I create the mark but no info appears on the script running, it shows that the 1.0v is working, but after creating a F10 mark with "seaeagle" nothing happens, any idea on how to make it work? (MIST added before the seaeagle.lue script SeaEagle.miz There you have the miz in case you want to check anything Best regards, Also, any update on this @fausete @Vibora It's been a while without updates
  5. Hi, if you enter the airboss, and go to the F10 screen inside the airboss you see units that are not visible at the F10 normal map, wich leads to a big issue for mission. SupercarrierAirbossF10SP.trkSupercarrierAirbossF10MP.trk
  6. Hi, it looks like NASSAMS are unable to reload in Persian Guld in SP or MP NASSAMSDoesNotReloadSP.trkNASSAMSDoesNotRearmMP.trk
  7. I like it, +1 to the wishlist
  8. +1 Cannot change Data cartridge, so it leave the plane mostly broken
  9. paco2002

    Pilot body

    Knoc knoc, someone there?
  10. Yup, it has been broken for many months, maybe even year? But no work has been done to it
  11. Hi, I have made a two tracks to add to the report of the GB6 on the JF-17 You can see how the GB6 does some incorrect corrections on windy conditions. GB6LS6NoWind.trk GB6LS6WithWind.trk GB6LS6WithALittleBitOfWind.trk
  12. CM-400AKG is not out yet
  13. Well, I have it since 2020 aprox, it is a good plane
  14. Probably yes, but I prefer if @Vibora considers it to move it to the weapon issues if it is on EDs side, or leave it here if its on AvioDev side
  15. Then this should be reviewed by ED or AvioDev, one of them (or both) should address this
  16. Surely it is, but it is on ED's hands
  17. Please contact support, that is weird
  18. Hi, The YJ83K has boosters on the H6J, I think this is for ships launches null
  19. Hi! Since DEFA 30mm gun only has HE, could a mix of AP+HE belt be added? This would be better for ground attacking
  20. Hi! When repairing, the canopy doesn't gets added if canopy has been ejected, also, batteries doesn't get repaired if batteries are damaged. Could this be fixed? Thanks
  21. Hey Rudel! I get your point... But it would take more or less about an hour or two to make a MINIMAL implementation of the missile, I'm not going to enter on fictional o real... If we do so, we can be hours and hours talking about other things, but let's stay on topic. I just ask for a missile that IT IS in the module, to work on current days. It makes zero sense to be forced to prepare it in the mission editor. There should be a way to be able to use the weapon on MP servers: I propose the next. Use a simple scheme, that the missile goes straight and looks for a cone in front of him (Faster and easier to implement) or Use a mark on the map with an exact name (Can be hard for newcomers) Also, hope we all go in the same way, in terms of getting better modules that we already have, and less on projects, since it is ok to have projects, but it is better to upgrade what we already have
  22. Any update on this? Could the community help for this in any regard? We can do anything if it helps, there are people that made a simple script that search for an F10 Mark with a exact name and sends the missile there. It's a shame that there have been no changes in 4 years
  23. @uboatsTagging you for visibility
  24. Same error here, this should be look
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