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Everything posted by paco2002
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Hello, new to the Huey. Each time I hop on a Huey with the hardpoints unmounted, half my helo is painted with matte paint for some reason, is this fixeable?
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Hey @Flappie! Any update about the number 1 issue? We can expect something for the Monthly Open Beta Update?
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I will try it, looks nice! Love the Mi8
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To fully enjoy the Jeff, I recommend you some nice curves, like 45/50, this is to have some precise lower inputs. Have fun! Is one of the best without doubt, nice purchase!
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How to 'cold crank' the engine with new patch
paco2002 replied to skypickle's topic in JF-17 Thunder
Thanks for the explanation! Keep up the good work! Lovely module -
It can be flown, I fly with it!
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The thing is, if you DON'T own or set the module to remove the gunsight, it will mount it ON EVERY L-39 If it's your server, and you have the Gunsight removed, it will remove it. If you enter another server, without the owner having the L-39 configurated to remove the gunsight, it will mount it overriding the Special settings of the user
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Is uboats profile pic an easter egg for next Deka module?
paco2002 replied to Rinz1er's topic in Deka Ironwork Simulations
I must say that I think we are forgotting that the JF-17 had the Block 3 introduced this month, so it might be the update for the IRST and the HMD? Even tho, that nose is different from the JF -
Still hoping it get fixed I guess. Auto chaff/flare still not working it seems.
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Of course we should, it would make things a lot easier!
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There is a version that carried RWR, and Radar, and Flares/Chaff, it was called C101DD, It sold an amazing amount of 0 units, hence, the project was cancelled and I think it only exists one on Airbus factory. And, the CC variant carried a chaff/flare dispenser, but I think it was more a testing thing, anyway, it would be nice to have.
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9M and magic on C101 are rear aspect only?? [FIXED]
paco2002 replied to Rabbisaur's topic in DCS: C-101 AvioJet
The L-39 still suffers this issue -
This is not true. AIM9M and Magics are FULL ASPECT. If you shoot the missile with the pipper zeroized, it will track perfectly on a front aspect. But, it won't give you tone. So, they're usable, but without the sound
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+1 This thing should have been fixed YEARS AGO!!!!!
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I'm not an expert on the topic, but I guess it is real, since every system that is forbids you should have a button to disable it. For example, the F18 has the Paddle that overrides the G-Limiter, here I would say the have the autorization override in case the systems fails for some reason and doesn't let you shoot (IRL Wise). Launching an ER while Jamming shouldn't be an issue, it should let you shoot since it launches on Home On Jam (HOJ)
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Because... You are moving with the helo. If you move, the radar detects you, you have 5 big things in the Mi8 turning and making sound on the Radar. That's the explanation
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That's not true, don't say things that are not correct. Since more or less a year, notch gate is added to the JF. And it works as intended. If the JF-17 pilot changes the settings of the radar, it can maintain a couple of sweeps the target on the radar.
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Ground radar & WMD7 not slaving to waypoint DCS 2.7.9.18080 Open Beta
paco2002 replied to pappavis's topic in JF-17 Thunder
I see your TGP slaved to the smoke, so it's slaving correctly. Your radar is not an SPI so it will never move the radar. -
+1!
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Look for conflicts on inputs
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Start a Mod Plane from a carrier
paco2002 replied to utplayer01's topic in Utility/Program Mods for DCS World
Known bug