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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Nate--IRL--

    Dual seat?

    The Huey is not by ED. Nate
  2. This will be fixed. It changed because hiding units broke CA missions. We are looking at a another way to Hide units in the Mission Planner and the F-10 map separately. Nate
  3. Thanks guys I'll look into it. Nate
  4. How can the pilot be sure it is a Hellfire on its way? Anyway as I said, you control how the AI reacts to these situations in the ME. Nate
  5. Set the map option in your main options then save the mission. The mission inherits the option from your main options then. Nate
  6. I don't see it - could you provide a track? Nate
  7. Yes it has been noted. Nate
  8. Good man, I completely forgot about that. Nate
  9. Ok this means the A-10 module did not install correctly, reinstall the A-10 module for DCS world, and then go to the windows start menu -> Eagle Dynamics and click repair. Nate
  10. What did the debriefing say about the engine failure? Nate
  11. You are good with what you have. Nate
  12. Yes of course - I forgot that. I always leave it on. Nate
  13. Go to Briefing in the ESC menu and hit fly. This only works if your aircraft is destroyed, or you have ejected. Nate
  14. A Vikhr or Hellfire is just as lethal as any other missile, of course the AI should give himself the best possible chance of evading it. That said, you can set the AI not to react to a threat and what evasive behaviour he performs in the mission editor. Nate
  15. ED returned lost activations to everybody BTW. Nate
  16. Try it. But I suspect it will not. Nate
  17. It is not possible to have the cursor fixed to the middle of the screen. The method you've highlighted above actually originated from a bug in the original Black shark - many found it useful and it was made an option. It is an unsupported feature, sorry. Nate
  18. Umm co-ordinates? Press LALT-Y in an external view. Nate
  19. Set the mission to use "Allies" F-10 option maybe? Nate
  20. Currently it matters if you want to prevent showing the entire enemy layout in the Mission planner before the mission starts, effectively bypassing the whole premise of the FoW, before the mission even starts. If Hidden is selected, yes - the unit is subject to the FoW rules. For example the "ALL" F-10 setting shows all the enemy units except those that are "Hidden" - these are in the FoW. Nate
  21. IIRC Units "Hidden" from the Mission Editor/Planner in your version follow the Fog of War rules at all times in the F-10 map, even when "ALL" is selected in the options for F-10. The Battlefield commander will always be able to Discover units in accordance with the FoW rules. However. This has been changed for the next major version and you will not be able to Hide units and have them Discoverable by the battlefield commander. You must show all units in the Mission Planner before the mission starts or the Battlefield commander will not function correctly. Suffice to say this is less than Ideal. Nate
  22. Ah that's it. The AI will dump AG weapons in a bid to survive. Nate
  23. Hidden on map applies to hidden on the ME map only, not the F-10 map, in 1.2.1 - this will be changed back again. The reason it was changed was because hiding units from the Mission Planner broke CAs battlefield commander and the Fog of War function of the F-10 map. Another solution to CAs functions being broken is being sought though. Nate
  24. After reinstalling everything use the repair function in the Start menu entry for Eagle Dynamics. Nate
  25. Download and install 1 - http://www.digitalcombatsimulator.com/torrents/DCS_World_EN.torrent 2 - http://www.digitalcombatsimulator.com/torrents/A-10C_1.2.1_EN.torrent 3- http://www.digitalcombatsimulator.com/torrents/KA-50_1.2.1_EN.torrent Nate
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