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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Not sure what is going on there, but I have checked it in my 1.2.3 test version and I can enter those units and perform the JTAC role in Multiplayer. Nate
  2. Nate
  3. I can also recommend Chrome's auto translation - very useful. Nate
  4. Release dates should never be given no matter how often they are asked for. Yet they'd still catch flak for not giving them too. Seems you can't satisfy everybody's sense of entitlement. Who has been discourteous to you? Nate
  5. If the Shells are not in the camera FOV they won't have an impact on FPS. A simple experiment would be to remove the Shell model and retest. I've no idea what that model is called however. Nate
  6. Problem is that the FPS drop still happens even if the shells are not in view, this leads me to doubt they are the main cause. Sit in Cockpit at 20000ft over the sea and start firing, no shells in view yet the FPS plummets. Nate
  7. The Closer you are to the ground, the more ground reflections interfere with the radars operation, giving false alerts. It is really only useful at higher altitudes. I forget the min alt, IIRC it is some thing like 1000ft maybe. Nate
  8. Kinda, you must jump out of the aircraft with RAlt-J, set the new waypoints with Combined Arms and then RAlt-J back in. It was never intended as a feature but it does work. Nate
  9. You can set waypoints as you like, but to activate dormant aircraft at an airbase would require the use of Radio Command Triggers I would imagine. Nate
  10. Pg 12 of the manual. Nate
  11. Good question - I'll check........... EDIT:- For FC3 aircraft at least, the new waypoints are shown after R-Alt-Jing back into the cockpit. I haven't checked any DCS aircraft. You must R-ALTJ out in order to set waypoints. Then Jump back in. Nate
  12. Hold Shift when placing waypoints on the road. Don't use the set path Button. Nate
  13. It is on the list with a million other known bugs. Nate
  14. He didn't turn on the lights, they are present in the game. Nate
  15. I can route many ground units through cities using roads. You must be doing some thing wrong. Nate
  16. Currently there is only CA. CA2 doesn't exist, but there are already Ideas for it if it ever gets green-lit. Nate
  17. My point still stands - Player Radar was never intended to be a feature of CA. In fact originally the Radar Sams were omitted from player control. Nate
  18. The AI can ford smaller rivers - this behaviour is intentional. Nate
  19. OMG? Has this ever been mentioned as a feature for CA1? Nate
  20. Crazing =/= scratches. Nate
  21. You'd be surprised at the amount of people here who don't. :) Nate
  22. It is a known issue IIRC, Pilot and Battle Commander behaviour for Allies only is not the same IIRC. Nate
  23. Nothing to do with performance IIRC, It just Borks various unrelated aspects of the AI IIRC, As well as causing a few other issues that seemingly have nothing to do with trees or AI. In other words it can be done, it just breaks too many things for it to be a priority. Nate
  24. But that is my point. It is far far better that the criticisms are about the product, and not that some promised item will not be delivered. That lesson has been learned the hard way over the years. The First is constructive, the other Destructive. Nate
  25. Absolutely no. If said feature gets delayed, people scream fraud among other ignorant vitriolic bile. It has happened in the past, repeatedly. Now very very little is announced until it is confirmed to make it in to a release. Blame the asshats screaming blue murder in years past for the current reticence to give details. Nate
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