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VapoR

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Everything posted by VapoR

  1. This feature wasn't added until 1.02, tell him to patch up and it will be there.
  2. Some new military installations would be a welcome addition.
  3. Yeah, same with AFM. ED laid the "foundation to build on" with the 25 and 25T, each new aircraft they build will benefit from this. Same thing with the clickable 6dof pit for the the Ka-50, I`m sure subsequent flyables they develop will also have one. So logically, the new ME is just the beginning to a MUCH brighter future.
  4. This is HANDS DOWN the biggest news since the initial release of Lock-on . . . If ED can put as much love into the new ME as they have the AFM for the Su-25 and Ka-50, then I believe we can expect GREAT things for Lock-on in the future . . . This is a feature that will benefit every Lock-on pilot, be it a2a, a2g, or now helo guys . . . mission builders or casual pilots. Expect to see more community-made missions and campaigns for the single player guys, and expect better and more varied missions for the multiplayer servers . . . Heres to you, ED--I hope you can pull this off!!
  5. I got it unexpectedly from my sister-in-law, nice little Christmas surprise!!
  6. Agreed!! Another thing we need is a "dev tracker"--nothing fancy, just a stickied thread with quotes from devs.
  7. What you have so far looks great . . . I'm eagerly waiting for this one!!
  8. OH-58's RULE!! Used to love flying them in Longbow 2 . . .
  9. Ummmm yeah, I think you forgot the AFM for the Su-25 as well . . .
  10. NO deadzone for an X-52!! If you look in the calibration for the X-52 it already has deadzone put in.
  11. For Su-25 and Su-25T: straight For all else: default
  12. Nice!! Always good to see attention paid to the "neglected" aircraft in Lock-on . . .
  13. Ok, so graphics/shaders guys are gone, the ME guys are gone, and even before the original release the DC guy was gone . . . A LOT is starting to become clear!! In my job, when a position goes vacant, we start looking for a replacement. Obviously ED doesn't understand this concept?? :music_whistling:
  14. Wow, thats a pretty sorry reason . . . :cry:
  15. :worthy::cheer3nc::shocking::pilotfly:!!!!!!!! I'm in LOVE@@@!!@@!@!
  16. This is EXACTLY what I mean. There are currently payware add-on makers for MSFS, F4: AF, and hell even Wings Over Vietnam!!!
  17. http://lockon.ru/ Look for it sometime next year, download will be entitled "Lock-on: Black Shark". :megalol:
  18. Hmm, I don't think weapons would be done by 3rd parties. As far as aircraft go, maybe they could be added in official patches (as AI) by ED, to fly them you would actually need to purchase the 3rd party mod to "activate" it as a flyable. Like I said, this would all need to be planned from early on in the development cycle so these problems could be avoided.
  19. ED should really take a hint from the MSFS series and it's tremendous 3rd party community, if done right this could be a HUGE influx of income for ED. Here's what I mean: --Release an SDK that will allow for creation of new flyables, terrain, DC, etc. with a required "terms of use contract" --In this contract, include a clause that requires all created works to be approved by ED before being released to the public --Require a percentage (10-20% or something) of the cost of the add-on to go to ED. For example: An add-on flyable that sells for $20 would give ED $2 --This income for ED is essentially free money. It has a nice side effect too: more content for the sim will increase the visibility and interest in the sim, which will sell more copies . . . All this would of course need to be implemented in the next product from ED and would need to be a large part of the early development process.
  20. In the early days of PC gaming, 2 genres ruled supreme--Flight Sims and Adventure games (Kings Quest series for instance). Both have essentially died out, and I think for the same reason: both genres are "thinking" games. Action-oriented twitch games like FPS and Diablo-style hack-n-slash RPG's have a broader appeal. Sims though are NOT dead. The core community may be smaller than the mainstream games, but we are very loyal and dedicated. As far as the high R & D costs--high fidelity sims need to start reflecting this in the retail price!! Prices for PC games have been $40-50 for the last 20 years, about time developers got a raise!! For a high-fidelity sim we should be paying $80-120. Expansions should cost about $40-50. With this, developers (ED especially) should be giving a lot more communication with the community and paying attention to our wishes. I think Fighter Ops (if it ever sees the light of day) intends to use a pricing scheme like this, as well they should . .
  21. Looks like you need to get the new CFT model too!!
  22. I would be interested in this!! At least having the name in parenthesis after the existing name would suffice . . .
  23. I think Lock-on looks better without haze, but I cant stand not having functioning lights. Advanced haze makes everything look too washed out and pastel. If ED could make lights work with basic haze . . .
  24. I'm in the same boat, $70 is a joke for this!! I will just settle for the VE hat @ $30 . . .
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