

Lucas_From_Hell
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Everything posted by Lucas_From_Hell
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The AI is important, but like Weta43 said, if it comes to a point where the ability to play with two people on the same helicopter on the same server is the thing holding it back, I'd rather have it out of the door. Those for whom multicrew is an absolute must can always wait until it's implemented to buy it, if that's the case.
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Mi-24 NAV & Targeting system capabilities
Lucas_From_Hell replied to Bananabrai's topic in DCS: Mi-24P Hind
The S-8OM is present on the Ka-50 for sure, I used them a few days ago. They can be a bit cumbersome for self-illuminaton because the illumination time is somewhat short, but if you're working in teams that's not an issue. If you want to give them a go, the combat employment section of the manual has a paragraph dedicated to firing parameters. -
Correct, an interview by the product manager
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Mi-24 NAV & Targeting system capabilities
Lucas_From_Hell replied to Bananabrai's topic in DCS: Mi-24P Hind
It does not have any IR or LLLTV camera, but its navigation system does allow for flying in IMC. As for night attack, you'll be relying on SAB-100 candle bombs or S-8M illumination rockets to light up the area before attacking. If they decide to add NVGs, you'll also be able to attack visually. -
Вы планируйте выпускать кампанию вместе с вертолетом?
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It will be able to use both Shturm and Ataka missiles.
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DCS: Mi-24P - What we know + Discussion
Lucas_From_Hell replied to MrDieing's topic in DCS: Mi-24P Hind
Maximum range is around 6 to 7km depending on the source and missile model. The periscope has good magnification so you'll be able to aim. -
Yup, Ugroza predates APKWS by a long shot. However, Russian helicopters have relied more on the Ataka, Vikhr and Shturm instead. To answer the question, the second generation Mi-24 (P, V, VP) did not have a laser designator. A few were modified with a range finder, but that's that. In DCS, you'll be able to use both Shturm and Ataka missiles, usually four, with a maximum of eight.
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Mi-24 NAV & Targeting system capabilities
Lucas_From_Hell replied to Bananabrai's topic in DCS: Mi-24P Hind
On the Mi-24P it's usually in the pilot's seat to the left, as seen on -
You can find more information about it on Discord, but to answer your questions: Version: A-29B, Ecuadorian Air Force standard (two seater, second batch with dedicated weapons operator rear seat and ground proximity warning system) Weapons: Unguided bombs, laser guided bombs, GPS guided bombs, unguided rockets, 12.7mm and 7.62mm machine gun pods, 20mm cannon pods, IR air-to-air missiles (AIM-9, MAA-1, Python 3) Systems: Standard A-29 avionics suite plus GPWS, AN/AAQ-22 Star SAFIRE III turret Customisation: Cockpit armour plates will be removable
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The Mirage 2000 is an excellent module and comes with a very nice set of normal procedure checklists in the \Doc folder and manual. However, unlike most modules in DCS, it does not have emergency checklists or clear emergency procedures in the documentation. I would like to suggest adding those to the manual and checklists, as DCS is a combat sim where suffering damage and dealing with emergencies is very common.
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As far as I understand what they mean is no multiplayer in the same aircraft initially, but the AI will come at first release.
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The Mi-24P has been planned for half a decade now, it's nothing to do with short term results. The 12.7mm just happens to be a very poor weapon for an assault helicopter.
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That's more or less it. Gunner is the eyes and brains, pilot is the trigger happy stick monkey.
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You can load two on the wingtip and two on the outermost pylon
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The primary reason for the extension was to prevent the muzzle flash from blinding the gunner and the sighting system.
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Absolutely better! The Mi-24P uses the ASP-17 gunsight, exactly the same model as used on the Su-25 in DCS. It can give you a solution for cannon, rockets and bombs.
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It was actually a requirement enforced by the Ministry of Defence bureucrats against Mikhail Mil's design. His concept was to have a 23mm cannon since the Mi-24A. Initial production variants used a single-barrelled 12.7mm machine gun, which was swapped for the YakB on the Mi-24V to get a more satisfactory volume of fire. Now, 12.7mm is certainly not the worst thing in the world, but in theory it was adequate, so it was kept on the main production models. It was only when the Mi-24 began seeing combat that it became clear how inadequate the 12.7mm gun was, a fact aggravated by the rather primitive gunnery computer used to lead it.