Jump to content

Red_Camarada

Members
  • Posts

    152
  • Joined

  • Last visited

Everything posted by Red_Camarada

  1. I did that couple times and nothing changed. Here is the log. dcs.log
  2. Hi everyone, since the latest two patches my hud seems low res in normal FOV: When I zoom in it come back to normal res: Does anyone ghaving this problem? Anyone manged to solve or is reported already? my PC: -Ryzen 5600x -AMD 7700XT -32gb RAM DDR4 DCS config:
  3. Hi everyone, I was testing some stuff and noticed that the YJ12 missile was inducing some odd responses on USA naval units. The tracks attached shows that in low number the YJ12 can be tracked and destroyed by Sm2ER launched from ships, but in high numbers the missile seems to jam the ship's radar and therefore the SM2ER can not be lauched to intercept. Is this intended (jamming capabilities of the YJ family) or a bug? high numbers yj12.trk low numbers yj12.trk med numbers yj12.trk med numbers yj12_2.trk med numbers yj12_3.trk
  4. Hi everyone, I've come across this post on hoggit (https://www.reddit.com/r/hoggit/comments/1lm3qvd/splash_damage_stealth_fixed)community and saw same changes in the bombs damage on ground units, can you comment on that @NineLine or @BIGNEWY? null
  5. the work arround untill ED has free time is try to launch it on high alt (25-30k) and with a little nose up
  6. More than that, WW2 Mariana will be launched together, in the same day, with the F4U?
  7. The thing that you are describing is an energy defense manuveur right? You are making the missile spend its energy into Gs, but this is not possible inside NEZ because the missile has plenty of energy to intercept you. It only works when there is no sufficient atmosfere to change missile direction based on its velocity, in this case despite energy state there is no air enough to change missile direction to the intercept vetor.
  8. Thanks a lot for the answer
  9. hey everyone, has anyone figured out how to attach the pl8/5/12 to the GD20?
  10. please ugra make like OP said, the markers are a welcome feature but they do clutter a little, if they shrink with zoom levels would be really great
  11. Hi everyone, I've been playing around with DTC in MP servers and noticed that you cannot load DTC when using the dynamic spawn, is there any plans to add this feature to dynamic spawn?
  12. Hi everyone, as shown in the picture below the clocks in the Geman map are not synced with the game time. null
  13. hey guys, does anyone managed to find the SAM sites? For anyone who is searching also I just find this these infos: IMINT & Analysis: DDR Strategic Air Defense: A Cold War Case Study Despite all being labeled in the study, is not easy to find without proper ME markers
  14. I was doing some tests and my results were little different than yours, the MAN6 porfile in the DTC is related to the big red button on the left wall of the cockpit (panic button) while the bypass profile does not seeming to be linked to anything, seems more like a copy-paste from the F16 DTC profiles
  15. Hi everyone, as shown in the pics below the exhaust effect of the rapier missile is missaligned with the proper exhaust exit hole.
  16. Hi everyone, as shown in the pics below the exhaust effect of the stinger missile is missaligned with the proper exhaust exit hole
  17. just to add for the discussion, as the game is today the slider does not change a thing. I wanted to leave only yhe RIM66 on the ship and the ship keeps ferring the ER version, as you can see in the pictures and screenshots. nullSM2 MR missing.trknull
  18. thanks for reporting that, Im experiencing this from at least 4 patchs ago.
  19. Hi everyone, I was flying the F18 today after the hotfix patch, flying against a F16 when I started to crank around 47nm the radar loses track and then it only reacquire around 30ish miles, yesterday before the hotfix I was not having those issues. Also worth mention that the target does not make any hard turns or whatsoever. F-18 loosing track on gimble.trk
  20. the multiplayer and singleplayer mission is the same, I just made this scenario and launched a multiplayer server on my machine. I tried another server launched on a friend's PC and same results. The main thing here is that I can taxi arround in singleplayer but in multiplayer is just go round and round while taxing
  21. same mission same scenario, in single then multiplayer server singleplayer SPIT_wheel.trkmultiplayer SPIT_wheel.trk every assist is off, autorudder and takeoff
  22. Hi everyone, I was playing with the spit in a multiplayer server today and noticed that the tail wheel were always pointing right inducing my plane to always turn to the left. When I apply brake to change the wheel direction it indeed changes direction but as soon as I release the brakes the wheel again starts to turn my plane to the left. I double checked my axis, and one friend is having the same issue, but in singleplayer the issue does not appear.
  23. Despite being writen in the recent changelog: AI sea. Harpoon explodes in launcher La Combattante 2 - fixed. The unit still exploding after harpoon is lauched
  24. Indeed, as shown in the print the missile is passing 30kFT and no smoke is visible, so as it stands now the game does not simulate the ATM alterations impact on smoke plume
×
×
  • Create New...