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Everything posted by Red_Camarada
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unable to reproduce F18 blurry/low res HUD
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
I did that couple times and nothing changed. Here is the log. dcs.log -
Hi everyone, since the latest two patches my hud seems low res in normal FOV: When I zoom in it come back to normal res: Does anyone ghaving this problem? Anyone manged to solve or is reported already? my PC: -Ryzen 5600x -AMD 7700XT -32gb RAM DDR4 DCS config:
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Hi everyone, I was testing some stuff and noticed that the YJ12 missile was inducing some odd responses on USA naval units. The tracks attached shows that in low number the YJ12 can be tracked and destroyed by Sm2ER launched from ships, but in high numbers the missile seems to jam the ship's radar and therefore the SM2ER can not be lauched to intercept. Is this intended (jamming capabilities of the YJ family) or a bug? high numbers yj12.trk low numbers yj12.trk med numbers yj12.trk med numbers yj12_2.trk med numbers yj12_3.trk
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Hi everyone, I've come across this post on hoggit (https://www.reddit.com/r/hoggit/comments/1lm3qvd/splash_damage_stealth_fixed)community and saw same changes in the bombs damage on ground units, can you comment on that @NineLine or @BIGNEWY? null
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the work arround untill ED has free time is try to launch it on high alt (25-30k) and with a little nose up
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More than that, WW2 Mariana will be launched together, in the same day, with the F4U?
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Aim120 can be trashed with a barrel roll and chaff headon
Red_Camarada replied to GRY Money's topic in Weapon Bugs
The thing that you are describing is an energy defense manuveur right? You are making the missile spend its energy into Gs, but this is not possible inside NEZ because the missile has plenty of energy to intercept you. It only works when there is no sufficient atmosfere to change missile direction based on its velocity, in this case despite energy state there is no air enough to change missile direction to the intercept vetor. -
Thanks a lot for the answer
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hey everyone, has anyone figured out how to attach the pl8/5/12 to the GD20?
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New AAW and Hospital point marks clutter up the map
Red_Camarada replied to InsaneHexe's topic in DCS: Cold War Germany
please ugra make like OP said, the markers are a welcome feature but they do clutter a little, if they shrink with zoom levels would be really great- 17 replies
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- missioneditor
- cold war germany
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Hi everyone, I've been playing around with DTC in MP servers and noticed that you cannot load DTC when using the dynamic spawn, is there any plans to add this feature to dynamic spawn?
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Hi everyone, as shown in the picture below the clocks in the Geman map are not synced with the game time. null
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F18 BYPASS OPTION IN DTC MANAGER?
Red_Camarada replied to falcon_120's topic in DTC - Data Transfer Cartridge
I was doing some tests and my results were little different than yours, the MAN6 porfile in the DTC is related to the big red button on the left wall of the cockpit (panic button) while the bypass profile does not seeming to be linked to anything, seems more like a copy-paste from the F16 DTC profiles -
Hi everyone, as shown in the pics below the exhaust effect of the rapier missile is missaligned with the proper exhaust exit hole.
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Hi everyone, as shown in the pics below the exhaust effect of the stinger missile is missaligned with the proper exhaust exit hole
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SA page "[FRIEND] - NO ID" active, still shows RWR ID.
Red_Camarada replied to Czar66's topic in Bugs and Problems
thanks for reporting that, Im experiencing this from at least 4 patchs ago. -
Stering on spit is almost impossible
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
yes, all assists are turned off -
Hi everyone, I was flying the F18 today after the hotfix patch, flying against a F16 when I started to crank around 47nm the radar loses track and then it only reacquire around 30ish miles, yesterday before the hotfix I was not having those issues. Also worth mention that the target does not make any hard turns or whatsoever. F-18 loosing track on gimble.trk
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Stering on spit is almost impossible
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
the multiplayer and singleplayer mission is the same, I just made this scenario and launched a multiplayer server on my machine. I tried another server launched on a friend's PC and same results. The main thing here is that I can taxi arround in singleplayer but in multiplayer is just go round and round while taxing -
Stering on spit is almost impossible
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
same mission same scenario, in single then multiplayer server singleplayer SPIT_wheel.trkmultiplayer SPIT_wheel.trk every assist is off, autorudder and takeoff -
Hi everyone, I was playing with the spit in a multiplayer server today and noticed that the tail wheel were always pointing right inducing my plane to always turn to the left. When I apply brake to change the wheel direction it indeed changes direction but as soon as I release the brakes the wheel again starts to turn my plane to the left. I double checked my axis, and one friend is having the same issue, but in singleplayer the issue does not appear.
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Indeed, as shown in the print the missile is passing 30kFT and no smoke is visible, so as it stands now the game does not simulate the ATM alterations impact on smoke plume