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Red_Camarada

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Everything posted by Red_Camarada

  1. just to add for the discussion, as the game is today the slider does not change a thing. I wanted to leave only yhe RIM66 on the ship and the ship keeps ferring the ER version, as you can see in the pictures and screenshots. nullSM2 MR missing.trknull
  2. thanks for reporting that, Im experiencing this from at least 4 patchs ago.
  3. Hi everyone, I was flying the F18 today after the hotfix patch, flying against a F16 when I started to crank around 47nm the radar loses track and then it only reacquire around 30ish miles, yesterday before the hotfix I was not having those issues. Also worth mention that the target does not make any hard turns or whatsoever. F-18 loosing track on gimble.trk
  4. the multiplayer and singleplayer mission is the same, I just made this scenario and launched a multiplayer server on my machine. I tried another server launched on a friend's PC and same results. The main thing here is that I can taxi arround in singleplayer but in multiplayer is just go round and round while taxing
  5. same mission same scenario, in single then multiplayer server singleplayer SPIT_wheel.trkmultiplayer SPIT_wheel.trk every assist is off, autorudder and takeoff
  6. Hi everyone, I was playing with the spit in a multiplayer server today and noticed that the tail wheel were always pointing right inducing my plane to always turn to the left. When I apply brake to change the wheel direction it indeed changes direction but as soon as I release the brakes the wheel again starts to turn my plane to the left. I double checked my axis, and one friend is having the same issue, but in singleplayer the issue does not appear.
  7. Despite being writen in the recent changelog: AI sea. Harpoon explodes in launcher La Combattante 2 - fixed. The unit still exploding after harpoon is lauched
  8. Indeed, as shown in the print the missile is passing 30kFT and no smoke is visible, so as it stands now the game does not simulate the ATM alterations impact on smoke plume
  9. After today patch the SCUD missile remains smokeless, hey @Flappie know something about a upcoming fix?
  10. This happened to me once, but after a repair SA2 got back to its normal state
  11. thanks for the infos @Moose_Jaw
  12. Understood Moose, thanks for the info If you can share the docs later would be nice
  13. Hi everyone, its nice to see an improvement on SA2 and SA3 guide methods to an accurate model, but after the latest patch the kill radius of SA2 seems a bit bigger than it should be, is this correct? Some pilots stated that those SAMs tend to explode far from the target due to poor eletronics, does this mean that the plane will be destroyed?
  14. Hi everyone, nice adition that now you can see your AIM9s lock on flares, but I was testing some of them and noticed that all AIM9 models seems to be equally susceptible to lock on dispensed flares, is this correct? Should 9X be equally susceptible to lock on flares like a 9L? AIM9L_lockflare.trk AIM9M_lockflare.trk AIM9X_lockflare.trk
  15. Hi everyone, after the latest patch the guys fixed the SA5 second stage being smokeless, but some liquid motors still remains smokeless. The picture attached shows SCUD missile flying through 30k FT while still smokeless. The correct behaviour should be like SA5 second stage, the air temp should impact the contrail of the missile motor.
  16. yes, now is working nice
  17. What kind of news do I expect? Seriously? maybe the kind of change that let us set 30ft and 1600ft wind individually, would be nice. In fact it is has been done by one of our community members so this should not be a 7000 men hours for ED
  18. After the last update, the smoke generated by the harm started to react with atm temperature, so now is correct
  19. thanks So, @NineLine no news to share regarding this long-standing bug?
  20. hi everyone I was testing some weather features and noticed that the wind at 1600ft changes dramatically, for every 1 knot on sea level 2knots are added to wind at 1600ft. This does not seem to be realistic since with this altitude diference not much should change in terms of wind speed. Do you know any planned improvement to this feature?
  21. It actually tracked the missile, it was not a PF explosion Saw it happening two more times in different setups
  22. Hi everyone, I was testing some stuff using the Kusnetsov and noticed that the vertical launchers does not work as they should, as shown in the track attached, the missiles launches in a leaning profile it does not go up before activating the thruster. odd_laucher_kusnetsov.trk
  23. pls, this feature would add a lot to CA gameplay
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