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Everything posted by Red_Camarada
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Hi everyone, I was trying the new FM and guidance of SCUD missiles and noticed that the smoke does not change due to temperature variations like other missiles does, is simples like that, the SCUD missile goes up and no smoke trail is addded due to the lower ATM temperature. If you want to I can post a track but I don't think its necessary.
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same, here Im just seing the full price with no discount
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The focus here is the randominess, there is no stable tactics to avoid a specific type of missile. AIM-9M should have a INS guidance coupled with the IR sensor, despite the first flare can make the sensor dumb, it will shut down the sensor and predict the trajectory for a second later making the sensor ON again and guiding to the IR signature of the TGT. This type of thing is not moddeled in DCS but it is in another, "less simulation", game. Making every heatseeker fulled moddeled could change the gameplay, change a better game.
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Same here, the mk series bombs does not seem to work with other than the standart fuze, the 139 and 152 does not trigger the desired results. Is there a table or manual on which fuze must be used on each bomb?
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no comments on this @BIGNEWY or @NineLine?
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Hi everyone, during the past weeks I noticed that the IR seekers are pretty op. The IR signature of the airplanes are the same in milpower and iddle making it unecessary to change the motor output in order to defeat IR missiles, it does only change from AB to milpower. Furthermore, the flares working as RNG are unreliable, I saw some guys take a aim9-p in iddle droping 20 flares, while others in milpower dodge a missile dropping only 2 flares. WarThunder has a better IR simulation than DCS, why we cannot have something more realistic than a RNG flare system and 2 IR signatures per plane?
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I tried the different fuze options both in JDAM and MKseries, none of then seems to work, air burst does not explode in air, 15min delay fuze does not explode or explode in contact (0s), so this is not working like it should right?
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Thanks @Flappie and @NineLine, everything seems fine
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[WIP] ChinaAssetPack. HHQ-9 cold launch effect added
Red_Camarada replied to Kondor77's topic in Chinese Asset Pack
Sure? after the latest patch, it was working properly in my tests -
Thanks for the reply, I will test it again after the next update
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After today's patch I noticed that SA5 has this odd tracking, it starts to 'wiggle wiggle', not gaining speed and miss the target odd_SA5.trk
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HHQ-9 and HQ-16 missiles are indeed accelerating with no aerodymanic boundries. I was able to reproduce it.
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[WIP] ChinaAssetPack. HHQ-9 cold launch effect added
Red_Camarada replied to Kondor77's topic in Chinese Asset Pack
HHQ-9 and HQ-16 missiles suffers from the same problem, as demonstrated in the track below. Both missiles now are hypersonic. HHQ-9 and HQ-16.trk -
any news on this topic? @Vibora
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Probably you are right, I've loged into a MP (buddy spike 80s) server and the 'problem' remains, and indeed the units were spawned by a script. Probably thats the answer for this bug
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Indeed, I tried to replicate it on SP and worked just fine, on the other hand yesterday on MP it does not gave me the tone
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Hi everyone, yesterday I was playing some combined arms with the manpads (stinger), when a noticed that the lock tone was not playing when I acquired the enemy heat signature, I can try to reproduce it later and upload a track but its a very simple scenario so I don't know if a track is required.
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Hi everyone, after today patch (05/18) the HE shell of sherman firefly and daimler are not exploding like it used to be, feels like the effect was changed from explosion to ricochet. It still seems to do area damage but the effect is gone. thanks HE effect.trk
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fixed Parts of FFG Oliver Hazard Perry ship are invisible
Red_Camarada replied to Rolds's topic in Object Bugs
Hi guys, I was testing ship close encounter and noticed that the DM of Oliver Perry is broken, track attached oliver hazard DM.trk -
cannot reproduce and missing track file F/A-18C gun mode
Red_Camarada replied to Red_Camarada's topic in DCS: F/A-18C
the A/A gun mode, it seems that we have lost some G cues on the HUD -
cannot reproduce and missing track file F/A-18C gun mode
Red_Camarada posted a topic in DCS: F/A-18C
Did they changed the gun sight on the gun mode after the latest update? -
Hi everyone, I was flying with some friends a mission dated before the GPS (1990) and noticed some INS error, the TGT WP were 2.5Km off: 1 - Is INS error/deviation modeled? 2 - Is there a way to correct this deviation? thanks