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Everything posted by Red_Camarada
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OB
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The car was up and running. Actually a few seconds earlier I saw the same thing on another car but while the hood was pitch black the gun was white as it should be after a quick .50 burst on my A-10
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Hi everyone, I was playing with A-10CII doing some CAS when I noticed that the TGP was showing blackhot TGT even when I was using WHOT.
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reported earlier New exhaust effects on missiles are gone
Red_Camarada replied to Red_Camarada's topic in General Bugs
yes, still missing -
FLAK does not engage enemy air units
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
thanks for this open beta update, now my UK flaks can fire again But there is still one issue, flak 18 are open for those who not own WW2 assets pack, on the otherhand KDO is locked under WW2 assets pack, how do you manage to make flak 18 engage air enemies while not owning WW2 assets pack? -
fixed New missile exhaust effects are gone in the latest update
Red_Camarada replied to Harker's topic in Weapon Bugs
soooo...still missing these incredible effects, right? -
I tested it on Caucasus and these are the results @NineLine: - linebacker, hoped in, 2 missiles fired on rear aspect mig21 arround 85% power, both passed by the aircraft with no detonation odd_stinger2.trk
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Hi @NineLine I just attached two tacview files, one MP and other on SP mission, were you can see the stinger missile missing the target with no detonation. I will also try to reproduce it on Caucasus, and let you know if anyhing new pops up Regarding your questions: -in this missions the stinger missile also missed, in the same way, 4 migs21 on rear aspect, the missiles seems to be missing the proxy fuse -the steps are simply, I just loaded the mission, hoped in a avenger or lineback unit, and tried to hit enemy planes with heatseeker missile (stinger) preventing the to engage and destroy our convoy just @ me with there is anything else you may need odd_stinger_SP.zip.acmi odd_stinger_MP.zip.acmi
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I've got similar results yesterday in a SP mission, track attached. The stinger missile got its guidance right, rear aspect, but in the last sec it goes to the moon with no explosion, even almost touching the airframe. odd_stinger.trk
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Hi everyone, I was playing a MP mission and saw some strange stinger behaviour, it was losing guidance in the last sec and missing the TGT. I was able to reproduce it on SP. odd_stinger.trk
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Hi everyone, this bug has been around for some time but just now I've been able to reproduce it in a SP, by the end of the track file attached you can see that the vehicle slows to 12km/h for no reason and simply does not speed up. This is really annoying. CA_slowsdown.trk
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Hi, by the end of the track the slowbug can be seen, and I will probably create another bug report CA_slowsdown.trk
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investigating P51 flying backwards
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
no mods, and a clean steam version -
investigating P51 flying backwards
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
I was playing a instant action mission, SP stuff -
FLAK does not engage enemy air units
Red_Camarada replied to Red_Camarada's topic in Bugs and Problems
indeed, using the kdo.gerat gets the german flak to shoot, but how about the allied ones? now UK has a flak gun that only works as a anti-tank gun? -
Hi everyone, yesterday I was doing a MP mission with some friends and noticed that the FLAKs are not shooting at enemy air units. I got two tracks showing this behaviour either on UK flak or german one. I think this is a bug not reported earlier. thanks TRflak.trk UKflak.trk
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Hi everyone, today I was training WW2 planes, I was in a Bf109 against two P51s, I killed one and my wingman was flying up behind the other one, a few seconds later both stalled and things stated to get strange, my wingman pointed its nose down, as expected, but the P51 started to fly down with its nose pointed up, with no control of the plane. TRK and tacview file is attached. odd_P51.trk Tacview-20220430-182533-DCS-Bf109-Channel-2v2 P-51D.zip.acmi
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reported earlier New exhaust effects on missiles are gone
Red_Camarada replied to Red_Camarada's topic in General Bugs
yes sir, they said that are working on it and maybe in the next patch it will be fixed -
fixed New missile exhaust effects are gone in the latest update
Red_Camarada replied to Harker's topic in Weapon Bugs
@BIGNEWY so the exhaust effects still AWOL? it still did not show up for combat in the latest openbeta update -
fixed New missile exhaust effects are gone in the latest update
Red_Camarada replied to Harker's topic in Weapon Bugs
New changelog just released, it's not mentioned there, sadly. so the bug persists, right? did you found the topic were it was reported? I couldn't find anywere -
reported earlier New exhaust effects on missiles are gone
Red_Camarada replied to Red_Camarada's topic in General Bugs
so, the exhaust effect has not been corrected right? -
yes, now the colors are working, but the quallity when compared to apache still lags behind. The new FLIR probably will take some updates to be implemented
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reported earlier New exhaust effects on missiles are gone
Red_Camarada posted a topic in General Bugs
Hi everyone, after today patch I was playing with A10 and hornet when I noticed that the new exhaust missile effect that came with Apache patch is gone, is this correct? -
Hi everyone, I was testing the new FLIR rendering and saw some incosistencies. Comparison between airframes - New FLIR - DCS World - YouTube The video shows how FLIR works on different airframes after the latest openbeta patch, Apache and JF17 looks good but the other ones does not look like it is working correctly, is this a bug? It has already been reported?
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Hi everyone, I was talking to a friend how replays are usefull for video makers, but you know what could be a good addition? A media tool, something like a media player were we can rewind and not only fastfoward our replays, this would be a great tool fro us all. Please ED. I know that such a thing would not be high priority but will be nice to see such tool one day.