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Everything posted by dooom
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Great to see another prop head interested in dcs. My advice to you is to take a position of accomodation in the near term while the prop strategy develops. I would hate to see anyone miss out on the joy of flying a dcs sim level prop because they are waiting for "more" of something. I also miss the ability to leverage custom convergences but must admit that the sheer pleasure of flying with friends far outweighs perceived shortfalls on certain features. I have come to approach my hobby within dcs as one of " fun first and happy to be surprised later". It's kind of the philosophy we employ at the dogs of war while geek out of the fidelity of click pits and marvel at the opportunities gained/lost that simple pilot error can introduce in a sim at this level. That said, I agree, that future presets for convergence would be great! I am not aware of any indicators such features are being explored yet - still having a great time in The interim though. Yup - damage model is a mystery to me to but our group has figured out quite a few things that work consistently and there are still some really fun surprises that pop in. Last night I flew a 190 and choked the engine out in a hammerhead - it was sputtering on/ off for a while before it gave up the ghost... Was somethin in the electronics damaged ? Dunno to be honest but I love that I am still surprised by so many " little unknowns" .. The German planes in particular require some serious vigilance to court their temperaments home. - feel free to hook up with us at Dow and have a good time ! Player base is an interesting challenge. I am of the opinion that far too many have foregone a supremely amazing experience in dcs by acquiescing to some perceived barrier to there enjoyment. Be it visibility, map, period units, lack of "x" or "y"... Suspension of disbelief is something we apply in almost any other entertainment we pursue .... and it's a shame folks are missing out of some really amazing aircraft and experiencing a new benchmark in sim fidelity. Many of the folks who fly on our server have overcome our personal barriers and are having a Really. Good. Time while we wait for things to get even more interesting. Nothing but blue skies ahead among our group :) come stop by and hopefully we can show you a few thing that have kept us excited . I say don't sit on a fence for $10 sale price - if you love props and high fidelity sims, that $10 will pay itself back over & over & over & over &.....
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hmmm - i didnt make battle in the bay but that doesnt sound like something by design. We dont use any mod packs on our server with the exception of a skinpack that we have for our planes. can you grab a screenshot next time?
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So what would be considered big for a capzone?
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heya Solty - we have been periodically locking the server for Internal/Contributor use . Sorry for any inconvenience... our currently scheduled public unlock days are Sunday and Wednesday although we sometimes will open it up beyond these depending on the situation. If you would like to request the password access, please feel free to stop by our forums and drop a post by. Cheers,
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Heh ... Maybe I'm just good at breaking things? I appreciate all the work guys like you and silk do... Cheers fellas
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ok - i just ran another test and red seems to be spamming cap and also RTB quite early. Miz attached. I did not see any GCI launch either when the border was violated. I might also be misinterpreting your instructions for the templates too... am i correct to understand that only 4 templates are required for both CAP and GCI? DCSKOR_v1.60_OP Powderkeg.miz
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ill run a test again tonight. i have the CAP with airstarts at mission start and then a few of them will RTB right away. the capzones are not covering the airfields but i did note that the cap flights did not all spawn in the capzones. i have 4 capzones and allow for 4 capgroups. upon miz start, i noted that about three groups of redcap spawned very close together in one of the zones as opposed to one cap group spawning in each of the capzones... what is the intent of the script? should the cap flights each spawn into a capzone?
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Does Mission Creation Require LAU Scripting Skills ?
dooom replied to SnowTiger's topic in Mission Editor
teamviewer is just a screenshare/remote control for windows. it will let me control your pc while we walk through the editor or vicce versa... https://www.teamviewer.com/en/download/windows.aspx https://www.youtube.com/watch?v=riYypvVQ1VQ -
careful Sith... I might name the Miz after you just to generate interst ... plenty folks already curse the flak script I use... :D
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hmm any idea why my redcap might be rtb immediately on mission launch? is a mig15 with 200 L tanks too small for fuel?
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cool - i'll take a look at my WWII and Korean powderkeg missions again
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Hey fellas, I'm just throwing a note out to the community to see if there are any dedicated german WWII squads or lonewolves interested in being contacted for a scheduled DoW event. Lots of 51 pilots out there ... we are just curious how well the german side can be represented. it would require a mix of A2A and A2G tasking.
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Does Mission Creation Require LAU Scripting Skills ?
dooom replied to SnowTiger's topic in Mission Editor
heya Snow... catch me on TS3... I'll be happy to help. Do you have teamviewer installed? -
How to create statistics for your server
dooom replied to xcom's topic in Multiplayer Server Administration
no worries xcom - it was FYI only... please dont feel any pressure to look into it - i'll happily monitor the thread and try out any changes when you're ready. Cheers, -
How to create statistics for your server
dooom replied to xcom's topic in Multiplayer Server Administration
Thanks again xcom... i got it pushing out the csv again so i ran it for two hours on our server this am to have a look - a couple new "Weirdness" items popped up. it seems that it is no longer recognizing the ground kills - you can see from the event list that I did catch a few kills but it doesn't seem to track them as evidenced by the kill table. the AI total kill tally does not seem to match the red and blue AI kill scores still see the "No Weapon" ... also no longer recognized the HVAR kills which it did previously. Thanks again for your work - this is just an FYI - I'll keep an eye on the thread to see if it pushes any resolutions after 1.5 is released. Cheers, https://7261794b37e300c335e6399ac4aec676c89a665b-www.googledrive.com/host/0B_oMGTyXDRnUYWhpNzItMl9HUG8 -
How to create statistics for your server
dooom replied to xcom's topic in Multiplayer Server Administration
cool - thanks - i'll give it a shot. -
How to create statistics for your server
dooom replied to xcom's topic in Multiplayer Server Administration
Hmm. It didn't generate the cvs like the other one did... Will try Again -
Leatherneck Simulations Mini-Update - SEPTEMBER 2015
dooom replied to Cobra847's topic in Heatblur Simulations
my lord... the Intruder would be the single greatest module ever... soooo much going for that airframe and it spans a huge timeframe. I want that plane so bad in a sim. -
can your script be edited to allow the TF51 to act as a CSAR pickup plane? It gave me some ideas
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which modules do you want to fly?? start there and folks will step up.
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is the dora slated to receive delayed bomb fuzing? anyone know if something was ever said about it?
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heya dsr... come hook up with me over at the dogs of war - Im based in saskatoon and a few of the other guys are east coast.. might be a good fit.
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i dont think the awacs script is implemented correctly in the one mission (one with mig21) it does not display red. Just FYI.. check around line 160 of the script to see if the mig 15 is set to receive awacs.
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Complete Transport and Logistics Deployment - CTLD
dooom replied to Ciribob's topic in Scripting Tips, Tricks & Issues
T-10 parachute drops at 22 - 24 feet per second so if your paratrooper plane must be set for 10,000' then time to ground should be about 7 minutes from drop. T-10 had min altitude of 500 ' so shortest time would be 21 seconds. https://en.wikipedia.org/wiki/T-10_parachute