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Viggen over Persian Gulf campaign updated to v11.05.09
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Mirage over Persian Gulf multirole campaign updated to V11.05.09
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V11.05.09 changelog : - Mod M27 Randomly moves the 2 BullsEye to each mission.Enable or not, in init \conf_mod.lua - Mod M26 destroys targets if below a certain value - Nearly destroyed targets will be considered completly destroyed ( < 20% ) to avoid to fly a mission for only one truck left ! - Mod M25 added an option to get only daytime missions/Init/conf_mod.lua OnlyDayMission - Mod M24 SetMultijoueur automatique Automatically reduces settings that can slow down for multiplayer campaigns mission_ini.PruneScript = true mission_ini.PruneStatic = true mission_ini.ForcedPruneSam = true mission_ini.failure = false mission_ini.Keep_USNdeckCrew = false mission.forcedOptions.accidental_failures = false mission_forcedOptions.wakeTurbulence = false mission_forcedOptions.civTraffic = "" mission_forcedOptions.birds = 0 - Debug Multi : ground/PA start of the second "client" flight - debug Intercepteur (again ^^ ) M22.d - debug EndCampaign - debug04.b Prune : static helico - Ajout FARP, destroy Plane Landing CVN + FARP --M18 - Apparition décalé FARP (Attention, régler le pb de MultiMain et CVN..) Time on Plateform by Side --M03.e - Helicopter speed increase before waypoint "join --M06.c
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New Tomcat and Hornet over PG campaigns versions : 11.05.09 please read the text file inside this release. If you have any bugs, please send us the log and the mission files. If no big bugs found, I will try to upgrade all my existing campaigns to this new DCE version standard before launching a brand new one campaign : Task Force 74
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Can you please send us all your campaign folder ?
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We are looking for this problem because I was never able to finish myself my campaigns : at the best I flew 10 - 15 missions on one campaign :music_whistling: The win/loss/draw critereas are : - Plane number in player squadron (<2 with res squadron support = loss) - Target number percentage alive (< 30 percent of total target number = win) - CVN destroyed = loss - Mission number flown = it was 40 = draw but there was an error and in fact I'm not sure it's a good thing to stop campaign after a certain amount of missions flown... We will make tests to see if scripts in camp_triggers_init.lua file work fine (it seems not)
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Can you please tell me which campaign was it ? Envoyé de mon iPhone en utilisant Tapatalk
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Campaigns never used Vinson ! It’s Stennis with just the named changed : when you use Com menu you will see two Stennis !
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Yes but it will be a hard campaign : US fleet alone against Russians occupying Georgia : fleet defense will be the main job for the Cat ;) Envoyé de mon iPhone en utilisant Tapatalk
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I really would be happy to see those new campaigns released because I think frankly that even with all DCS bugs (AI is the main) DCE is the most interesting way to pilot all those modules :thumbup: Last satursday I made a Lan with 4 friends and we played many missions in Hornet over PG campaign with 3 Hornets and 1 Tomcat (pilot/RIO) : it was really nice :pilotfly: Thanks again for all your work and even if it's often frustrating please continue your good work :thumbup:
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Look at the first post DCE campaigns list and you will find more Mirage over ... campaigns [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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Try to load the mission file ( .miz)
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Can you send us the mission ?
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No, it will be changed in the next update :music_whistling:
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In the Init/Conf_mod.lua file : parking_hotstart = false, intercept_hotstart = true, Use Notepad++ to change true to false
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It’s Mbot [emoji106] Envoyé de mon iPhone en utilisant Tapatalk
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The only possibility with DCE system to have more package in flight would be to add more active squadrons with more planes on the deck. The problem is that PG iranian airbases don't have big parkings... You can try to add more planes or more squadrons to Iran but you will have to find parkings !
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Done :thumbup:
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Can you give us your folders structures please ? Envoyé de mon iPhone en utilisant Tapatalk
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Often my DCE loadouts are not the defaut DCS loadouts ... I adapt weapons to the campaigns time and type. It's not really difficult to create loadouts and you can begin with cut/past all my planes campaigns loadouts. Alas my first loadouts were not really well described :doh:. The more useful way would be to use mission editor : -On a map(any) place all plane types and create all loadouts (for each aircraft) you want trying to describe them as precisely as possible (mission - weapons - fuel tanks - pods - CME). Save the mission. -Then go to your saved games/DCS.openbeta folder and find MissionEditor/UnitPayloads folder. For each newly created loadouts you will find a "planename.lua" file with all your loadouts with the names you gave. -Use existing DCE loadouts to respect each plane description structure changing only loadouts when possible. Use the mission you created for loadouts to find Fuel Flares, Chaffs and Guns values for each aircraft type (if they are not existing in DCE campaigns) ... Be careful : AI planes are not really good at managing fuel so it's better to give them more fuel tanks (you can change your loadout before flying)
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Yes it is but if you want to install the last available campaign version you need to install OVER 11.0.4 the update 11.0.7. This update will contain specifics filed for Caucasus campaigns so follow the readme to install good files in the right place ... Envoyé de mon iPhone en utilisant Tapatalk
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Yes I fixed the link ;) For the second mission : if at the end of the first one, the next mission is not generated, it’s normal that the ongoing mission you tried to play is with Hornet instead of Falcon because the basic campaign I used to make Falcon is Hornet over PG. You need to generate a new second mission at the end of the first mission flown ( I can’t do that because I don’t own Falcon Module) Envoyé de mon iPhone en utilisant Tapatalk
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We can’t do anything for wingman problem sorry :( when I play this campaign I land first and stop the game before wingman’s landing Static planes crash will be solved in the last DCE version (11.01.0). I hope to update it soon Envoyé de mon iPhone en utilisant Tapatalk
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What can be the benefit of such an installation ? We will still have to modify mission script file after each update ( it is in the DCS main folder) Campaign folder itself is not removed after each update ! Envoyé de mon iPhone en utilisant Tapatalk
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Well I suppose there are more air to air missions to do at the campaigns beginning It would not be the Mbot's campaign spirit (one squadron life) but may be later could it be a possible option : it's nearly possible with MP game style but no really interesting (one kind of aircraft will not fly if not used by the player...) Nice :thumbup: You didn't like the buggy overpowered Iranian F-14A ? :music_whistling:
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