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PB0_CEF

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Everything posted by PB0_CEF

  1. It should work but I will release soon a last update... Envoyé de mon iPhone en utilisant Tapatalk
  2. New Mbot campaigns links added on first post and a new Harrier over PG ground based campaign (waiting for Tarawa bug fixed) :thumbup:
  3. I think there’s a bug with Harrier on Tarawa : it’s impossible to start cold on the deck :( I prepared a land based version version of Harrier over PG : it works now :) Envoyé de mon iPhone en utilisant Tapatalk
  4. :thumbup: Good news ... thx
  5. I played DCE for months and never been harmed by this modification [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  6. Which ones ?:notworthy:
  7. You put the same name for the active squadron and the reserve one. You need different names : look examples with M2000 for exemple or simply add R/ in front of reserve squadron name and don’t forget to change names in trigger file ( see examples for squadrons order )
  8. Yes it is possible : change squadron name in oob AND trigger files then restart a new campaign with .bat file. Don’t forget to change squadron skin in oob file ! Envoyé de mon iPhone en utilisant Tapatalk
  9. It should work ! Is there a problem with it ?
  10. Viggen over Persian Gulf campaign updated to v11.05.09
  11. Mirage over Persian Gulf multirole campaign updated to V11.05.09
  12. V11.05.09 changelog : - Mod M27 Randomly moves the 2 BullsEye to each mission.Enable or not, in init \conf_mod.lua - Mod M26 destroys targets if below a certain value - Nearly destroyed targets will be considered completly destroyed ( < 20% ) to avoid to fly a mission for only one truck left ! - Mod M25 added an option to get only daytime missions/Init/conf_mod.lua OnlyDayMission - Mod M24 SetMultijoueur automatique Automatically reduces settings that can slow down for multiplayer campaigns mission_ini.PruneScript = true mission_ini.PruneStatic = true mission_ini.ForcedPruneSam = true mission_ini.failure = false mission_ini.Keep_USNdeckCrew = false mission.forcedOptions.accidental_failures = false mission_forcedOptions.wakeTurbulence = false mission_forcedOptions.civTraffic = "" mission_forcedOptions.birds = 0 - Debug Multi : ground/PA start of the second "client" flight - debug Intercepteur (again ^^ ) M22.d - debug EndCampaign - debug04.b Prune : static helico - Ajout FARP, destroy Plane Landing CVN + FARP --M18 - Apparition décalé FARP (Attention, régler le pb de MultiMain et CVN..) Time on Plateform by Side --M03.e - Helicopter speed increase before waypoint "join --M06.c
  13. New Tomcat and Hornet over PG campaigns versions : 11.05.09 please read the text file inside this release. If you have any bugs, please send us the log and the mission files. If no big bugs found, I will try to upgrade all my existing campaigns to this new DCE version standard before launching a brand new one campaign : Task Force 74
  14. Can you please send us all your campaign folder ?
  15. We are looking for this problem because I was never able to finish myself my campaigns : at the best I flew 10 - 15 missions on one campaign :music_whistling: The win/loss/draw critereas are : - Plane number in player squadron (<2 with res squadron support = loss) - Target number percentage alive (< 30 percent of total target number = win) - CVN destroyed = loss - Mission number flown = it was 40 = draw but there was an error and in fact I'm not sure it's a good thing to stop campaign after a certain amount of missions flown... We will make tests to see if scripts in camp_triggers_init.lua file work fine (it seems not)
  16. Can you please tell me which campaign was it ? Envoyé de mon iPhone en utilisant Tapatalk
  17. Campaigns never used Vinson ! It’s Stennis with just the named changed : when you use Com menu you will see two Stennis !
  18. Yes but it will be a hard campaign : US fleet alone against Russians occupying Georgia : fleet defense will be the main job for the Cat ;) Envoyé de mon iPhone en utilisant Tapatalk
  19. I really would be happy to see those new campaigns released because I think frankly that even with all DCS bugs (AI is the main) DCE is the most interesting way to pilot all those modules :thumbup: Last satursday I made a Lan with 4 friends and we played many missions in Hornet over PG campaign with 3 Hornets and 1 Tomcat (pilot/RIO) : it was really nice :pilotfly: Thanks again for all your work and even if it's often frustrating please continue your good work :thumbup:
  20. Look at the first post DCE campaigns list and you will find more Mirage over ... campaigns [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  21. Try to load the mission file ( .miz)
  22. Can you send us the mission ?
  23. No, it will be changed in the next update :music_whistling:
  24. In the Init/Conf_mod.lua file : parking_hotstart = false, intercept_hotstart = true, Use Notepad++ to change true to false
  25. It’s Mbot [emoji106] Envoyé de mon iPhone en utilisant Tapatalk
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