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Everything posted by PB0_CEF
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This campaign was made by Mbot :) DCE creator :thumbup: I don't have any cold war campaign ready and I'm working on a new Caucasus campaign with US TF only against russian forces so it will be difficult for me to do quickly this kind of campaign. All I can do is to actualise and upload an Iran-Irak war variant I made before Tomcat release with Iranian Tiger squadron. You will have to attack ground targets and intercept Irakian's Mig-21, Mig-23, Su-17 (you can do to Air to Air missions only if you change squadron missions in oob_air_init.lua )
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New Warthog Over Caucasus and PG ! No need to apply mods : it's ready to play :) Please read readme.txt file for install and use of DCE...
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My Caucasus and PG versions for Warthog are nearly ready ! Il will try to release them today :)
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New Modscript AD 11.0.7 to install on any V20 campaign (11.0.4 or 11.0.5) Changelog Ad11.0.7 -Mod 08g : CVN AI interceptors begin in flight near and may engage coming contacts -Mod_16 : Possibility to have air Spawning B1b & B-52 need BaseAirStart = true in db_aibase and start area defined - Z01, Zarba Mod, select muliplayer Ad11.0.6 -Mod14 : versionning : Display Script version in the DOS window -Mod13 : Increase slightly mission generation speed -Mod11 : Multiplayer : * Increase chances to have 2 different aircraft types in the same Package * Display reserved catapults time slots for IA (singlepayer version too) * Display players package configuration (singleplayer too) * Display second aircraft type possible missions -Zarba01 : Display targets names when choosing mission Ad11.0.5 *Hotstart and intercept_hotstart are back ! You can choose hotstart in the conf_mod.lua file in the Init folder. Default settings are false for Hotstart and true for Intercept_hotstart. *Intercept mission bug for IA on CVN fixed *Multiplayer working better but still work in progress : To play with two different types of aircrafts you need : -To be on the same side. -To be in the same package : for that, to help mission generation, select a main mission (Strike or Antiship Strike) for the first selected plane for Strikers or a secondary mission (SEAD, Escort) for capable planes. The secondary plane type should be able to find the good mission to be on the same package : Escort or SEAD in the first case or Strike, Antiship strike in the second case...
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Well I prepared them for the “new” DCS system but I was distracted by “aeronaval” operations with Hornets and Tomcats ;) I will look for last changes compatibility ( we prepared a new 11.0.6 mod :) )
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I will look at that ASAP ;)
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After each update you have to modify Missionscript file in scripts folder (please look in the readme file with the campaign you downloaded) :)
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May be can you take a look at Mbot Dynamic Campaign Engine ? Waiting for ED official dynamic campaign system it can be a good way to fly in a war like environment [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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Sorry Tomcat wingman is still bugged on CVN [emoji53] Waiting for DCS next update I hope ... To play DCE with Tomcat you can try IRIAF Tomcat over PG campaign or Iran Iraq war -Tomcat campaign [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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Here is the solution :thumbup:
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Please report in the DCE campaigns post below ;) Envoyé de mon iPhone en utilisant Tapatalk
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It’s always difficult to define Tankers track points : it needs to be secured but not too far from useful areas ! With DCE it’ Not possible to know which kind of Tanker will use which tanker track : I defined Tankers tracks coordinates and Tankers squadrons. DCE choses randomly which squadron will use one tanker track. The best will be to redefine Tankers tracks point and may be not use S-3 Tankers. If you want you can give me coordinates you think are good ( x and y is better with alt+ y on editor) and I will see what I can do ;)
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Thanks [emoji6] ( Thanks to Mbot and all other people working on DCE too) Envoyé de mon iPhone en utilisant Tapatalk
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After some tests I have some good news :thumbup: For INS issue : changing the year to 2003 for example as described just above solves the INS bug ! For the wingman taxi bug you must edit the base_mission and remove the men on the front left side and around front catapults. If you are not sure erase everything in the front part of the CVN. You will need to use Skipmission.bat (or Firstmission.bat if you want to restart the campaign) to generate a new mission with the new template.
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I think I'm wrong to change the campaign date sorry :( Instead change the year in the camp_init.lua in the Init folder (need to restart the campaign with Firstmission.bat file) or change the date in the camp_status.lua file in the Status folder if you don't want to restart your campaign (only use SkipMission.Bat file)...
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Look in the readme to find how to install DCE campaigns properly. All is inside ;) You don’t have to ( and often can’t ) destroy all your targets in one mission. DCE missions are like real ones : you try to do your best but the main goal is to survive. If the target is not destroy on the first mission, you or other flights will have to try again on next missions or later. There are lot of targets and if a target is too difficult to destroy on one mission wait for better conditions : SAM sites destroyed, better escort ... In DCE there no conditions to win or loose a mission. Come back home and you will win this mission ;) After destroying a certain amount of targets after many missions you may win the campaign if your losses are not too high :) Envoyé de mon iPhone en utilisant Tapatalk
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For the date issue I think the solution can be to edit the base_mission. miz in the init folder to change the date after 2000 ;) For the debrief bug did you change the missionscripting file again with the 2 lines with - - because after the update you have to make it again ( use JSGME or OvGM it’s simpler) For the wingman bug on the deck we are looking for a solution ... did someone tried to ask for taxiing after engine start ? I didn’t have time to test this now :( Envoyé de mon iPhone en utilisant Tapatalk
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Do you use the last version (V20 ad 11.0.5) ?
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Yes it’s really an interesting thing to add to DCE [emoji106] We have to stabilise and debug existing system yet so we will not add new things before that. But it’s interesting to begin to think of it [emoji3] Envoyé de mon iPhone en utilisant Tapatalk
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Sorry I was answering to Ikaruga ;)
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If you want to share it give me a link and I will put it on the first page [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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Y'a pas de quoi :smilewink: The multi aircraft will not really work in this campaign because it will be difficult to find another helico to be part of the same package with Iran-Irak war. I made a small Normandy DCE campaign with Mirage F1 and Frenchpack with Gazelle but I have to rework it : it's too difficult for Gazelle with bocage ! Engagement range is too short to survive ... This theater could allow Sa342M and Sa342 Mistral in escort ...
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New campaigns mods AD : You only need to copy/paste respectives files in good Theater (PG or Caucasus) then use SkipMission.bat if you want to continue your campaign... Changelog : - AD 11.0.5 : *Hotstart and intercept_hotstart are back ! You can choose hotstart in the conf_mod.lua file in the Init folder. Default settings are false for Hotstart and true for Intercept_hotstart. *Intercept mission bug for IA on CVN fixed *Multiplayer working better but still work in progress : To play with two different types of aircrafts you need : -To be on the same side. -To be in the same package : for that, to help mission generation, select a main mission (Strike or Antiship Strike) for the first selected plane for Strikers or a secondary mission (SEAD, Escort) for capable planes. The secondary plane type should be able to find the good mission to be on the same package : Escort or SEAD in the first case or Strike, Antiship strike in the second case... The only campaign you have to download completly is Tomcat over PG-CVN because of big bugs to fix...
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Sorry I don't know exactly what the correct waypoint format is ? I report my waypoints when I've reached the first one asking RIO to do it. When 1st one is reached I ask RIO to change it to 4th coord and so on ...
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You should always be behind your wingman ! - Ask for Electric power - Batt on etc... - Radio on ATC channel (2) - Ask for engine startup Number 2 in front of you will take off really quickly and you will have all your time to make your check list for a good take off :thumbup: Really strange that you are in front off your wingman on the second try !?! Were you only 2 on the deck or 4 ? Last version ? (V20 S11.0.4)
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