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Everything posted by PB0_CEF
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The only possibility with DCE system to have more package in flight would be to add more active squadrons with more planes on the deck. The problem is that PG iranian airbases don't have big parkings... You can try to add more planes or more squadrons to Iran but you will have to find parkings !
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Done :thumbup:
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Can you give us your folders structures please ? Envoyé de mon iPhone en utilisant Tapatalk
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Often my DCE loadouts are not the defaut DCS loadouts ... I adapt weapons to the campaigns time and type. It's not really difficult to create loadouts and you can begin with cut/past all my planes campaigns loadouts. Alas my first loadouts were not really well described :doh:. The more useful way would be to use mission editor : -On a map(any) place all plane types and create all loadouts (for each aircraft) you want trying to describe them as precisely as possible (mission - weapons - fuel tanks - pods - CME). Save the mission. -Then go to your saved games/DCS.openbeta folder and find MissionEditor/UnitPayloads folder. For each newly created loadouts you will find a "planename.lua" file with all your loadouts with the names you gave. -Use existing DCE loadouts to respect each plane description structure changing only loadouts when possible. Use the mission you created for loadouts to find Fuel Flares, Chaffs and Guns values for each aircraft type (if they are not existing in DCE campaigns) ... Be careful : AI planes are not really good at managing fuel so it's better to give them more fuel tanks (you can change your loadout before flying)
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Yes it is but if you want to install the last available campaign version you need to install OVER 11.0.4 the update 11.0.7. This update will contain specifics filed for Caucasus campaigns so follow the readme to install good files in the right place ... Envoyé de mon iPhone en utilisant Tapatalk
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Yes I fixed the link ;) For the second mission : if at the end of the first one, the next mission is not generated, it’s normal that the ongoing mission you tried to play is with Hornet instead of Falcon because the basic campaign I used to make Falcon is Hornet over PG. You need to generate a new second mission at the end of the first mission flown ( I can’t do that because I don’t own Falcon Module) Envoyé de mon iPhone en utilisant Tapatalk
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We can’t do anything for wingman problem sorry :( when I play this campaign I land first and stop the game before wingman’s landing Static planes crash will be solved in the last DCE version (11.01.0). I hope to update it soon Envoyé de mon iPhone en utilisant Tapatalk
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What can be the benefit of such an installation ? We will still have to modify mission script file after each update ( it is in the DCS main folder) Campaign folder itself is not removed after each update ! Envoyé de mon iPhone en utilisant Tapatalk
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Well I suppose there are more air to air missions to do at the campaigns beginning It would not be the Mbot's campaign spirit (one squadron life) but may be later could it be a possible option : it's nearly possible with MP game style but no really interesting (one kind of aircraft will not fly if not used by the player...) Nice :thumbup: You didn't like the buggy overpowered Iranian F-14A ? :music_whistling:
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Like my last edit ? :music_whistling: Well it's a mistake (sequel of FA-18C campaign ! ) You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh:
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I agree with you :thumbup: I hope it's better now :smilewink:
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When DCS has a problem with a plane type (error of name or plane not found) it uses A-10C with initial weapons load ! What campaign do you use ? I suppose you updated you DCS since Falcon module is available ? If so, there must be an error in F-16C_50 name in loadout and/or oob Envoyé de mon iPhone en utilisant Tapatalk
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Thanks a lot LuSi 6 :thumbup: First post updated with your link :)
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Try this in Falcon over PG.cmp file : ["necessaryUnits"] = { ["F-16C"] = "F-16C", }, -- end of ["necessaryUnits"]
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It seems good ... Did you generate a new mission ? It doesn't hang on any more for me but of course I can't test the campaign further because I don't own Falcon's module :music_whistling:
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Mbot is the first one to be thanked :thumbup:
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I removed This folder from Init Folder :thumbup: Please change the path in the "Falcon over PG.cmp" file too
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Cool :thumbup:
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Not a specialist but can you try to launch DCS in admin mod or move the game outside of program files folder may be ? (Just my 2 cents :music_whistling:)
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+1 :thumbup:
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Yes it is but if you make a custom payload and look in x:\Users\Sessionname\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads the f-16 name is F-16C_50 ! Can you please look in you installation for the name of the new F-16C folder in which you will install the DCE campaign please ?
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Did you install the mission_script mod (see readme file) ?
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It seems that my folder "Falcon campaign" in Init folder causes that : delete it and it should work ! Sorry for that :(
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Sorry I'm afraid it would be too difficult and repair system would not work I think. You can try to copy/past Scripts files and adjust files in Status folder but I'm not sure it will work :( There are too many changes in this new DCE version ... we tryed to maintain compatibility but it was impossible sorry
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New Tomcat over Persian Gulf - V11.01.0 :)
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