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Everything posted by PB0_CEF
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Like my last edit ? :music_whistling: Well it's a mistake (sequel of FA-18C campaign ! ) You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh:
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I agree with you :thumbup: I hope it's better now :smilewink:
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When DCS has a problem with a plane type (error of name or plane not found) it uses A-10C with initial weapons load ! What campaign do you use ? I suppose you updated you DCS since Falcon module is available ? If so, there must be an error in F-16C_50 name in loadout and/or oob Envoyé de mon iPhone en utilisant Tapatalk
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Thanks a lot LuSi 6 :thumbup: First post updated with your link :)
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Try this in Falcon over PG.cmp file : ["necessaryUnits"] = { ["F-16C"] = "F-16C", }, -- end of ["necessaryUnits"]
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It seems good ... Did you generate a new mission ? It doesn't hang on any more for me but of course I can't test the campaign further because I don't own Falcon's module :music_whistling:
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Mbot is the first one to be thanked :thumbup:
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I removed This folder from Init Folder :thumbup: Please change the path in the "Falcon over PG.cmp" file too
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Cool :thumbup:
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Not a specialist but can you try to launch DCS in admin mod or move the game outside of program files folder may be ? (Just my 2 cents :music_whistling:)
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+1 :thumbup:
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Yes it is but if you make a custom payload and look in x:\Users\Sessionname\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads the f-16 name is F-16C_50 ! Can you please look in you installation for the name of the new F-16C folder in which you will install the DCE campaign please ?
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Did you install the mission_script mod (see readme file) ?
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It seems that my folder "Falcon campaign" in Init folder causes that : delete it and it should work ! Sorry for that :(
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Sorry I'm afraid it would be too difficult and repair system would not work I think. You can try to copy/past Scripts files and adjust files in Status folder but I'm not sure it will work :( There are too many changes in this new DCE version ... we tryed to maintain compatibility but it was impossible sorry
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New Tomcat over Persian Gulf - V11.01.0 :)
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First campaign with the new 11.01.0 DCE Version :) Hornet over Persian Gulf : Tomcat will follow soon and files to easily make a Falcon campaign are included with instructions in Hornet Campaign Init folder. Important to know : I don't own Falcon module yet so I don't know the exact install Folder name. Please adapt files provided to the good name (I used editor name F-16C_50) We need to know if this version is bug free enough to use it to update other exixting campaigns : If you notice bugs please save the 3 files generated in Hornet over PG folder just before you ask for another mission and send them with this last mission to us ! News : - Many options are now available in Conf_Mod.lua file in Init folder so that you don't need to restart campaigns after changes in this file (see changelog below) - By default you will need US Navy Deck Equipment Mod that you will find here : https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14748274, but you can disable it in the "conf_mod.lua" file in Init folder. - IA hotstart on CVN : timing will be important to study in briefing to avoid collisions. - Harpoon is now available so antiship missions are back (there may be bugs with wingmen fired Harpoons) - Damaged enemy targets can be repaired now ! You need to nearly destroy it to avoid that (< 25 % left ) - Please read How to play DCE (v11.01.0) guide here : https://forums.eagle.ru/showpost.php?p=3984603&postcount=695 Changelog : - V11.01.0 : Mod M23 Efface toutes les unités de USN DeckCrew si le joueur le souhaite / Delete all USN Deckcrew mod units without editing base mission Mod M22 Intercepteur encore plus efficace / More efficient interceptors Mod M21 non incorporé Mod M20 Ajoute les pannes aléatoires sur singlemission ONLY + ajoute les options du jeux modifiable (externalView etc..) -- tout est parametrable dans Init\conf_mod.lua -- Force vos propres options plutot que ceux de base_ini.miz, qui correspondent à ceux de CEF ^^ / Change mission options without restarting campaign -- mission_forcedOptions = -- { -- ["wakeTurbulence"] = false, -- False / true : turbulence (Ne PAS l'activer en Multijoueur, c'est injouable.../ not a good idea in MP ) -- ["labels"] = 0, -- etiquette : ( 0 : aucune étiquette ) || ( 1 : étiquette PLEINE ) || ( 2 : étiquette abrégée )|| ( 3 : étiquette Plate ) -- ["optionsView"] = "optview_onlymap", -- Vue de la Map F10: ( "optview_onlymap": QUE la MAP) || ( "optview_myaircraft":QUE mon avion) || ( "optview_allies" : Brouillard de guerre) || ( "optview_onlyallies" : Allié seulement ) || ( "optview_all" : Tout le monde ) -- ["externalViews"] = false, -- False / true : Vue externe -- ["permitCrash"] = true, -- False / true : Récupération de crash -- ["miniHUD"] = false, -- False / true : Mini HUD -- ["cockpitVisualRM"] = false, -- False / true : Mod reconnaissance Visuel dans le cockoit -- ["userMarks"] = false, -- False / true : autorise les marqueurs sur la vue MAP F10 -- ["civTraffic"] = "medium", -- Traffic civil routier : ( "" : OFF ) || ( "low" ) || ( "medium" )|| ( "high" ) -- ["birds"] = 100, -- Collision volatile (probabilité?) ( 0 à 1000 ) -- ["cockpitStatusBarAllowed"] = false, -- False / true : Barre d'état cockpit -- ["RBDAI"] = false, -- False / true : Evaluation des dommages au combat -- } Mod M19 RepairGround || probabilité de réparation des unités détruites au sol, calculé à chaque journée / Change repair options probability each day -- !!!ONLY CampaignMaker OPTION!!! Information pour CEF : Attention, pour cette modif, il faut s'assurer que dans le fichier Init\camp_triggers_init.lua Cette option existe: -- Miguel21 modification M19 : Repair SAM ["GroundUnitRepair"] = { active = true, condition = 'true', action = 'Action.GroundUnitRepair()', }, Mod M18 destroy Plane Landing CVN fait disparaitre les avions apres l'atterrissage sur CVN , pour éviter les collisions et l'occupation aléatoire des spawns possible / Landing aircrafts on CVN disappears just after landing avoiding deck collisions... Mod M17 Option F-14B (réglage à effectuer dans Init\conf_mod.lua) Ajoute les options proposés dans l'editeur de mission, entre autre: specific Tomcat options ["IlsChannel"] = 12, -- preset ILS channel ["INSAlignmentStored"] = true, -- alignement rapide (le plus important, inutile d'attendre tres longempts, en 2 mn c'est fait) ["TacanChannel"] = 38, -- preset TACAN channel TargetPointF14 = true -- transforme les points IP, Station et Target en IP, DP et ST TargetPointF14_BullsToFP = true -- assigne la position BullsEye au NavPoint FP du F-14 limiteNbF14CVN = 3 -- DCS bug avec 4 F-14 sur CVN (collision au taxiiage), mais avec 3 F-14: cela passe. Si ED debug DCS, vous pourrez ici replacer le chiffre à 4 (le maximum), sans attendre une mise à jour de DCE / Limit Tomcat numbers used in players flight to avoid collisions on deck in taxiing.3 Tomcats works. If ED bug is fixed you can use 4 Tomcats then. Mod 06b Helicoptere : corrige un bug où les helicopteres faisaient un vol stationnaire indefini / Helicopter bug fixed Mod Z02 DontPrune : donne la possibilité au CampaignMaker d'empecher "l'effacement" de certaines unités, notamment des SAM ^^ / campaign maker can prevent some important units pruning (like some SAM positions) Mod 04.b : les fréquences radio sont également copiées dans toutes les radios de tous les avions jouables en multi / Radio frequencies are duplicated in all playable planes in MP Mod 02.b : ajout des canaux TACAN + ILS du CVN dans le chapitre "Communication" CVN TACAN and ILS channels in Briefing startup_time_player : il a changé de place, vous pouvez donc le modifier avant de générer une mission sans avoir à redémarrer la campagne ( utile pour l'alignement rapide du F-14)( dans Init\conf_mod.lua) change startup time for player without restarting all the campaign... DebugA Crash de certains avions à lancement de mission : Quand 2 flights du même Package "spawnaient" en l'air, ils se percutaient. Ils sont maintenant étagés et décalés. En multijoueur, certains F18 et F14 qui devaient apparaitre bien plus tard tournaient en rond indéfiniment sur les PA / Some AI Spawn crash fixed PruneDebug04 -- PruneScript : active ou pas le prunescript -- PruneAggressiveness : comme avant -- PruneStatic = false: seul les avions static "utile" sont affiché (cad, ceux proche des waypoints, et ceux désigné "cible" par des bombardiers ENI) / keep useful static planes (near waypoints and bomber targets) -- PruneStatic = true: tous les avions statics sont supprimé, sans distinction / all static planes pruned -- ForcedPruneSam : pas encore utilisé, mais cela forcerait la suppression des SAM loin des waypoints, malgré ton label "dontprune"
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Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Link fixed sorry :( -
Please be patient. We will soon release a new DCE version where it will be possible to disable US Deckcrew mode really easily. First campaign will be Hornet over PG :)
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Not sure but the only way It can be done is to edit the mission you will play (first or ongoing) The main problem will be to rename CVN : the mission name is used by DCE scripts [emoji3525] Envoyé de mon iPhone en utilisant Tapatalk
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Well it's only static planes on CVN decks : they don't spawn well but it's not a problem : it doesn't count as losses and you don't even see them at game start :thumbup:
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My fault :doh: It's a LHA coordinates problem in db_airbases.lua file in Init Folder Replace LHA section by this : ['LHA_Tarawa'] = { x = -306455.09017936, y = 588136.93560714, elevation = 0, airdromeId = 832, --be careful this Id depends on units placements and is helipadID in fact ATC_frequency = "127.500", or just change X and Y coordinates for those above :( Sorry about that ...
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Really strange bug :( Please try this : https://www.dropbox.com/s/i0a9m00icsualgx/harrier%20over%20caucasus-11.0.7.zip?dl=0
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With Miguel21 we will release soon a new DCE version with some debug and improvements. I will come back to a more simple release system : One file for one campaign ! We will begin with the Hornet over PG release because it will give opportunity to fly many different kinds of missions : Intercept, Escort, Strike, SEAD, Antiship strike... We will wait for players feedback to release other campaigns with the new DCE version : -More aggressive enemy CAP -Less IA deck collisions -Repair options for Targets sites -Easier Prunescript configuration to adapt to MP -IA inflight collisions over CVN fixed -Possibility to enable aircraft random failures -New loadouts (Harpoon, GPS bombs)
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You can look here to find tips to play DCE last campaigns versions : https://forums.eagle.ru/showpost.php?p=3984603&postcount=695 :)
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