Jump to content

PB0_CEF

Members
  • Posts

    1234
  • Joined

  • Last visited

Everything posted by PB0_CEF

  1. We will adapt old campaigns later ...and it’s a DCS-WORLD released version not OpenBeta so no problems with AI on decks :) Envoyé de mon iPhone en utilisant Tapatalk
  2. TF-74 changelog : Ajout d'une option debug qui regroupe dans conf_mod les principaux affichage lors d'une génération : Debug option NOT FOR PLAYER -- M31 : Remove all static aircraft from the deck : Important for MP ! -- M30 : Desactive TriggerStart : when desactivate Planned mission can be used without problems for attack planes but there can be lags -- M29 : Menu F10 Refueling + RTB package + Info Bingo Wingman : You can ask Tanker for emergency refuelling : the closest (if available) will come to meet you at you speed and altitude + you can ask your package to RTB if the main mission is compromised + a message will inform you when your wingman is 25% fuel left so that you can ask him to RTB. -- M27 MovedBullseye : Bullseye will be different with each mission and will be put on specific positions (airbases) -- M26 : detruit les targets si inférieur à une certaine valeur If targets are under specified purcentage (conf_mod) they will be considered destroyed to avoid to fly a full mission to destroy one or two trucks ! NOT FOR PLAYER -- M25 added an option to get only daytime : If you don't want to fly night missions -- M24 SetMultijoueur automatique : automatic configuration for MP (prunescript, static aircrafts on the deck, etc...) -- M23 Delete all USN Deckcrew mod units without editing base mission : not used in TF-74 -- M22 : limite les detections intempestives : used to Intercept missions -- M20 Ajoute les pannes aléatoires sur singlemission ONLY + ajoute les options du jeux modifiable (externalView etc..) : You can add failures and change game options -- M19 RepairGround || probabilité de réparation des unités détruites au sol, calculé à chaque tentative de création de mission : Targets objets can be repaired NOT FOR PLAYER -- M18 destroy Plane Landing CVN -- M17 (Option F-14B), confmod -- M14 (versionning: affiche la version du script dans la fenetre DOS) -- M13 (Performance: augmente la vitesse de creation de mission, un peu) -- M12 Skill - Miguel21 M11 : Multiplayer, toujours en TEST, PVP possible, briefing distinct, images séparées : MP IS WORK IN PROGRESS : THERE MAY BE BUGS ! -- Sound and visual alarm given to interceptor task -- CVN deck emptied if not enough space -- only 2 F-14 in MP for one CVN. - Miguel21 M09 : Prune Script - Miguel21 M05 : Add picture Briefing + pictures Target - Miguel21 M01 : DataLink
  3. With Miguel21 we will soon release a set of new campaigns for Tomcat and Hornet with the new Mbot DCE version "adapted" : TF-74 : a Task Force off the coasts of Caucasus against Russians. It will be hard, deadly and Hornet/Tomcat will have to fight to defend the fleet and attack the objectives assigned by Navys Commander with top weapons (AIM-120C/AIM-9X/JDAM/JSAW/AIM-54C) against deadly russians fighters/bombers (Mig-29/Mig-31/Su-27/Su-24M/TU-22/Su-25TM/TU-142)...:thumbup: There will be an older version too : TF-68 in the 80s against older russian fighters (Mig-23/Mig-21/Mig-25) but with older weapons (Iron bombs and Sparrow instead of AMRAM) and no GPS for Hornet :music_whistling: Important notice : It will be a DCS Released version first !
  4. Yes, DCE missions are not "winable" ones. You only need to survive the mission to "win" your personal war :thumbup: Mission targets are chosen by DCE using enemy and friendly environments with campaign maker priorities depending on SAM, EWR, CAP, Blue forces, etc... If you are not able to destroy assigned target on the first mission try to limit losses and if possible destroy some enemy air forces or ground targets of opportunity but the main goal will be to survive. With Miguel21 we are studying a general command to order your package to RTB avoiding useless losses. So if enemy is too strong try to RTB and wait for a new mission :thumbup:
  5. I guess it’s a 2.5.6 bug ... Envoyé de mon iPhone en utilisant Tapatalk
  6. It works very well : thanks for you support [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  7. Hello I really would like to use my old G-15 with your program but I'm not really good at using Python and I'm not able to do that : Installation ---------------- Package is available on PyPI, open Command Prompt and type: $ pip install dcspy or use attached wheel file: $ pip install dcspy-1.1.0-py3-none-any.whl Usage ---------------- pip should install into you python installation directory: i.e.: * d:\python38\dcspy_data\dcspy.ico * d:\python38\scripts\dcspy.exe You can drag and drop dcspy.exe to desktop and make shortcut (with custom icon). After successful connect attempt, G13 display should update. I downloaded and installed all other program but I don't know what to do with DCSPY zip file. I extract it but commands you described didn't work :( Sorry but I'm a complete noob with that :doh:Can you tell me exactly what to do with your file please ?
  8. Not sure ... Did you test it ? Envoyé de mon iPhone en utilisant Tapatalk
  9. Please look here : https://forums.eagle.ru/showpost.php?p=3118095&postcount=411 :thumbup:
  10. New Mbot campaign link added on the first post:thumbup:
  11. I agree with that : naval air forces are often sailing far from their targets ;) Envoyé de mon iPhone en utilisant Tapatalk
  12. Mains targets are often hard ones like tanks and in my last coming version they are « alive » so it’s better to use Hot...:thumbup:
  13. It’s the Hot variant. We tried to add Hind escort but it’s not really very efficient agains’t damned Phantom CAP. Flares and RWR are my best friends :music_whistling: A friend asked for the Mistral escort but AI is quite inefficient and it’s not really historical. In MP maybe ?
  14. -Carriers will change heading for take off and landing to sail in front of the wind. -A new AI attack script which works very well to avoid stupid losses and obtain a good air to ground efficiency. -Nice 4 planes formation appearance on carriers without bugs... -All Squadrons on the same carrier without bugs -Very realistic campaign with nice targets and Iranian F-14B with specific armement. -Moving Task Force depending of enemy targets neutralization ... and many more to be discovered :thumbup:
  15. It must be a fixed TACAN station I suppose ? No CVN ? Envoyé de mon iPhone en utilisant Tapatalk
  16. I really enjoy new Mbot campaigns and I think that Hornet and Tomcat lovers should consider trying those wonderful campaigns !!! As usual, Mbot introduces new features and a really realistic and historical environment. My campaigns are often only useful way to train with new aircrafts but Mbot ones are really great adventures ! Envoyé de mon iPhone en utilisant Tapatalk
  17. It should work but I will release soon a last update... Envoyé de mon iPhone en utilisant Tapatalk
  18. New Mbot campaigns links added on first post and a new Harrier over PG ground based campaign (waiting for Tarawa bug fixed) :thumbup:
  19. I think there’s a bug with Harrier on Tarawa : it’s impossible to start cold on the deck :( I prepared a land based version version of Harrier over PG : it works now :) Envoyé de mon iPhone en utilisant Tapatalk
  20. :thumbup: Good news ... thx
  21. I played DCE for months and never been harmed by this modification [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  22. Which ones ?:notworthy:
  23. You put the same name for the active squadron and the reserve one. You need different names : look examples with M2000 for exemple or simply add R/ in front of reserve squadron name and don’t forget to change names in trigger file ( see examples for squadrons order )
  24. Yes it is possible : change squadron name in oob AND trigger files then restart a new campaign with .bat file. Don’t forget to change squadron skin in oob file ! Envoyé de mon iPhone en utilisant Tapatalk
  25. It should work ! Is there a problem with it ?
×
×
  • Create New...