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Everything posted by PB0_CEF
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We are working on the hostart disappearance. Hope to restore it soon :) Mission generation is difficult with Harrier because of low number of possible planes on LHA (only 4). We are searching for solutions but I've always been able to do it but you must be really patient ...
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My fault :doh: Link corrected sorry ...
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There were many changes in CVN campaigns so we decided to restart with a commun basic version so V20 is the new one ! We hope to avoid changing this basic version too often but if there are scripts upgrades we will add only ScriptMods (S.11.0.x) so that you will only have to use Skipmission.bat file to continue you campaign rather than restart it each time. The best is to start a new campaign with V20 but you can test to change scripts folder and conf_mod file in Init folder. You will have to modify some status folder files too but not sure it will work ...sorry
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DCE Campaigns New campaigns main versions with many improvements : Hornet, Tomcat and Harrier campaigns over PG and Caucasus ...:thumbup: Please use the Firstmission.bat to generate and chose your first mission and discover the great ZARBAS Mod Read the readme.txt file with campaigns ! :smilewink:
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If you change the name of your CVN you need to change the name on many more places : -oob_air_init -targetlist_init -db_airbases -camp_triggers_init :)
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Yes I received your 3 messages [emoji3] I had the same problem with ED PMs [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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No I will change this soon ;)
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My first try was unlucky too but I used Nextmission.bat (my campaign was running) and it worked :thumbup: Did you received my PM Zarbas ?
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You can change CAP in "Status" folder (oob_air.lua file) so that you will not have to restart your campaign. Find your squadron part and change CAP = true to CAP = false. Then use Nextmission.bat file to generate a new mission. When you are ready to do CAP again use the same method ... I 've done that for my Tomcat over Caucasus campaign after my first CAP mission : my second mission was an intercept one and my third was a bridge strike :)
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Thanks a lot Zarbas for this bug tracking and sorry for those problems.... I've corrected those bugs in my new coming versions (soon) and changed Tomcat CAP time for 1 hour. :thumbup: I will send you PM soon too :)
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Since the last Miguel Mod you should have this bug only with Tomcat intercept missions with 2 x 2 Flights : they appear on parking on the same line and will collide. All other missions should be fixed (we hope :music_whistling: ) We are working on this (hotstart_intercept starting on the catapult maybe ? ) but now I see only too solutions : - Use only 2 planes in squadrons : it will be difficult to generate missions :( - Don't enable Intercept missions for Tomcats waiting for a fix ....
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What was your mission ? Which campaign exactly ?
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Good to know : I never noticed that ! I think I only have to put some Iranian defenses on all bases to « declare » them of the good side (and same for the blue side airbases) Thanks for this information ;)
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In the same file you can change the timing of the SAM suppression ! It can be a more cool way to make it heasier without changing all the philosophy in the same file than above in this line : timer.scheduleFunction(RadarOn, ctrl, timer.getTime() + math.random(240, 600)) --Schedule turning radar back on in 4 to 10 minutes You can change to (600,1200) : it will turn radar back on in 10 to 20 minutes for example (or less if you want to play less secure :music_whistling:) but will not automatically destroy it for the next missions :thumbup:
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It's a long debate with my friends too : The goal of the SEAD mission is not really to destroy SAMS (they are not so efficient for that when you look at the real use in modern wars) but to supress them to avoid SAM attacks on Strikers. I think it's the philosophy of use of this weapon that Mbot wanted. Use them exactly at the good timing to allow strikers to attack their targets ! If they were too efficient AND they CAN be more efficient in DCE you would not find any more SAMs in the next missions which is not realistic for me with big countries like Russia or Iran. You can destroy specific SAM system with dedicated missions with ARM, bombs or Mav. Heavy destruction will wipe this SAM system but it would be too easy to destroy a SAM battery only using one HARM. In the first Mbot dynamic campaign Gardian of the Caucasus SAM systems were able to repair and I hope it can be simulated one day in DCE :music_whistling: But if you really want to change this philosophy you can change this line in "ARM_Defense_Script.lua" file in "Script/Mission script" folder : if math.random(1,10) > 3 then --70% chance that ARM launch is detected by target
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Fixes for Iran-Irak War Gazelle and Tomcat Campaigns
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New Iran-Irak War Tomcat campaign :thumbup: Please read the readme.txt for complete installation procedure : Mods and skins to load and install ...
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My first helicopter campaign in DCE : Iran-Irak War-Gazelle. :) It's a test please tell me if there are bugs !
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It can happen sometimes :huh: You can wait a little more but I think the best way is to close the window (with window cross) then end mission in DCS and use Nextmission.bat to generate a new mission ...
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Updated campaigns IRIAF Tomcat over PG and Harrier over PG and Caucasus with mods (see post above)
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I forget to add in the readme a new interesting thing : It's now possible to turn on or off the player's hotstart WITHOUT restarting completly the campaign (defaut is off) ! You just need to look in Conf_mod.lua file in Init folder and change Hostart = true or false and use NextMission.bat to generate a new mission but not a new campaign (thanks to Miguel :thumbup: ) The four campaigns released today are concerned by this new option. I add the Miguel's Mods listing : * More than 4 planes in carrier's squadrons : IA aircrafts will appear few minutes before take off time directly on the catapult so they will not cause collisions after wingman landing. You can add up to 12 aircrafts in squadron but it will take a long time to generate missions be careful. Defaut is 8 for player's Squadron and 6 for IA squadron. This is in test : it seems to work but there can be drawbacks : collisions with IA appearing right in front of you while taxiing or landing, bugs with catapults, etc... please report any problems on the forum. * Blue side can use EWR stations (when AWACS is missing) : their callsigns and frequencies are in the briefing now. * Intercept missions with command "Intercept_hotstart = true"in "Conf_mod.lua" in "Init" folder is fully working now : the player's plane will start on parking hot only when an Intercept mission is generated. * Radio channel frequencies are duplicate on both plane's radios so player can simply put the needed channel number instead of manually entering needed frequencies on the second plane's radio. *Added Tomsk Prune Script with Miguel integration : you can turn it on or off in "Conf_mod" file in "Init" folder : PruneScript ={ present = true, -- reduce a mission by removing units } It's true by defaut, false to remove it. For more Prune script tweaks : https://forums.eagle.ru/showpost.php...&postcount=753
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New Tomcat and Hornet campaigns in Persian Gulf and Caucasus with Miguel Mods :thumbup:
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You must edit the Base_mission.miz in the Init folder then restart the campaign with Firstmission.bat file :thumbup:
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Before restarting the campaign (with firstmission.bat) you can change hotstart = true. But if you change it after the first mission only you need to restart the campaign (with firstmission.bat) or change hotstart in Status folder if you want to continue your campaign :thumbup:
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You need to do it in campstatus.lua in Status folder look for : ['hotstart'] = false, or restart the campaign ...
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