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Everything posted by PB0_CEF
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For the date issue I think the solution can be to edit the base_mission. miz in the init folder to change the date after 2000 ;) For the debrief bug did you change the missionscripting file again with the 2 lines with - - because after the update you have to make it again ( use JSGME or OvGM it’s simpler) For the wingman bug on the deck we are looking for a solution ... did someone tried to ask for taxiing after engine start ? I didn’t have time to test this now :( Envoyé de mon iPhone en utilisant Tapatalk
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Do you use the last version (V20 ad 11.0.5) ?
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Yes it’s really an interesting thing to add to DCE [emoji106] We have to stabilise and debug existing system yet so we will not add new things before that. But it’s interesting to begin to think of it [emoji3] Envoyé de mon iPhone en utilisant Tapatalk
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Sorry I was answering to Ikaruga ;)
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If you want to share it give me a link and I will put it on the first page [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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Y'a pas de quoi :smilewink: The multi aircraft will not really work in this campaign because it will be difficult to find another helico to be part of the same package with Iran-Irak war. I made a small Normandy DCE campaign with Mirage F1 and Frenchpack with Gazelle but I have to rework it : it's too difficult for Gazelle with bocage ! Engagement range is too short to survive ... This theater could allow Sa342M and Sa342 Mistral in escort ...
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New campaigns mods AD : You only need to copy/paste respectives files in good Theater (PG or Caucasus) then use SkipMission.bat if you want to continue your campaign... Changelog : - AD 11.0.5 : *Hotstart and intercept_hotstart are back ! You can choose hotstart in the conf_mod.lua file in the Init folder. Default settings are false for Hotstart and true for Intercept_hotstart. *Intercept mission bug for IA on CVN fixed *Multiplayer working better but still work in progress : To play with two different types of aircrafts you need : -To be on the same side. -To be in the same package : for that, to help mission generation, select a main mission (Strike or Antiship Strike) for the first selected plane for Strikers or a secondary mission (SEAD, Escort) for capable planes. The secondary plane type should be able to find the good mission to be on the same package : Escort or SEAD in the first case or Strike, Antiship strike in the second case... The only campaign you have to download completly is Tomcat over PG-CVN because of big bugs to fix...
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Sorry I don't know exactly what the correct waypoint format is ? I report my waypoints when I've reached the first one asking RIO to do it. When 1st one is reached I ask RIO to change it to 4th coord and so on ...
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You should always be behind your wingman ! - Ask for Electric power - Batt on etc... - Radio on ATC channel (2) - Ask for engine startup Number 2 in front of you will take off really quickly and you will have all your time to make your check list for a good take off :thumbup: Really strange that you are in front off your wingman on the second try !?! Were you only 2 on the deck or 4 ? Last version ? (V20 S11.0.4)
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We are working on the hostart disappearance. Hope to restore it soon :) Mission generation is difficult with Harrier because of low number of possible planes on LHA (only 4). We are searching for solutions but I've always been able to do it but you must be really patient ...
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My fault :doh: Link corrected sorry ...
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There were many changes in CVN campaigns so we decided to restart with a commun basic version so V20 is the new one ! We hope to avoid changing this basic version too often but if there are scripts upgrades we will add only ScriptMods (S.11.0.x) so that you will only have to use Skipmission.bat file to continue you campaign rather than restart it each time. The best is to start a new campaign with V20 but you can test to change scripts folder and conf_mod file in Init folder. You will have to modify some status folder files too but not sure it will work ...sorry
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DCE Campaigns New campaigns main versions with many improvements : Hornet, Tomcat and Harrier campaigns over PG and Caucasus ...:thumbup: Please use the Firstmission.bat to generate and chose your first mission and discover the great ZARBAS Mod Read the readme.txt file with campaigns ! :smilewink:
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If you change the name of your CVN you need to change the name on many more places : -oob_air_init -targetlist_init -db_airbases -camp_triggers_init :)
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Yes I received your 3 messages [emoji3] I had the same problem with ED PMs [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
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No I will change this soon ;)
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My first try was unlucky too but I used Nextmission.bat (my campaign was running) and it worked :thumbup: Did you received my PM Zarbas ?
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You can change CAP in "Status" folder (oob_air.lua file) so that you will not have to restart your campaign. Find your squadron part and change CAP = true to CAP = false. Then use Nextmission.bat file to generate a new mission. When you are ready to do CAP again use the same method ... I 've done that for my Tomcat over Caucasus campaign after my first CAP mission : my second mission was an intercept one and my third was a bridge strike :)
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Thanks a lot Zarbas for this bug tracking and sorry for those problems.... I've corrected those bugs in my new coming versions (soon) and changed Tomcat CAP time for 1 hour. :thumbup: I will send you PM soon too :)
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Since the last Miguel Mod you should have this bug only with Tomcat intercept missions with 2 x 2 Flights : they appear on parking on the same line and will collide. All other missions should be fixed (we hope :music_whistling: ) We are working on this (hotstart_intercept starting on the catapult maybe ? ) but now I see only too solutions : - Use only 2 planes in squadrons : it will be difficult to generate missions :( - Don't enable Intercept missions for Tomcats waiting for a fix ....
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What was your mission ? Which campaign exactly ?
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Good to know : I never noticed that ! I think I only have to put some Iranian defenses on all bases to « declare » them of the good side (and same for the blue side airbases) Thanks for this information ;)
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In the same file you can change the timing of the SAM suppression ! It can be a more cool way to make it heasier without changing all the philosophy in the same file than above in this line : timer.scheduleFunction(RadarOn, ctrl, timer.getTime() + math.random(240, 600)) --Schedule turning radar back on in 4 to 10 minutes You can change to (600,1200) : it will turn radar back on in 10 to 20 minutes for example (or less if you want to play less secure :music_whistling:) but will not automatically destroy it for the next missions :thumbup:
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It's a long debate with my friends too : The goal of the SEAD mission is not really to destroy SAMS (they are not so efficient for that when you look at the real use in modern wars) but to supress them to avoid SAM attacks on Strikers. I think it's the philosophy of use of this weapon that Mbot wanted. Use them exactly at the good timing to allow strikers to attack their targets ! If they were too efficient AND they CAN be more efficient in DCE you would not find any more SAMs in the next missions which is not realistic for me with big countries like Russia or Iran. You can destroy specific SAM system with dedicated missions with ARM, bombs or Mav. Heavy destruction will wipe this SAM system but it would be too easy to destroy a SAM battery only using one HARM. In the first Mbot dynamic campaign Gardian of the Caucasus SAM systems were able to repair and I hope it can be simulated one day in DCE :music_whistling: But if you really want to change this philosophy you can change this line in "ARM_Defense_Script.lua" file in "Script/Mission script" folder : if math.random(1,10) > 3 then --70% chance that ARM launch is detected by target
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Fixes for Iran-Irak War Gazelle and Tomcat Campaigns
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