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PB0_CEF

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Everything posted by PB0_CEF

  1. Added great new Dave317 RAF Harrier over Caucasus campaign link on first page :thumbup:
  2. Don’t forget to generate a new mission with nextmission.bat file ( or firstmission.bat if it’s a new campaign) ;) Envoyé de mon iPhone en utilisant Tapatalk
  3. Use 7zip to open it then Notepad++ to open « mission.lua » file Or change base_mission.miz to base_mission.zip then you can « see » inside this folder... Don’t forget to change back base_mission.zip to base_mission.miz ;)
  4. It looks like actual Mod system is not really very satisfying : new pilots need to load and install more than one file depending of the campaign : it can be confusing ! We wanted to avoid campaign restart but it can be really limiting for campaign modifications ( different from DCE system mods) and nearly impossible for different theater campaigns ... We are studying other possible methods to allow simplier campaigns Mods with only one file to download and install for new players. Depending of Mods nature it should be possible as often as possible to keep the running campaign alive... Envoyé de mon iPhone en utilisant Tapatalk
  5. You can't change that without restarting completly the campaign with FirstMission.bat ...sorry :( It should be available in the next version (11.0.8 ) but I can't say when (hollidays ... :music_whistling:)
  6. Are you sure you have the last available Script version installed (11.0.7) ? It should solve this problem...
  7. Did you respect mission timing ? AI respect strictly timing so they take off and wait for good timing Envoyé de mon iPhone en utilisant Tapatalk
  8. I can’t see ECM pods in flight ... is it a known issue or my configuration bug ? Envoyé de mon iPhone en utilisant Tapatalk
  9. Thanks a lot for all your work :) Envoyé de mon iPhone en utilisant Tapatalk
  10. Did you restart your campaign (with firstmission.bat) ? If you want to continue your campaign you will have to change F-14A for F-14B in oob_air.lua in Status folder then select skipmission.bat. It should work... Envoyé de mon iPhone en utilisant Tapatalk
  11. DCE mission Tutorial (V11.05.09) DCE campaigns are getting more and more modded mainly with CVN operations. I’m not sure all new features have been very well explained so I decided to try to explain how to launch a DCE mission driving a Hornet or a Tomcat step by step beginning with solo missions... After choosing the campaign you want to fly you must download and install it from the first post. Verify any update (scripmods ) availability. Install it if necessary. Last available campaigns version is 11.01.0 Verify you have enabled DCE_Missionscript_Mod with JSGME or OvGME. (It is disabled after each DCS update) You can make custom configurations for your campaign using “conf_mod” file in “Init” folder : all changes made in this file doesn’t need to restart completely a campaign ! -in mission_ini section you can choose if you make a parking hotstart (engine running : its false by default ) and if you start in hot when intercept missions are selected (its true by default). Soon you will be able to select your startup timing -in skillwish section you will select AI level with -1 or +1 probability ... -in Prunescript section you will define if this script removing non essential units is active or not (by default it’s true) you can try to remove it (false) but you may have freezes. You can modify detailed script use in “DC_Prune” file in “Script” folder. -in playable_m section you will define which plane is playable in MP. New sections are available for Tomcat and playing. -If it’s you first campaign mission launch “FirstMission.bat” file you will find in the campaign folder. Select S for solo in the DOS window : DCE will try to generate a mission... wait until a list of available mission are proposed to you (sometimes only one mission is available). Select the mission you want or select random (it will select the mission randomly) or select Skip mission (It will try to generate a new mission). After you have selected one mission DCE will tell you if it’s a day or night mission. It can be a day-night or night-day mission too ( you will take off or land at night or day if you respect navigation) You can see your package content and timing. You can also see the catapult use by each aircraft to avoid collisions. This information will be available in the briefing too. Then you can accept the mission or refuse it (Skip mission) and generate another one. Confirm and close the DOS window if it doesn’t close automatically. Launch DCS, select campaign and plane type. You will see the list of all existing campaigns for this plane. If you begin a new campaign it should be inactive. If not you must select Restart. Launch the campaign and don’t forget to open Mission planner to adjust your flight waypoints and loadouts (remember AI doesn’t manage very well fuel and can’t use different Air Ground weapons types in the same mission).It's seems that openning Mission planner can cause bugs in Air to ground AI missions so it's better to avoid to do that (really frustrating for me :( ) When all is ready launch the mission. Play it and at the end of it select quit (not quit to desktop). A text and a DOS windows should appear. If not, use alt+tab to select them. If an error window appear it’s often because you forget to apply DCE_Missionscript_Mod with JSGME... Text window will show you all destructions and losses of your package and red blue forces and targets state. After reading you can close it and read it again in “debriefing” folder in campaign folder. DOS window will ask you if you accept the last mission result or not. If for any reason you don’t want to validate last mission result (test, bug, error, etc...) you can refuse it and you will have to play this mission again. Don’t forget to refuse the mission result in DCE too : click to “Close” instead of “End mission” If you accept the result you will have the choice again to play Solo or Multiplayer and a new mission will be generated... -If it’s not your first campaign mission you can choose to generate a new mission if you don’t want to play the last generated. To do that, before launching DCS, launch “SkipMission.bat” file in your campaign folder. It will be the same process than described above... If you decide to play an MP mission rather than a solo one, select m (multiplayer) in the DOS window when you generate a new campaign or mission. It will ask you the number of players for the main aircraft chosen (for Tomcat select only one if you want to play with a human RIO. Then select the main aircraft task in the list proposed Select the second type of playable planes in the list proposed (don’t take opposite side planes : it doesn’t work well) Finally select the number of players for this second type (same than above for Tomcats) DCE will try to generate a mission with all player in the same package ( blue versus red doesn’t work for now) You will see your package content and missions. Catapult timing for other planes will be given too to avoid collisions. It will tell you if it’s a day or night mission and propose you to accept or generate a new mission. After closing the DOS window if it doesn’t close by itself, you can launch DCS. In multiplayer section the host generates a new server using options he wants and selects first mission or ongoing missions depending if it’s the beginning of the campaign or a new mission... At the very end of the mission the host quits and he should see the text and the DOS windows appear. So he will be able to generate a new mission for this campaign.
  12. You need to open the new base _mission.miz : two possibilities : rename it base_mission.zip or use 7.zip utility to open it and find "mission" file. Inside it search (fonction search) for CVN-74 John C. Stennis and you will find its coordinates ;) If there are more than one CVN put a different aircraft on each so that you will find the different coordinates for each CVN :) After that if you rename it don't forget to rename it base_mission.miz !
  13. You will need to edit Base_mission.miz in init folder to move your carrier then open the mission and find the carrier (easy if there’s only one carrier or to help put a plane on take off and look at it in mission file) there will be carrier coordinates X and Y...
  14. Ok, a quick solution will be to edit the "oob_air_init.lua" file in the "Init" folder with Notepad++ and to replace these lines for Iranian's Tomcat 81 and 83 Squadrons: type = "F-14A", --aircraft type country = "Iran", --unit country livery = {"IRIAF Blue-Grey2"}, --unit livery by these lines : type = "F-14B", --aircraft type country = "Iran", --unit country livery = {"IRIAF Blue-Gray"}, --unit livery For the 82 and 84 reserve squadron only replace : type = "F-14A", --aircraft type by : type = "F-14B", --aircraft type To have the Iranian F-14B(A) skin use the beautiful Sadjad_vosoul skin that you can get here : https://www.digitalcombatsimulator.com/en/files/3304485/
  15. With DCE it's not possible to have different loadouts for the same aircraft model in different countries :( So if US Navy F-14B Tomcats are loaded with AIM-54C Iranian's F-14B will be loaded with AIM-54C too : DCE doesn't now how to do differently for now :music_whistling: That's why my IRIAF Tomcat over PG campaign is without US Navy Tomcats ;)
  16. We can, but we must accept to have exactly the same loadout than US Navy Tomcats (same Phoenix)
  17. Miguel found the bug in DC_Prune.lua file :thumbup: Many solutions to solve the bug : -Use the correcting file provided in first post -Apply again the Modscript AD 11.0.7 (correction uploaded inside) -For V20 S11.0.7 campaigns download them again (Mirage, Warthog, Eagle) Sorry for this bug
  18. I agree with you it seems to have a problem with enemy spawn or missions generation. In Caucasus there were always lot of interceptors and it’s really reduced. We will investigate that ... Envoyé de mon iPhone en utilisant Tapatalk
  19. I Know there’s a problem with F-14A :( The problem is that DCE is not able to adapt loadouts to countries so you will have the same weapons in US and Iranian Tomcats... maybe is it better than a super F-14A AI ? Envoyé de mon iPhone en utilisant Tapatalk
  20. One Tomcat should work : I have friends playing a campaign as pilot and RIO and they generate missions with only one human Tomcat in MP ... DCE is not only a mission generator (for me) it’s a campaign with a squadron trying to survive war even if its outside life is not really simulated... [emoji6] For me it would be difficult to change squadron on the same campaign but may be is it possible in MP style missions ? I never tried ... Envoyé de mon iPhone en utilisant Tapatalk
  21. Eagle campaigns over Caucasus and Persian Gulf Updated with last Miguel Mods :)
  22. Mirage campaigns over Caucasus and Persian Gulf updated with last Miguel Mods :)
  23. I made a little mistake in Warthog campaign which should make hotstart and intercept_hotstart not working (this one not really useful for warthog ! ) I corrected the files in uploaded files but if you don't want to reinstall the campaign simply open the "camp_init.lua" file in "Init" folder with Notepad++ and change last lines after line 30 : Instead of : hotstart = false, --player flights starts with engines running intercept_hotstart = true, --player flights with intercept task starts with engines running debug = false, --debug mode You should read : debug = false, --debug mode -- hotstart = false, --player flights starts with engines running ---- change it in init/conf_mod.lua -- intercept_hotstart = true, --player flights with intercept task starts with engines running ---- change it in init/conf_mod.lua -- ANY MODIFICATIONS IN THIS FILE NEED TO RESTART ALL THE CAMPAIGN USING FIRSTMISSION.BAT FILE Sorry about that :(
  24. Yes I really would be happy to get the Mirage back :) I made a DCE variant with an Iran-Irak war like campaign and after few missions Mirage F1 should appear on the frontline for various missions ... :(
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