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PB0_CEF

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Everything posted by PB0_CEF

  1. The main drawback with this modification is that it will apply to any friendly squadrons and so you will have less chances to have CAP support to defend your side. The best solution for me is still to change CAP squadron capability from true to false in Oob_air_init.lua in init folder or if you don't want to restart your campaign to change that in Status folder (air_init file I think). If you want to make CAP later you can change it again in Status folder ... in fact it's a good way to do exactly the kind of mission you want ;)
  2. I think that maybe the priority number is too high : When Tomcat was strictly AI it was its best mission. Look in the "targetlist.lua" file in the Init folder and lower the priority number from 10 to 2 or 3. It should lower the CAP probability (you will have to restart the campaign or look in Statut folder to change priority number in the Targetlist file too... )
  3. The new options available since my friend Miguel worked on DCE are not still completly optimized and are still beta... He wanted me to wait a little more to use it but I think it's really cool to have datalink, Tankers Tacan channels and soon target briefing pictures so I introduced them sooner. :music_whistling: More is to come : Helicopter DCE campaign and Intercept hotstart missions but I will wait until Miguel gives me the green light for it. I made an Iran-Irak war with DCE a long time ago with Tiger version for Iran and Mig-21 for Irak on PG map. It's hardly playable but may be prune script will alllow it to work better :thumbup: On this campaign I hope to make a Gazelle version (I'm testing it) and a Tomcat's one too. :)
  4. It seems that DCS can't manage too much sounds at the same time and Jester voice seems to be the first sound the system choose to stop :music_whistling:
  5. It's done :thumbup:
  6. New versions for Tomcat and Hornet over Caucasus campaigns : - (v3) : Tomcat with Multirole missions : please read readme.txt - AI Tomcats for Hornet campaign (v4) are not on CVN anymore to avoid collisions
  7. Yes you can change its speed in the loadout file in the init folder. Find the KC135MPRS section and speed line ( in meters by seconds if I remember it) and change it. You will have to restart campaign or look in status folder and change speed value for KC (don’t remember which file you must look at ) if you don’t want to restart campaign Envoyé de mon iPhone en utilisant Tapatalk
  8. I was asked to empty the Tomcat carrier deck because it was too laggy at the mission beginning :music_whistling: I don't understand why it doesn't work for you if you respected thoses steps : - Edit the base_mission.miz in the Init folder to put static planes and more with the US navy deck mod - Use Firstmission.bat file to generate a brand new campaign - Play a new campaign in DCS (must not be active campaign) :huh:
  9. Well it's easier for me : I double click on the file FirstMission.bat and then in the dos window I select the number of human player (1) and hit return. DCE tries to generate a new first mission and when it's done you just have to hit return again and close the dos window.
  10. Here is it : :) This campaign is fully playable from within the DCS GUI with no further user action required. It however offers two additional functions through BAT files located in the folder “DCS World OpenBeta\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over PG”. 1. FirstMission.bat: In order to integrate this dynamic campaign with the DCS GUI, the first campaign mission has to be static. This means that each time you start a new campaign, the first mission will always be the same. If you would like to change the first mission to something new, use this BAT file to generate a different one. This BAT file will also reset any campaign progress you may have back to zero. 2. SkipMission.bat: If you are unhappy with the current (not first) campaign mission, use this BAT file to skip it and generate a new one.
  11. If you didn't have the doslike window asking you if you want to accept or not the mission and generate the second one it's normal that you spawn with F-18. This campaign was generated first for FA-18 and DCE must generate a new mission after the first one to adapt it with new elements (F-14) When you will have the first bug solved then you will generate a second mission with the good elements in. (same for all the other missions) Please read the reame file loaded with the campaign, it will be clearer for you :thumbup:
  12. I think the best explications are in the readme file you have loaded with the campaign :thumbup:
  13. 1) 1800 is the time in seconds before the take off time defined for the mission so you will have 30 minutes to start your aircraft before take off time. If you think it's too much change it for less seconds ... I often use this time to Refuel to the tanker before beginning the mission itself. :thumbup: 2) With this file you will reinitiate the campaign with a new number 1 mission... You will have to restart a new campaign with DCS (campaign must not be active to play the first new mission)
  14. See here : https://forums.eagle.ru/showthread.php?p=3865369#post3865369 :thumbup:
  15. For the last question see my answer before this post :thumbup: If you want dumb bombs missions only in clear weather and daylight go to the db_loadouts.lua file in the Init folder and look at the strike loadouts for Tomcat and change : day = true, night = true, adverseWeather = true, to day = true, night = false, adverseWeather = false, AND DON'T FORGET TO RESTART THE CAMPAIGN with FirstMission.bat file :music_whistling:
  16. 1) You should change for this line in the camp_init.lua file in Init folder : startup_time_player = 1800, 2)In Mission Scripting file it misses -- before 2 lines : --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do -- sanitizeModule('os') -- sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end AND DON'T FORGET TO RESTART THE CAMPAIGN with FirstMission.bat file :thumbup:
  17. And if you want to avoid CAP missions look at oob_air_init.lua file in the Init folder Search FA-18C squadron and change ["CAP"] = true, by ["CAP"] = false, Same for all other missions ... Be careful that corresponding load out exists for some missions before writing :["Strike"] = true, for example or it will not work :music_whistling: it's in the db_loadouts.lua file And use special programs like Notepad++ to modify lua files To put more liveries to one squadron look at the Mirage 2000C liveries in oob_air_init.lua ;)
  18. Weather is in the camp_init.lua here : weather = { --campaign weather pHigh = 80, --probability of high pressure weather system pLow = 20, --probability of low pressure weather system refTemp = 38, high pressures : good weather Low pressures : bad weather :thumbup: For Intercept wait a little my friend Miguel made it work but I don't have time enough to release it now :( This week end may be
  19. One question for coming debugged hotstart when intercept mission is programmed : Do you prefer a runway start or an engine hot from parking start ? Envoyé de mon iPhone en utilisant Tapatalk
  20. New version for Harrier over PG-LHA (V3) I forget to apply the last Miguel21 modifications :music_whistling:
  21. New Hisothiro campaign : F-14B over the Persian Gulf :)
  22. Hornet over Caucasus campaign added and Harrier over Caucasus bug fixed (F-14B was playable)
  23. I think it works now but there’s a timing problem : it takes too long to start the planes to intercept target and hot start doesn’t seem to work :( I will try again to be sure ( or may submit this problem to Miguel21 ;) ) Envoyé de mon iPhone en utilisant Tapatalk
  24. Edit first mission.bat file and delete : « & exit »at the end to see what is the problem... Envoyé de mon iPhone en utilisant Tapatalk
  25. V2 is a CAP, Escort, Sweep campaign. I will release a Multirole Campaign soon :thumbup:
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