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PB0_CEF

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Everything posted by PB0_CEF

  1. It seems that it's broken since last DCS update :( I tryed Ikaruga modifications but it doesn't seem to work for me too :(
  2. My friend Miguel21 is trying to add TACAN channels to Tankers with frequencies reported in briefing :) I'm waiting a little to see if it's possible before uploading new versions of Hornet over PG, over Caucasus and maybe Harrier too with all those fixes :thumbup:
  3. It's in the readme file : :smilewink: IMPORTANT NOTE : You will need US Navy Deck Equipment Mod that you will find here : https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14748274
  4. Thanks a lot :thumbup: An error maybe here ? : if if events[e].initiator ~= nil then
  5. Good find :thumbup: Can you please show me what you must exactly write in this file or better upload your DEBRIEF_StatsEvaluation.lua file : I don't know where to put : if events[e].initiator ~= nil then and end Thanks :)
  6. Please try this : https://www.dropbox.com/s/7z7pwly9fsbwgq6/ATO_FlightPlan.zip?dl=0
  7. Strange because it works for me ... In the editor (after generating a new mission of course) I get EPLRS on all planes that can use it ! I will upload my ATO_Flightplan.lua to be sure ...
  8. A good friend Miguel21 made this quick code to enable EPLRS for all equiped planes. Add thoses lines after the line 329 in the ATO FlightPlan.lua file in Scripts folder of the campaign : --EPLRS Capacity -- -E-2D -- -E-3A -- -F-15C -- -F-15E -- -F-16C bl.52d -- -F/A-18C -- -F/A-18C Lot 20 if flight[f].route[w].id == "Departure" or flight[f].route[w].id == "Split" or flight[f].route[w].id == "Join" or flight[f].route[w].id == "Spawn" then if flight[f].type == "E-2D" or flight[f].type == "E-3A" or flight[f].type == "F-15C" or flight[f].type == "F-15E" or flight[f].type == "F-16C bl.52d" or flight[f].type == "FA-18C_hornet" or flight[f].type == "F/A-18C" then local task_entry = { ["number"] = #waypoints[w]["task"]["params"]["tasks"] + 1, ["auto"] = true, ["id"] = "WrappedAction", ["enabled"] = true, ["params"] = { ["action"] = { ["id"] = "EPLRS", ["params"] = { ["value"] = true, ["groupId"] = 1, }, -- end of ["params"] }, -- end of ["action"] }, } table.insert(waypoints[w]["task"]["params"]["tasks"], task_entry) end end Generate a new mission and it should work :). Tell me if it works or not ...
  9. I think it needs LUA knowledge because it needs to add a EPLRS line in loadout file then lines of codes in the ATO_FlightPlan.lua file in the script folder to add something like this in the EPLRS capable planes sections in the mission file : [1] = { ["enabled"] = true, ["auto"] = true, ["id"] = "WrappedAction", ["number"] = 1, ["params"] = { ["action"] = { ["id"] = "EPLRS", ["params"] = { ["value"] = true, ["groupId"] = 1, }, -- end of ["params"] }, -- end of ["action"] }, -- end of ["params"] }, -- end of [1] I don't think I will be able to do that :(
  10. Is it possible to enable it automatically with DCE ? Envoyé de mon iPhone en utilisant Tapatalk
  11. I suppose that the last update changed mission creation, adding one or more lines in the mission for data linked ready units ? Couldn’t it be possible to add this/those line(s) in the good mission generation lua file in the script folder ? I will look at that as soon as possible Envoyé de mon iPhone en utilisant Tapatalk
  12. After each update you need to make the modification to the mission script file ( see the readme file) Envoyé de mon iPhone en utilisant Tapatalk
  13. My last mission in this campaign was to destroy this bridge (SP) My wingman (AI) and I placed a total of 4 GBU-16 on this bridge and ... it was destroyed and declared destroyed in the campaign :huh: I think the problem comes from the DCS MP system... destructions are not very well registered when playing MP missions ... :( I understand why Mbot will make the new DCE SP only but it's really disappointing not to be able to play with other players :cry:
  14. I added Caucasus bridges to target list to diversify targets but often in this map the bridges are made with more than one part and the only way to have a completely destroyed bridge is to destroy the 2 or 3 central parts of it... I’m not able to code a damaged bridge when half part is destroyed sorry :( I only hope that there’s not a more important bug with bridges that may prevent their destruction !
  15. Here are the good files : https://www.dropbox.com/s/86c4au3mc13ymfe/Warthog%20over%20Caucasus-v2.zip?dl=0 I changed KC-135MPRS to KC-135 based in Vaziani. (may need speed adjustment in loadout file)
  16. Sorry I think I worked too quickly and forget to make A-10 flyable by the player [emoji53] Wait until I release the modified version or simply modify the oob-units.lua file to allow player for A-10 (true) and disable player for F-18... sorry again :( Envoyé de mon iPhone en utilisant Tapatalk
  17. I never get this kind of mission myself :( There should have been a Laser illuminator plane (F-16 ? ) to illuminate the target. Did you respect timing ? Did your AI wingman hit the target ? There is no Tacan for tankers in DCE. You can add it by editing the mission if you want ;)
  18. Try this : https://www.dropbox.com/s/hcl4z5amjb8t7sn/Warthog%20over%20Caucasus.zip?dl=0 Basically an A-10C over Caucasus campaign but I put files to change it easily to A-10A campaign read the txt file and ask if you need help :) Defaut version is for FC3 owner...
  19. One solution if you are sure you destroyed this bridge and that it's the only one that is bugged is to modify manually the targetlist.lua file in the Status folder. A destroyed bridge looks like that : ['Rail Bridge Kardzhin N431623 E0441733'] = { ['elements'] = { [1] = { ['y'] = 816502.625, ['x'] = -144986.53125, ['name'] = 'Rail Bridge Kardzhin N431623 E0441733', ['dead_last'] = true, ['dead'] = true, }, }, ['y'] = 816502.625, ['x'] = -144986.53125, ['firepower'] = { ['min'] = 20, ['max'] = 40, }, ['dead_last'] = 100, ['alive'] = 0, ['priority'] = 3, ['task'] = 'Strike', ['attributes'] = { [1] = 'Bridge', }, }, It should allow you to continue your campaign ... sorry but I really don't know why it is bugged :(
  20. Did you destroy other bridges (rail or road) ? I verified this bridge coordinates but it seems good. :(
  21. +1
  22. It’s the good Mod but are you sure you put it in the good place ? I think it’s in the username/saved games/dcs.openbeta/mods/tech : not sure because I’m not near my PC but look in the forum.
  23. DCE Campaigns You should have a dos window asking you if you want to generate the next mission and a txt file showing the campaign progress. If not look at you installation path and if you made the file modification asked in the readme after each DCS update. Sorry but I cannot be more precise now because I’m far from my computer in holidays [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  24. Try this https://forums.eagle.ru/showpost.php?p=3525106&postcount=753 it seems to work very well thanks to Tomsk's work :thumbup:
  25. DCE Campaigns This is really the simplest change to do : look at the DCE airbase name in the airbase file in the Init folder. Use this name to change airbase in the oob_air_init.lua file for your FA-18c squadron. On the ground you can change aircraft number on the same place (oob_air_init.lua) but you will have to make changes in the camp_triggers_init.lua in REPAIR AND REINFORCEMENTS part to adjust aircraft numbers and adjust loss percentages Envoyé de mon iPhone en utilisant Tapatalk
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