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PB0_CEF

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Everything posted by PB0_CEF

  1. DCE Campaigns Did the first mission end normally ? Were you asked to generate a new mission (in a dos like windows)
  2. Sorry it never worked for me :( A friend ( Miguel ) is trying to work on Intercept_hotstart ... I will try to ask him to see for hotstart too:music_whistling:
  3. No problem with that : mission planning is done for that but be careful with IA loadout for air to ground missions : if they are programmed by DCE to launch Mavericks they will have difficulties to launch iron bombs ... stay in the same weapon category [emoji6] I hope new PG update will not brake campaigns... I will have to test it Envoyé de mon iPhone en utilisant Tapatalk
  4. It works ! But it's difficult to find a good theater for helicopters because DCE is not done for CAS missions and distances are often too big for helicopters :( I tested it on my "secret" :music_whistling: Iran-irak war campaign with Iraqi Gazelle operating near a static frontline with most of static tanks (only active AA defenses to avoid too much processor's work). It's interesting but I have very low FPS so I think it's not playable like it is now. Prune script doesn't work but I will try to look at this to make it work ... I'm working on a smaller scale Normandy DCE campaign using the beautiful Frenchpack, Mirage F1, Mirage 2000C and Gazelle in their natural environment :) Only 2 bases on each side and less Squadrons and I wil try to have moving convoys.
  5. Yes :thumbup:
  6. Mbot did a marvelous global system with true logic : Intercept aircraft are ready on airbases and will react when EWR detect planes. If EWR are destroyed new CAP missions will try to prevent enemy attacks. Mbot targets priority system (look at each target in targetlist_init.lua) gives the system priorities to choose the targets : it should be something like this : EWR - SAMs - air bases - Stategic targets - Not sure I respect exactly those priorities in my targetlists because it's rather complex to dispatch all that :music_whistling: Mbot waypoint system is looking for SAM free area to enter in enemy territory and that's why SAM are often priority targets to make next missions easier ...
  7. The best way is to use mission editor : make your own configuration, give it a name and find it in saved games / mission editor / unitspayload (don’t remember the exact names) Envoyé de mon iPhone en utilisant Tapatalk
  8. DCE Campaigns You MUST keep it there or I’m not sure at all that it will work [emoji6] The only file you will have to edit after an update is missionscript.kua if you don’t use JSGME or OvGME (see readme file) Envoyé de mon iPhone en utilisant Tapatalk
  9. I always want to improve DCE campaigns :thumbup: 1 : F-117 is very difficult to handle : sometimes it works and sometimes not: in my last mission with Tomcat over Caucasus, 1 lone F-117 destroyed 2 SA-3 launchers and I often saw it destroy Structures in Airbases but it's true sometimes they don't even overfly the target ... I don't really know why :doh: It can be the same with F-15E ... 2 : the only way to do that seems to change those lines for those targets : firepower = { min = 20, max = 40, in the targetlist_init.lua in the Init folder or if you don't want to restart you campaign to change it in the targelist.lua file in the Status folder. If you put : firepower = { min = 40, max = 120, it means that at least 4 attack planes will be used to attack this target and max 12. Be careful if you change to more than 40 because FA-18C are limited to 4 on the CVN and you will not attack it anymore yourself (it can be a choice ;) ) (the firepower value for each plane configuration can be found in the db_loadout.lua file in the Init folder) 3 . I often avoid Rapier Missiles because I attack from High altitude (20 000 ft at least ) and try to launch my bombs as soon as possible so that I can climb quickly. Of course you can try to destroy Rapier battery with Harm and Mav on the first mission to attack easier on the next mission or to protect your wingman's attack...(Harm destroys the early warning radar so it's easier to find the Rapier battery :music_whistling: )
  10. The main drawback with this modification is that it will apply to any friendly squadrons and so you will have less chances to have CAP support to defend your side. The best solution for me is still to change CAP squadron capability from true to false in Oob_air_init.lua in init folder or if you don't want to restart your campaign to change that in Status folder (air_init file I think). If you want to make CAP later you can change it again in Status folder ... in fact it's a good way to do exactly the kind of mission you want ;)
  11. I think that maybe the priority number is too high : When Tomcat was strictly AI it was its best mission. Look in the "targetlist.lua" file in the Init folder and lower the priority number from 10 to 2 or 3. It should lower the CAP probability (you will have to restart the campaign or look in Statut folder to change priority number in the Targetlist file too... )
  12. The new options available since my friend Miguel worked on DCE are not still completly optimized and are still beta... He wanted me to wait a little more to use it but I think it's really cool to have datalink, Tankers Tacan channels and soon target briefing pictures so I introduced them sooner. :music_whistling: More is to come : Helicopter DCE campaign and Intercept hotstart missions but I will wait until Miguel gives me the green light for it. I made an Iran-Irak war with DCE a long time ago with Tiger version for Iran and Mig-21 for Irak on PG map. It's hardly playable but may be prune script will alllow it to work better :thumbup: On this campaign I hope to make a Gazelle version (I'm testing it) and a Tomcat's one too. :)
  13. It seems that DCS can't manage too much sounds at the same time and Jester voice seems to be the first sound the system choose to stop :music_whistling:
  14. It's done :thumbup:
  15. New versions for Tomcat and Hornet over Caucasus campaigns : - (v3) : Tomcat with Multirole missions : please read readme.txt - AI Tomcats for Hornet campaign (v4) are not on CVN anymore to avoid collisions
  16. Yes you can change its speed in the loadout file in the init folder. Find the KC135MPRS section and speed line ( in meters by seconds if I remember it) and change it. You will have to restart campaign or look in status folder and change speed value for KC (don’t remember which file you must look at ) if you don’t want to restart campaign Envoyé de mon iPhone en utilisant Tapatalk
  17. I was asked to empty the Tomcat carrier deck because it was too laggy at the mission beginning :music_whistling: I don't understand why it doesn't work for you if you respected thoses steps : - Edit the base_mission.miz in the Init folder to put static planes and more with the US navy deck mod - Use Firstmission.bat file to generate a brand new campaign - Play a new campaign in DCS (must not be active campaign) :huh:
  18. Well it's easier for me : I double click on the file FirstMission.bat and then in the dos window I select the number of human player (1) and hit return. DCE tries to generate a new first mission and when it's done you just have to hit return again and close the dos window.
  19. Here is it : :) This campaign is fully playable from within the DCS GUI with no further user action required. It however offers two additional functions through BAT files located in the folder “DCS World OpenBeta\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over PG”. 1. FirstMission.bat: In order to integrate this dynamic campaign with the DCS GUI, the first campaign mission has to be static. This means that each time you start a new campaign, the first mission will always be the same. If you would like to change the first mission to something new, use this BAT file to generate a different one. This BAT file will also reset any campaign progress you may have back to zero. 2. SkipMission.bat: If you are unhappy with the current (not first) campaign mission, use this BAT file to skip it and generate a new one.
  20. If you didn't have the doslike window asking you if you want to accept or not the mission and generate the second one it's normal that you spawn with F-18. This campaign was generated first for FA-18 and DCE must generate a new mission after the first one to adapt it with new elements (F-14) When you will have the first bug solved then you will generate a second mission with the good elements in. (same for all the other missions) Please read the reame file loaded with the campaign, it will be clearer for you :thumbup:
  21. I think the best explications are in the readme file you have loaded with the campaign :thumbup:
  22. 1) 1800 is the time in seconds before the take off time defined for the mission so you will have 30 minutes to start your aircraft before take off time. If you think it's too much change it for less seconds ... I often use this time to Refuel to the tanker before beginning the mission itself. :thumbup: 2) With this file you will reinitiate the campaign with a new number 1 mission... You will have to restart a new campaign with DCS (campaign must not be active to play the first new mission)
  23. See here : https://forums.eagle.ru/showthread.php?p=3865369#post3865369 :thumbup:
  24. For the last question see my answer before this post :thumbup: If you want dumb bombs missions only in clear weather and daylight go to the db_loadouts.lua file in the Init folder and look at the strike loadouts for Tomcat and change : day = true, night = true, adverseWeather = true, to day = true, night = false, adverseWeather = false, AND DON'T FORGET TO RESTART THE CAMPAIGN with FirstMission.bat file :music_whistling:
  25. 1) You should change for this line in the camp_init.lua file in Init folder : startup_time_player = 1800, 2)In Mission Scripting file it misses -- before 2 lines : --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do -- sanitizeModule('os') -- sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end AND DON'T FORGET TO RESTART THE CAMPAIGN with FirstMission.bat file :thumbup:
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