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PB0_CEF

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Everything posted by PB0_CEF

  1. I agree that DCE campaign always need to be edited when played MP. It works really good in offline mod. Can it be possible to have only a pilot logbook saved for each main plane human piloted so that we can keep track of each pilot participating in one campaign ? I think that online players are able to edit missions to allow MP with solo missions (at least with 4 planes) but it would be cool if DCE could keep a log of each human pilots in a campaign with simple stats (like it is now) :thumbup:
  2. Look here ;) : https://forums.eagle.ru/showthread.php?t=191858
  3. I will try : pHigh = 80, --probability of high pressure weather system pLow = 20, --probability of low pressure weather system
  4. Well, I firstly used the Mbot's Nevada meteo settings because I'm not really sure how the settings work. You can try to change the weather settings : weather = { --campaign weather pHigh = 100, --probability of high pressure weather system pLow = 0, --probability of low pressure weather system refTemp = 38, --average day max temperature }, in the camp_init.lua file in the Init folder :thumbup:
  5. Did you launch a new campaign after loading V5 ?
  6. There must be a problem ... Please look at the oob_unit.lua in the init folder if the anti ship mission is = false or true for the FA-18c Envoyé de mon iPhone en utilisant Tapatalk
  7. DCE Campaigns Did you load the last Hornet over PG version ? (V5) You shouldn’t have anti ship mission anymore ?!? Envoyé de mon iPhone en utilisant Tapatalk
  8. The "best way" to lose those campaigns is to lose nearly all the planes of your squadron :music_whistling: With your Hornet squadron you can lose the campaign if your CV is sunk too...
  9. Of course it's simplier :thumbup:
  10. Well, current FA-18C campaign over Caucasus is not mine. But I’m ready to make a carrier version of this campaign. ...thanx for your prairs ! Envoyé de mon iPhone en utilisant Tapatalk
  11. There is... but it needs mission edition after each mission generation : there’s a bug with AI spawning and taking off from LHA-Tarawa. You need to put player plane in fourth position and wingman 2 in first position. When you ask for engine start to ATC the AI will take off immediately then you can initiate your starting procedure... not sure everybody want to do it ?!? Envoyé de mon iPhone en utilisant Tapatalk
  12. F-14 are really difficult to beat ! I killed one in my AV-8 DCE campaign but it was pure luck : I avoided 2 Phoenix and a Sparrow at very very low altitude, Escort M-2000C came to help me and I was able to fire my sole Sidewinder to a Tomcat I killed :music_whistling: For other FA-18C on the deck you must look at the mission briefing to see if other missions are planned later (with CombatFlite you can know exactly what they will do ;) )
  13. Point system is not really used by DCE as in other campaigns ;)
  14. New versions for Hornet and Fulcrum over PG : Hornet : * AGM-65F adjustments * Antiship missions canceled (waiting for updates) * Oscar 19681 template for CVN Stennis deck to use with US Navy Deck Equipment Mod you will find here : https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14748274 Nota : Defaut version is without this Mod. To use the template you will have to Cut/paste the Base_Mission.miz file joined in this zip in the Hornet over PG campaign INIT folder (save the original Base_Mission file if you want to use it again). After that generate a new campaign using the Firstmission.bat file. Fulcrum : EWR frequencies and missions adjustments
  15. Well the only problem I can see is if the reload takes too much time and you are not able to rejoin your package to have/be an escort to destroy the target ;) The goal of this campaign is to survive and destroy enough targets to win the war ... and to have a good way to practice a new plane in a "war like" environment (but this campaign is still work in progress :music_whistling: )
  16. It's nearly impossible to destroy a Neutrashimy with 2 planes only even with correct engaging distance. I think it will be possible with four with correct engaging distance so I changed the number of planes to be used to attack this target (waiting for Harpoon :music_whistling:) But I think we must wait a new Maverick update now...
  17. I tried to change engaging distance but it didn’t work :( I think last beta updates bugged AI. The best solution is to stop anti ship missions waiting for better times :( (I even tried to add engage ships orders in the com menu but AI don’t want to attack ships :( ) I will PM you my mail ;) Envoyé de mon iPhone en utilisant Tapatalk
  18. Follow the link under my post ;)
  19. Well I think the problem comes from the new AGM-65F : launch distance is less than other versions so I need to change it in the db_loadouts.lua file ... I hope it will solve this problem....
  20. New version for Hornet over Persian Gulf (v4) : AGM-65F and some static planes on Stennis (thx to oscar19681 :thumbup: ) As soon as oscar19681 had sent me it's template I will add a deck crew mod version :)
  21. After some tests, avoid absolutely to put static planes near the front right elevators ! It delays FA-18C appearance ...
  22. I think I will propose 2 versions of this campaign : one with static planes only and one with deck crew mod. So it would really be nice to you to send me your beautiful template :thumbup: I've not tested yet but with 4 Hornets are you really sure there's no problem with taxi ? My next version will include new MavF of course :)
  23. What happens if someone doesn't have this mod ? Will the mission work anyway ?
  24. Well I made a quick template on my base_mission.miz with some static planes on Stennis and when I reinitiate my campaign (with Firstmission.bat) ... it worked ! I had not time to see if static planes were problems for FA-18C on the deck ... I will see it later.
  25. I'm still loading update (low connection :( ) so I must wait to test it but where did you find deck Crew ?
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