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Everything posted by PB0_CEF
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I think so :(
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Yes it’s a known problem Look posts just above It comes from ED’s last update Searching solution Ikaruga may have find one but I don’t have time to test it ...
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Sorry but I don't see any differences between this code and the previous one I already put in my file : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil ???
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Here is it : https://www.dropbox.com/s/swv0pvujkn7axx5/DebriefBug.png?dl=0
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Not sure it was so nasty in Falklands war : an older version ?
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It didn't work for me : no debrief windows at the end of the mission :(
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My friend Miguel21 was able to code TACAN frequency for Tankers in DCE. I test it (in the release version of DCS World) with Harrier and make it available soon (can’t fly with FA-18c without datalink anymore ;) ) Envoyé de mon iPhone en utilisant Tapatalk
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Bug reported here : https://forums.eagle.ru/showthread.php?t=233742 Only solution to fly with DCE : use non Openbeta release of DCS World but without Harm Too and Datalink :doh:
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Does it work for you Ikaruga ?
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It seems that it's broken since last DCS update :( I tryed Ikaruga modifications but it doesn't seem to work for me too :(
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My friend Miguel21 is trying to add TACAN channels to Tankers with frequencies reported in briefing :) I'm waiting a little to see if it's possible before uploading new versions of Hornet over PG, over Caucasus and maybe Harrier too with all those fixes :thumbup:
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It's in the readme file : :smilewink: IMPORTANT NOTE : You will need US Navy Deck Equipment Mod that you will find here : https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14748274
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Thanks a lot :thumbup: An error maybe here ? : if if events[e].initiator ~= nil then
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Good find :thumbup: Can you please show me what you must exactly write in this file or better upload your DEBRIEF_StatsEvaluation.lua file : I don't know where to put : if events[e].initiator ~= nil then and end Thanks :)
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Please try this : https://www.dropbox.com/s/7z7pwly9fsbwgq6/ATO_FlightPlan.zip?dl=0
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Strange because it works for me ... In the editor (after generating a new mission of course) I get EPLRS on all planes that can use it ! I will upload my ATO_Flightplan.lua to be sure ...
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A good friend Miguel21 made this quick code to enable EPLRS for all equiped planes. Add thoses lines after the line 329 in the ATO FlightPlan.lua file in Scripts folder of the campaign : --EPLRS Capacity -- -E-2D -- -E-3A -- -F-15C -- -F-15E -- -F-16C bl.52d -- -F/A-18C -- -F/A-18C Lot 20 if flight[f].route[w].id == "Departure" or flight[f].route[w].id == "Split" or flight[f].route[w].id == "Join" or flight[f].route[w].id == "Spawn" then if flight[f].type == "E-2D" or flight[f].type == "E-3A" or flight[f].type == "F-15C" or flight[f].type == "F-15E" or flight[f].type == "F-16C bl.52d" or flight[f].type == "FA-18C_hornet" or flight[f].type == "F/A-18C" then local task_entry = { ["number"] = #waypoints[w]["task"]["params"]["tasks"] + 1, ["auto"] = true, ["id"] = "WrappedAction", ["enabled"] = true, ["params"] = { ["action"] = { ["id"] = "EPLRS", ["params"] = { ["value"] = true, ["groupId"] = 1, }, -- end of ["params"] }, -- end of ["action"] }, } table.insert(waypoints[w]["task"]["params"]["tasks"], task_entry) end end Generate a new mission and it should work :). Tell me if it works or not ...
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I think it needs LUA knowledge because it needs to add a EPLRS line in loadout file then lines of codes in the ATO_FlightPlan.lua file in the script folder to add something like this in the EPLRS capable planes sections in the mission file : [1] = { ["enabled"] = true, ["auto"] = true, ["id"] = "WrappedAction", ["number"] = 1, ["params"] = { ["action"] = { ["id"] = "EPLRS", ["params"] = { ["value"] = true, ["groupId"] = 1, }, -- end of ["params"] }, -- end of ["action"] }, -- end of ["params"] }, -- end of [1] I don't think I will be able to do that :(
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Is it possible to enable it automatically with DCE ? Envoyé de mon iPhone en utilisant Tapatalk
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I suppose that the last update changed mission creation, adding one or more lines in the mission for data linked ready units ? Couldn’t it be possible to add this/those line(s) in the good mission generation lua file in the script folder ? I will look at that as soon as possible Envoyé de mon iPhone en utilisant Tapatalk
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After each update you need to make the modification to the mission script file ( see the readme file) Envoyé de mon iPhone en utilisant Tapatalk
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My last mission in this campaign was to destroy this bridge (SP) My wingman (AI) and I placed a total of 4 GBU-16 on this bridge and ... it was destroyed and declared destroyed in the campaign :huh: I think the problem comes from the DCS MP system... destructions are not very well registered when playing MP missions ... :( I understand why Mbot will make the new DCE SP only but it's really disappointing not to be able to play with other players :cry:
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I added Caucasus bridges to target list to diversify targets but often in this map the bridges are made with more than one part and the only way to have a completely destroyed bridge is to destroy the 2 or 3 central parts of it... I’m not able to code a damaged bridge when half part is destroyed sorry :( I only hope that there’s not a more important bug with bridges that may prevent their destruction !
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Here are the good files : https://www.dropbox.com/s/86c4au3mc13ymfe/Warthog%20over%20Caucasus-v2.zip?dl=0 I changed KC-135MPRS to KC-135 based in Vaziani. (may need speed adjustment in loadout file)
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Sorry I think I worked too quickly and forget to make A-10 flyable by the player [emoji53] Wait until I release the modified version or simply modify the oob-units.lua file to allow player for A-10 (true) and disable player for F-18... sorry again :( Envoyé de mon iPhone en utilisant Tapatalk
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