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Which campaign was it ?
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I suppose you closed this box after a mission was generated (even if you have to wait a long time) ? Is the nomal DCS campaign "active" with the good number of missions done ? You mean that the next mission you played was without a plane for you ?
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Did you load the last version and are you running it on OpenBeta ?
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Is it new ? Because my last tests showed me that taking off from runway was good for my wingman but not for n° 3 and 4 ? DCE only option is to begin the mission with or without the engine on but always from the ramp, not the runway, sorry.
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Added new Mirage over Persian Gulf Campaign ;)
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Here is my first campaign over the Persian Gulf using Mbot DCE :) : https://www.dropbox.com/s/qmgfjzmk3fl56o3/Mirage%20over%20Persian%20Gulf-Multirole-V20-S11.0.7.zip?dl=0 The situation : Iran is becoming more and more aggressive in Persian Gulf. Iranian's islands are more and more fortified and soon they will become very dangerous for any ship trying to cross the Gulf. South gulf countries asked US to prevent a complete blocade of this area. The US Air Force has sent considerable forces to UEA in support of the operation. At the forefront are the F-15C Eagles of the 58th Tactical Fighter Squadron who are tasked to attain air superiority and protect coalition strike aircraft against the Iranian Air Force with the help of the 1/12 Cambresis Squadron with the French Mirage 2000C. The brunt of daylight attack falls on the F-16C of the 17th Tactical Fighter Squadron, helped by the 1/12 Cambresis and supported by F/A-18C. Attack during the night is carried out by the F-15E Strike Eagles of the 335th Tactical Fighter Squadron, who are looking forward to the types combat debut. Of considerable interest to the USAF is the deployment of the F-117A Nighthawk stealth bomber with the 417th Tactical Fighter Squadron. The USAF contingent is completed by a deployment of E-3A Sentry from the 7th Airborne Command and Control Squadron. Together these squadrons form a powerful and mighty force. The Iranian Air Force is flying a mix of MiG-29A, F-14A, F-4E and F-5E-3 fighters directed by ground based early warning radar. Air bases and target complexes of high value are protected by a variety of surface-air missile systems, such as the Hawk system, the SA-6 Gainful, the SA-8 Gecko, as well as short-range IR-SAMs and AAA. As part of the coalition air offensive, the US Air Force is tasked with neutralizing the Iranian Air Force, both in the air and on the ground, as well as destroying Iranian airbases. The readme : Options : To have the Iranian Air Force B 707-3J9C tanker livery for the new KC-135MRPS use the beautiful OfficerAMR skins that you can get here : https://www.digitalcombatsimulator.com/en/files/3303234/ For the Mirage 2000C French squadron 1/12 "Cambresis" : use the beautiful RafaleTiger's skin pack that you can get here : "https://www.digitalcombatsimulator.com/en/files/3097810/". To have the Iranian Su-24M skin use the beautiful Algherghezghez skin that you can get here : "https://www.digitalcombatsimulator.com/en/files/3300731/" To have the Iranian F-4E skin use the beautiful Sadjad_vosoul skins that you can get here : "https://www.digitalcombatsimulator.com/en/files/3301808/" To have the Iranian F-14A skin use the beautiful Sadjad_vosoul skins that you can get here : "https://www.digitalcombatsimulator.com/en/files/3301691/" To have a more adapted Viggen skin use the beautiful Automan skin that you can get here : "https://www.digitalcombatsimulator.com/en/files/3104715/" (Put them in Users/Name/saved games/Dcs.OpenBeta/Liveries/M-2000C, AJS-37, f-4e, f-14a, KC-135MRPS and Su-24M folders to create if you don't have them yet) You need to use OvGME (https://forums.eagle.ru/showpost.php?p=3594613&postcount=29) or JSGME (https://forums.eagle.ru/showthread.php?t=98607). The "DCE over PG-Mods" folder provided will also modify MissionScripting.lua file in "DCS World OpenBeta\Scripts", preventing you to make this modification manually after each update : Not needed anymore with OvGME or JSGME Mods Folder !!! ============ Open the file "DCS World OpenBeta\Scripts\MissionScripting.lua". Add two minus signs in front of line 16 "sanitizeModule('os')" and line 17 "sanitizeModule('io')". The code block from line 16 to line 20 should then look like this: --sanitizeModule('os') --sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil This modification has to be repeated after each update of DCS World, as each update reverts the file back to its original state. WARNING: This modification will allow the execution of LUA code included in any downloaded custom mission that is potentially harmful to your system. Modification at your own risk. ====== Not needed anymore with OvGME or JSGME Mods Folder !!! Installation: ------------- 1. Extract the folder "EN" in the zip file to: "DCS World OpenBeta\Mods\aircraft\M-2000C\Missions". Ensure that the resulting folder structure is “...\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole\...”. 2. Extract the "Mirage over PG-Mods" folder in your Mods OvGME or JSGME folder then activate this mod. How to play: ------------ 1. To start a new campaign, select CAMPAIGN from the DCS main menu. Select the campaign under the module “M-2000C” and press OK. 2. To restart a new campaign, likewise select RESTART. 3. After completing a mission, a txt file will open automatically in Windows Notepad, providing a debriefing. If you are done reading, close the text window manually. 4. Simultaneously a command window will open, asking you whether you would like to accept the current mission results. If you are happy with the mission results, press “y” and ENTER. The next campaign mission will then be generated. If you are unhappy with the mission results, press “n” and ENTER. No new mission will be generated and you may fly the current mission again. Special Functions: ------------------ This campaign is fully playable from within the DCS GUI with no further user action required. It however offers two additional functions through BAT files located in the folder “DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole”. 1. FirstMission.bat: In order to integrate this dynamic campaign with the DCS GUI, the first campaign mission has to be static. This means that each time you start a new campaign, the first mission will always be the same. If you would like to change the first mission to something new, use this BAT file to generate a different one. This BAT file will also reset any campaign progress you may have back to zero. 2. SkipMission.bat: If you are unhappy with the current (not first) campaign mission, use this BAT file to skip it and generate a new one. COOP Multiplayer: ----------------- 1. This campaign is playable in multiplayer for up to 4 players. 2. To start a new coop campaign, execute “FirstMission.bat” under “DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole”, select Multiplayer and press ENTER. Then follow menus to select main planes player number and a second type of friendly planes you would like your friends to fly in the same package ... 3. Host the mission “Mirage over Caucasus-Fighter_first.miz” (if it is the first mission of the campaign) or “Mirage over PG-Multirole_ongoing.miz” found in the folder "DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns" like any other multiplayer mission. 4. In order to end a mission, review the debriefing and automatically generate the next campaign mission, close your server. Hosts are advised to end missions after completing the assigned sortie. The campaign is not designed for rearming your aircraft and returning to the combat zone, as enemy activity is only set up for the planned duration of one sortie and a little extra. Closing the server and hosting the next generated mission will provide you with a fully set up new mission with all stats carried over. FAQ: ---- Q: Why are my FPS so low? A: Due to its very nature, this dynamic campaign includes many aircraft and ground units. Lower graphics settings than usual might be required to play it smoothly. With reduced graphics settings, missions should be easily playable on medium systems.Prune script should solve most of this problem Q: Why do missions take so long to generate? A: This is due to a large amount of calculations to find the optimal route for every possible sortie, even if only a few of these sorties will ultimately be part of the missions. Sorties are selected based among other factors on their danger level, for whose evaluation the optimal route must be known. Expect to wait half a minute for a new mission to be generated. Q: Why are there no loadouts with cluster bombs? A: The AI has issues with employing cluster bombs. If you would like to use them on your aircraft, reload them after spawning on the airbase. Q: Why do AGM-45 Shrike ARM sometimes disappear mid-air? A: In 7 out of 10 ARM missile shots, a script will force the targeted ground unit to shut down its radar for several minutes, to avoid the incoming missile. In such cases the ARM is removed from the game to prevent it from striking the silenced radar none the less.
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Desert Warthog 06 campaign update wih last Mbot DCE version (after december 2017) and reunified DCS World OpenBeta...
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I wanted to make an AV8B DCE campaign but there a bug with AI AV8B : they can't take off from runway if there are too loaded because they try vertical take off !!! One solution would be to take really small amount of fuel and to refuel inflight but it's too complicated I think :( I'm waiting for ED update to fix this bug...
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Yes it is :smilewink: Mbot wrote that shoppers were not yet able to be used as main air forces... He is working on it but I don't know when it will be available. I tryed to make one little test campaign in Caucasus for Gazelle but it didn't work : a problem with waypoints it seemed :huh:
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Sorry shoppers campaigns are not possible yet with DCE ... I made a small tutorial but ... in french :music_whistling: I can try to translate it in english but not sure it will be really usable :huh:
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I made a Korean version of the first Mbot dynamic campaign : Gardians of the Caucasus with Mig-15 instead of Mig-21 vs Sabre and P-51 a long time ago but I was a little disappointed by gun dogfights. I hope it’s better now and why not a Caucasus/Korean DCE campaign with Sabre air to ground missions one day ? It lacks AAA no ? I own Normandy ground assets but it would be a problem for most players :huh:
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Ok, finally I decided to change F/A-18C to F/A-18C lot 20 and ... it works :thumbup: No more SEAD and AIM-7 versus Iranian F-14 but at least now Hornets take off from carrier ! It seems that old FA-18C can't use the helipad method ...
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2 new missions with F/A-18C not taking off : One SEAD escort and a CAP mission : this last mission I took time to observe the f/A-18C from the very start of the mission : the planes appeared well positionned on the deck but when they began to move the nose wheel suddenly entered into the deck (litterally) and the two planes stopped immediatly to move. The nose wheel was nearly half into the deck :(. It's the same problem each time. I don't have this problem with an editor made mission with cold ramp start with exactly the same load and the same planes... The CVN is the Stennis
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In the next mission an Intercept mission was programmed for a lone F/A-18C on the CVN Stennis. It appeared normally but never took off. I don't know if it was because there was no threat or because there was a bug. Load didn't seem to be a problem in normal missions : I tryed it with mission editor without any bugs...
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Can it be a configuration problem : too heavy for carrier launch ? I will make tests again to see if AI will take off in my campaign's configurations :thumbup:
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@QuiGon : I tryed to use your ATO_FlightPlan.lua file to put AI FA-18C on CVN Stennis in the PG. The planes never appear as static planes on the CVN but that's not a ploblem. My second mission was planned with 2 FA-18C in SEAD support. The 2 planes appeared on the deck and I was nearly enjoying this new possibility but Number 1 tryed to move and stopped immediatly and the 2 planes never moved again :( Don't know why ...
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New db-airbases.lua file for PG : https://forums.eagle.ru/showpost.php?p=3573202&postcount=798
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Attention ! With the last PG map upgrade datas were modified and 2 new airbases added : here is the new db_airbases.lua needed to make DCE campaigns : https://www.dropbox.com/s/o85mdrl2qnws7cc/db_airbases_PG2.lua?dl=0 If it can help someone :smilewink: Nota : a first PG campaign project (with M-2000C as usual) should come soon (I'm testing it :thumbup: )
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Since last updates it seems there's no more problems with Caucasus DCE campaigns :thumbup:
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Since last updates it seems that Caucasus DCE campaigns work normally :thumbup:
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It can be a solution, not the best one for me because it's smarter to destroy on map object and you can't mix static objects and on map objects in the same target i think... Why not two targets groups for one airbase : One with map objects that "accept" destruction (with coordinates) and another one for strategic static objects like Fuel tanks warehouses or other interesting static object not present near an airbases like hardened Command center or Communication center (with names) ? It can be the solution. The best would be to know what building don't accept precisely destruction to avoid to put them in the wrong target group !
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For my bad english static objects could be too all the non moving, firing vehicles which are perfect to populate target area without overloading our processors :smilewink: But I know that some buidings can be bugged because we had problems with them in Caucasus campaigns : some fuel tanks and other supply building were not destroyed in the next mission :huh: The question is : are there some of this bugged buildings in PG map or is the destruction script not working for all buildings ? I suppose you found the answer but may be updates can change this :( I hope I will have buildings to destroy soon in my PG campaign to see what happens ...
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It really seems to be a problem with the MissionScripting.lua modifications you have to do after each game update (or do a OvGME file to help you to do the modifications easier) look at the readme file :thumbup:
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It seems to work perfectly for the Static Objects ... :thumbup: I'm waiting for an airbase attack mission to see if buidings destruction works too on PG map :music_whistling:
