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Dr_Arrow

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Everything posted by Dr_Arrow

  1. It won't be as simple, we've seen start-up and takeoff video of Mig-21 on 15.1.2014 and it is still not released...although L-39 is much simpler aircraft it takes a lot of effort to integrate all cockpits systems and their models, flight model, damage model, LOD, textures, moreover the multiplayer cockpit possibility and many other things... I think there is huge amount of work together with lot of testing, bugfixing and other unexpected obstacles (like we've seen when Mig-21 was cancelled)... So far only Belsimtek has shown that they can pull off new modules and hopefully a few more will do so this year. But it only shows that the process of creating such high fidelity aircraft is a very complex task that needs a precise project control and lot of effort and time.
  2. We don't really know what has happened and it is unfortunate, but I am happy that we are getting L-39 from ED and it will serve as a testbed for multiplayer cockpits, a technology which will be greatly beneficial for everyone. I wouldn't like to wait some two years so ED might create a new multiplayer aircraft and drop L-39, which must have been in development for a long time.
  3. I am very excited about L-39 news, apart its great look and flying qualities, it will be a perfect trainer for Mig-21 pilots :)
  4. Just my thoughts -, TGP is running at lower resolution than the main render and by default doesn't compute every frame (unless you select it in options). So to render the front view with refraction, you would probably have to render the whole DCS second time (with another two renders for mirrors and TGP running separately). It is just my speculation, but it would be very hardware intense as many ppl have problems running DCS only with the main render (without mirrors/TGP).
  5. :thumbup: I just hope they will fix Ka-50 and Mi24V gun attack AI also soon.
  6. I've just set-up a mission with AI UH-1H minigun against soldiers and they died immediately. I also tested AI AH-64 and Cobra and all worked well. Only AI Mi-24V and Ka-50 are not able to attack anything with their guns (they are just mixing eggs with them and not shooting).
  7. Thanks a lot Alpha for the great information, it would be interesting to have it implemented(but probably too complicated and only in campaign).
  8. Please don't delay the release because of few instruments not in English - this can come later in a patch.
  9. Yes, it is logged in the electronic engine control unit (EEC) or HMU (Health management unit) - it is dependent on the engine type, it is a part of FADEC - Full authority digital engine control system, which is presently used on most modern engines. You can read different engine logs from the unit (raw engine data), operational time, service life, number of starts, error codes, limits abuse, etc. The logged data are again proprietary for each engine type and architecture of the FADEC used.
  10. It is different for every engine as defined by its manufacturer. For example the engine I am currently working on has the following service life schedule: Up to 80% of the current limit 1 second of real operation equals 1 second of service life. Above 80% of the current limit up to 90% it linearly increases from 1 to 5 and from 90-100% it again linearly increases from 5-8. So if you operate it at 99%, one second of operation costs 7.7 seconds of service life.
  11. Probably this doesn't matter in the game, but in real life you decrease the service life of the engines and their components considerably...it can be as much as 1 second of operation at limits takes 5 to 10 seconds of service life or even more.
  12. ED has a very difficult task to design a good AI for such a variety of combat aircraft. I really don't know if it is possible or feasible to design special tactics for every aircraft against every aircraft, e.g. you need completely different tactics in Mig-15 against P-15 or Dora and completely different tactics against F-15 or Su-27 or Mig-21. I don't think it will work in close future :D
  13. works well in my 1.2.10, fully tanked Su-25T carries internally 3780 Kg of fuel. In the cockpit it shows on the fuel gauge the number 378 and on the scale it is on the number 3.8 out of 10, which is about 38% of the scale as it should be. The fuel gauge scale goes to 10 000 kgs of fuel so if you carry 3780 Kg of fuel it should show about 38% meaning that you have you internal fuel tanks full.
  14. Still not fixed in 1.2.10, this bug makes many missions problematic :(
  15. That looks like a task for Rambo, not a realistic mission tasking for KA-50 (or any other craft for that matter). Now I know I don't need to bother with this campaign:) .
  16. If the devs are reading - maybe it is helpful, but the problem seems to lie in the file \bin\WeaponsBase.dll, I have replaced it with a file from an older 1.2.8 version and AIs fire their guns from KA-50 and Mi-24V just fine, once I put back the 1.2.9 WeaponBase.dll they are not able to shoot.
  17. Moreover it is a general AI Ka-50 and Mi-24V they won't attack anything with their guns, no matter how you set up the waypoint or they just get close to potential targets. Somehow they are not able to aim their guns...
  18. I can confirm this - and the same goes for Mi-24V - it also only moves barrel in circles and does not shoot. On the other hand the Mi-28N works well. I haven't tested others.
  19. Sorry, no, it does not work this way, you don't use the lock button in Su-25A with gunpods - It works as follows (in 1.2.9 and also in 1.2.8) and it works very well - 1. Engage laser 2. you depress the gunpods so they point down somewhere to the ground, however the aim point is not ground stabilized (lock button does not work here). 3. The aimpoint is ground stabilized only when you press the fire trigger (laser has to be on). This means the guns will fire at a point on the ground and pods will move to compensate the movement of the aircraft only during the time of firing. 4. If you want to fire a longer burst disengage the cut/off burst switch. 5. If you want to strafe a column of vehicles with the gunpods don't engage laser. I hope it helps.
  20. :D:D:D
  21. I can imagine a situations in Rudel's office - Rudel drinking a cold beer just a day before release posting final screenshots for the Mig-21 hungry pack of forum worshipers. When someone actually finds a tube, which lacks a bump-map texture from the inner side ... Rudel thinks: sh1!t, now I have to redo the whole rear section of the aircraft where the tube is attached, which means new rear fuselage textures, new bump maps, new light map, new damage model, recompile the whole model, re-test the whole aircraft, send it again to ED for another testing, etc. etc. etc. - two more weeks guys, be sure :pilotfly:
  22. Guys, you have just delayed the release - two more weeks :cry: :cry::cry:
  23. I'd say that Christmas release of Mig is more realistic - I just hope that it is this year's :-)
  24. That would be fantastic, since virtual patriots L-39 seems to be dead. I sincerely hope LN will pick it up.L-39 is the best training platform for Mig-21.
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