Jump to content

Shaman

Members
  • Posts

    3749
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Shaman

  1. <51>Shaman, flying A-10C for the Team 1 or Su-25T slot, prioritizing in this order. I am back near my flight pit for only this opportunity :) Now being a daddy since April and in different country, it's complicated! :)
  2. Owning both Cougar and Warthog, would do the purchase of Warthog again if I had to.
  3. Using DWVAC for so many years successfully now I feel I ripped the developer.
  4. I have used HUD on the real aircraft, this is how they work, sorry. First you take effort to adjust it and seat. They get out of your view moment you turn your eyesight or head away. Falcon old simulator was based on 2D cockpit 1 eye camera fix not pilot head inside 3d pit. Eagle Dynamics given optional MINI HUD function to these Sim pilots who have trouble transitioning to 6DOF realistic HUD. What you need is good TIR profile universal for DCS WORLD and infamous Saturation fix for TIR long lasting bug in its default configuration in game. I also highly recommend Proper neck mod.
  5. I'm using flight director function for it, as it allows to fly without AP authority for all three channels, yet stabilisation and dampening is on for attitude and heading changes, allowing runway approach or evasive maneuvers without risking to get out of balance. Read the only proper way to trim is to short click and release trim on Ka-50, not holding it. It might have something to do with safety or hydraulic trim wear.
  6. Yeah, I know what you feel, still pretty much waiting for it and pre ordered Nevada map...
  7. What's A10Beta? You mean the released A-10C module? Is it back in beta testing for DCS2, you have access to it and beta dedicated servers?
  8. Anyone can download files and test using keyboard view controls or with TIR, result is the same.
  9. Yes, Bucic, posted one before, but without demonstrating how it looks in reference to cockpit floor (before and after) because found this explanation before not important as it is basically so obvious the moment you install the files that finally your head is not transiting 'on rails' like fixed movie camera fwd each time you turn to check your 4-8 o'clock. The 'feel' of immersion is absolutely different with mod, more natural then without it being then very sterile camera operation, not like any real person would ever experience cockpit view perspectives. Why ED does not let this mod be part of ingame functions yet I do not know, could be one of better new optional features of DCS2 cockpit views. I suppose it may receive UI function, since it is not a real mod in whole sense, but user controlled legitimate tweak without interference with game files or online play.
  10. You think, but you can prove yourself wrong with little experiment and video. Look straight down, note the spot, then look straight ahead.. turn camera max left or right, and look down again.. Your neck is now between stick and front panel (Su27 without proper neck user files). Now install my files provided in this thread and try again.
  11. It's very useful option. F. E. Try to zoom in field of view inside cockpit on some airplanes angles are centered below HUD. Adjust your view up, zoom out, and use Save Cockpit Angles key.
  12. Yes it does, thing is, EDs camera unnaturally travels forward and once you look at your 4 o clock your neck is on top of flight stick mounting or even more in front. Getting rid of it with Proper Neck on any aircraft immerses a lot. For me the most prominent change is on Warthog and Flanker as these are aircrafts I fly all the time. I just recently removed the mod to see if ED improved, but they did not. It's terrible to me when my virtual neck transits forward in aircraft each time I turn left or right.. It makes me sick now. Prefer the mod. It's best feeling, it's like apple, it just works as expected.
  13. As first stage is short input release at less then set time, then how to make it to send command at second stage no matter whether released or not, but just after elapsed time? Analogy is A-10C's HOTAS TMS UP behavior.
  14. A-10C Pitch Ladder is caged to FPM. FPM is on your left edge of HUD because there is right to left cross wind. Run in your target doing 8s, going down wind or upwind to avoid crosswind, ladder and FPM drift due wind and yourself crabbing. Alternatively, you may notice that in Super Hornet you can uncage ladder from FPM(VV) and cage it to HUD center using HOTAS. My claim is based on simulator VRS F/A-18E, as there you can cage ladder to HUD or to FPM by flight manual and Super Hornet HOTAS layout.
  15. <51>EU server is running Korea mission
  16. How to reduce smoke effects, I can't see anything I am firing at. Otherwise I hit these MiG-15s, but mostly damage to a point enemy can return to base or leak fuel beforehand. If I could maintain longer burst if I can keep tally on my bandit while firing, I guess I'd land more rounds each time.
  17. Must share this playlist again! :) All about A2A real F-14 combat; seems US pilots do not have much combat experience on F-14s and almost none with Phoenix missiles, so I would change our source ;)
  18. All works here, but bug spotted see below. In old campaign properties of JTAC waypoint triggers are now conflicting each other. I noticed there is conflict between what briefing says, what is command set for JTAC frequency, and then once jtac has its target group assigned in ME there in its properties frequencies are wrong again... in conflict with already set command freq. If you come on <51>US server and vote for mission Flashpoint Caucasus, there you'll have JTAC that works like a charm with EASY COMMS. Took an effort to test it, set commands and assigned targets properties hold no conflicting frequencies and calls :) Since easy comms only dial in frequencies on local PC in cockpit and function also prints these frequencies in comm menus (so we do not enforce on server COMMs setting, it is client's choice). However there is one uneasy going bug with EASY COMMS, rotate your VHF FM rotator knob to Intercom, the moment you bring VHH FM (HOTAS MIC switch aft) menu up it knob rotates back to VHF when you call for weapons payload change... haha! So once you Okay new weapons and pilot asks for new payload... with cockpit closed ground crew won't copy because knob will be returned back to VHF position. arrr. To work around this with EASY COMMs, open cockpit canopy.... obviously, or use keyboard command function to bring payload screen and they okay changes. This is the ONLY bug I had, and I use EASY COMMs all the time, my preference - this is all for the fact of having a list of frequencies in upper right radio comm interface menus.
  19. No rules as such at your home, so what you say is true, but so DCS missions are almost never taking into consideration logistics management in real life for spares and stores. DCS giving all pilots opportunity to take whatever and wear equipment as they prefer.
  20. Yes, flight lead is responsible to sort out targets for wingmen. Position of targets can be sent via data link network, or given by radio, all you need is MGRS reference system or descriptive visual cues and pass it to wingmen. Lead may also laser guide wingman's LGBs.
  21. Actually only one A-10 in flight should take the TGP, rest is communication. FC3 A-10A is not a hard core pilot's sim, due to simulation limitations, which is also officially described by ED as very limited simulation of the Warthog compared to full Sim module.
  22. Disable Windows update optional drivers at once, it's bad idea to allow it install any updates without user manual approval.
  23. try updating GPU driver and reintall DX?
  24. I am using TM Warthog and do not use TARGET anywhere since day one. Keyboard or keyboard emulation... Too unreliable for Hard-core simming. Only pure direct input controls for my flight Sim pit and every aircraft configured and tuned individually, and I recommend to make this transition. Check AutoHotKey scripts for anything else you require.
  25. What about navigation lights and strobe lights? Will they have realistic visibility on distance depending on their settings bright/dim and ambient light and weather conditions? Currently these external lights are useless due to faked rendering, unless we are all just pretending they work and can allow aircraft to be seen at long ranges for collision avoidance.
×
×
  • Create New...