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Everything posted by RealDCSpilot
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
My version for a Virpil Connector. (printed with carbon filament and thick layers for prototyping...) -
Polychop Simulations OH-58D Kiowa
RealDCSpilot replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Sadly, no input axis info is shown. Weapon systems work like you expect from a DCS module. A good information on the side is that DCS 2.7 might get us a performance increase on top of the new clouds. -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
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I think Fri13 is a brilliant guy. What i find far more concerning, a "real" pilot that doesn't even raise an eyebrow while flying the Gazelle in DCS and thinks that some real world aerodynamic feature could hold an explanation. I'm sorry, but the only explanation i have for this behaviour is absence of knowledge. And you also will not be able to find any real world physics reference, because the problem doesn't exist in the real world. It was solely created with the release of the Gazelle module for DCS five years ago and hopefully be gone with a future patch that would raise the level of the Gazelle module to DCS's standards.
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Yeah. With that rulebook, everything that just moves somehow with stick and throttle input has the right flightmodel, nice. Who needs flight models anyway? Flight simulators? Ahhh come on... forget about flight sims, they are just games like everything else. What a waste of time and money on developing something that only tries to imitate something from reality with numbers and calculation mumbo jumbo.
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Just another perfect video showing cyclic control and airframe reaction. You move the cyclic, aircraft reacts and it's attitude stays where cyclic input commands it to stay. If you want to make the heli bank at a certain angle to the right, you put cyclic to the right and hold it there. It's so easy to understand and all we want for the Gazelle in DCS.
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@Rogue Trooper Goodness... Please don't be the clueless gamer, you obviously only scratched the surface of DCS. Switch from the Gazelle with super simplified joystick mode to ED helicopters with a Komodo Simulation or Puma PAS cyclic in springless trimmer mode or a FFB stick in default trimmer mode first before posting such nonsense. You'll get the experience how a cyclic works for the first time and it will definitely work as an eye opener and gamechanger for heli flightsims in general for you. You'll see for the first time what DCS really has to offer. It's like going from a gamepad in Mario Kart to a racing wheel controller in a racing sim. The difference is that even Mario Kart gets most of it's basics right, the Gazelle module... not. Then come back here please, we can start talking on the same level.
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Hmm... You want to test our knowledge but deny being tested yourself? Why don't you share with us what you know, so that we can see how qualified you are?
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Yeah, sure. The effect of gyroscopic precession is actually modelled in DCS, but i don't tell you which helicopter module. Can you tell me which one?
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@cromhuntCan you do it? I'm really interested in the part where you think the continuous roll from minimal cyclic input comes from. (Hint: it's not gyroscopic precession)
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First rule for helicopter flying is "fly the aircraft" all the time. In flight and during maneuvering, the cyclic is basically never centered (neutral) - you're always moving the stick in an offset area from center. To answer the question about roll, it is a short "No!". And Cromhunt is right, the Gazelle in DCS is a pretty dumb reference, because no real helicopter works like it is depicted in game for the Gazelle module. Since the only real life reference we have here is videos, how about this (fixed 360 camera in cockpit of an Alouette II) you can clearly see how much and how far the stick is moving and how offset never leads to a continuous roll during hover, transitioning to forward flight or in turns: https://youtu.be/MxyF2Gf0gwA
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Who knows... Maybe the flight model got rejected by ED or Bell. Obviously, PC wouldn't share such information. On the other hand this would mean that quality control is in place this time, to prevent another debacle like with the Gazelle. Good for us, the customers.
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
Yes, the gimbal alone is a piece of art. The motors come from Alien Power System: https://alienpowersystem.com/product-category/brushless-motors/50mm/ -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
@propelerThanks a lot!!! (x1000) Can you share info about the belts? -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
@propelerI really appreciate Maksim's mission to bring back FFB to flight sticks: https://www.youtube.com/watch?v=Ta0F9OSAW0o -
LeapMotion with Valve Index VR Emulator (fixed) in DCS 2.5.6
RealDCSpilot replied to havok2's topic in DCS Modding
The funny thing is, there is a LeapC.dll already in DCS's bin folder. So somehow Leap Motion support is already in there, maybe in combination with the Varjo HMD... -
Auch sehr praktisch: https://www.digitalcombatsimulator.com/de/files/3126659/
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still love this old bird
RealDCSpilot replied to thrustvector's topic in DCS: Mi-8MTV2 Magnificent Eight
Thanks for the info. I'm also eyeballing the Komodo cyclic, which seems to work the same way and i like that they are selling single components instead of a whole set like the PUMA system. -
The Motion Integrated G-Seat
RealDCSpilot replied to Bergison's topic in PC Hardware and Related Software
The interesting thing about pricing is that engineering can make it possible to reduce costs for the final product. For prototyping you always tend to overengineering, simply to make sure everything is stable and working, even if you get past the limits of a certain part. For production you try to identify those parts and if a bit cheaper solution is able to do the same job, you get the chance to lower costs and meet a certain price range. I find Bergison's approach is a true masterpiece right from the beginning, i've never seen such a feature-rich solution in a such compact form. -
still love this old bird
RealDCSpilot replied to thrustvector's topic in DCS: Mi-8MTV2 Magnificent Eight
@Raven (Elysian Angel) Just found this topic and have some questions about the PUMA cyclic. For me it's still a bit unclear, is it self-centering or a friction based springless mechanism (move it off center and it stays there)? If the second is the case you should try the springless stick trim option for helicopters. The trim button has still to be mapped and used, because the implemented FCS functionality in the sim (force trim behaviour) will register it and apply it to the constantly calculated flight model. Very important for the Ka-50 for instance, because trimming tells the flight director's logic what your intentions are. In the Mi-8 with it's AP and the Huey with force trim only, you are also influencing the flight model with trim commands, but only in a much less sophisticated way. The correct procedure in all 3 of the good helicopter modules is always press and hold trim button when moving the cyclic, release when done. -
The Motion Integrated G-Seat
RealDCSpilot replied to Bergison's topic in PC Hardware and Related Software
Yeah, i posted it publicly because i want to read other opinions about price range. -
The Motion Integrated G-Seat
RealDCSpilot replied to Bergison's topic in PC Hardware and Related Software
@Bergison Great news! I'm really looking forward to this. Completely out of the blue and wishful thinking: A1) I would possibly buy a fully assembled and functional unit and am willing to pay up to 2.000 € for it. B) EU C) 1. support for mounts of Virpil/Fanatec gear and Forcefeel pads (Realtus Forcefeel, Gametrix Gameseat etc.) 2. integrated solution for VR motion compensation -
[RESOLVED] Cockpit and HUD lighting calibration.
RealDCSpilot replied to Myleniskaya's topic in Resolved Bugs
I can wait for DCS 2.7, i guess it will feature a lot of changes anyway. I hope you guys sort this out very quickly then. -
No idea where to even begin <EXTREME STUTTERS OUTTA NOWHERE>
RealDCSpilot replied to tn_prvteye's topic in VR Bugs
If the stuttering starts, check the state of dedicated GPU memory (task manager or afterburner special option). If it shows nearly 8GB on a card with 8GB it means DCS is going to swap memory from disk to RAM to VRAM which overloads the CPU main thread. It just can't keep up the fps when this happens.