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Everything posted by RealDCSpilot
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It's a fast double tap, like a double klick.
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Okay, maybe this feature is real for the Mi-24? Normally, trimmer reset is a DCS function for the other helicopter modules to clean up an occasional trimming mess. IRL it doesn't exist, but maybe for the Mi-24...(???) Control helper activated? It makes an AI assisting you, based on your inputs. If not, than it's strange...
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@SparxOne preparation: forget about how you operate a plane, this is something different. Imagine being a race driver, who constantly has to play with pedals, shifter and steering wheel to run the race car in optimal conditions for maximum speed. 1. Check if you need to inverse the FFB axis options for X and Y. 2. Never use axis input saturation curves or dead zones for helicopter cyclic or the FFB will get out of sync with your input. Always use default linear input. 3. Never just tap the trimmer button, always push and hold it while moving the cyclic. 4. I recommend disabling the rudder trimmer option, because it get's confusing very quickly (since we don't have FFB trimmable rudder pedals). Just hold the rudder pedals where they need to be. 5. Think of it this way, every change of attitude needs readjusting of cyclic, trimmer, collective and pedals. During combat maneuvering, starting and landing - you are playing with inputs constantly.
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Not here with "default" option and FFB stick. All works as usual, like with the other ED helicopters.
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@Viking 1-1 Avoid long hover-like slow descending approaches. This beast isn't designed to stay at a fixed point in air for long. Try to loose speed with long flat nose-up approaches or fly curves (slight down spiral) around the landing zone to get safely near the ground. Also be aware of your weight, always start with as much fuel as is truly needed.
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@Picure Just to make sure, which trimming mode did you set? If you have a normal spring centering joystick and "default" trimming option set, it would be logical because you send the trim command on a centered stick. But "default" is for FFB sticks, usually you have to go for the 2nd option "spring centered joystick" and use the appropriate method.
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cannot reproduce and missing track file yaw to the left on hover
RealDCSpilot replied to Japo32's topic in DCS: Mi-24P Hind
@Doc3908 Keep your nose down (under the horizon) in these situations and the tail rotor will have enough power to counter. -
[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
@Fri13 Isn't it available for two weeks via the new free-to-play system? How about letting me buy it as a gift for you? Just PM me. -
Flight Model Inaccuracies (vs real world data)
RealDCSpilot replied to mhe's topic in Bugs and Problems
The good thing with the new free-to-play system, it'll prevent buyers remorse. We can test Polychop releases before buying, what a relief. -
@Fri13 It's available now in special options. Cockpit operation is clunky (i have it attached to my HMD). Hand detection didn't work everytime and it doesn't like head movements while using the hands. But i guess we will get there, it's a start.
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If you are on Oculus runtime, SteamVR was never needed.
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Yeah, still very experimental, but i already could see and move my hands.
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[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
Don't forget to include the Mi-24P. -
The Leap Motion controller is now officially supported in the latest OB. But it's very experimental, have to test more...
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It's coming today:
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
Gimbal lock (maybe it's the wrong term?). Even the original gimbal of the G940 has an extra joint for limited z-axis movement on the stick's rod: -
Just found this page packed with information about helicopter flight dynamics (needs to be translated from german). It's the most profound compilation of knowledge in one place that i've ever seen. If you are able to understand this, you'll see the flaws in the Gazelle module very clearly and appreciate much more what ED's helicopter modules bring to the table. https://translate.google.com/translate?hl=&sl=de&tl=en&u=https%3A%2F%2Fwww.nva-flieger.de%2Findex.php%2Ftheorie%2Faerodynamik%2Fhs%2Fgrundlagen.html
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
This is to cope with the gimbal lock problem. -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
Do you mean the extension? The S-shape 200mm stick extension comes from Virpil. -
[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
@f4l0Just stopping by to remind myself to say "Thank You!" for this great tool. It bumped my immersive experience up so much for DCS and those "full body" haptics really improve flying by enhancing informative feedback for each aircraft. -
First it's very easy to do and not an edge case scenario, it's the flaw in the FM, using turn rate as a reaction of cyclic input for a helicopter in the first place. I can only hope that this is what they are currently working on, to release their first proper helicopter module instead of another faulty one.
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It's for preventing the stick from hopping uncontrollable from your desk if certain rumble effects are applied whithout your hands on it. I think it's more like a safety measure, but very counter productive for flying a trimmed helo. Once you let go, no forces are holding the stick in place and stick and aircraft will flip over as soon as you let go. Logitech's G940 has the same sensor on the grip and blocking it with a tape, was the first thing i did nearly 12 years ago.
