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Everything posted by RealDCSpilot
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It's coming today:
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
Gimbal lock (maybe it's the wrong term?). Even the original gimbal of the G940 has an extra joint for limited z-axis movement on the stick's rod: -
Just found this page packed with information about helicopter flight dynamics (needs to be translated from german). It's the most profound compilation of knowledge in one place that i've ever seen. If you are able to understand this, you'll see the flaws in the Gazelle module very clearly and appreciate much more what ED's helicopter modules bring to the table. https://translate.google.com/translate?hl=&sl=de&tl=en&u=https%3A%2F%2Fwww.nva-flieger.de%2Findex.php%2Ftheorie%2Faerodynamik%2Fhs%2Fgrundlagen.html
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Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
This is to cope with the gimbal lock problem. -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
Do you mean the extension? The S-shape 200mm stick extension comes from Virpil. -
[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
@f4l0Just stopping by to remind myself to say "Thank You!" for this great tool. It bumped my immersive experience up so much for DCS and those "full body" haptics really improve flying by enhancing informative feedback for each aircraft. -
First it's very easy to do and not an edge case scenario, it's the flaw in the FM, using turn rate as a reaction of cyclic input for a helicopter in the first place. I can only hope that this is what they are currently working on, to release their first proper helicopter module instead of another faulty one.
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It's for preventing the stick from hopping uncontrollable from your desk if certain rumble effects are applied whithout your hands on it. I think it's more like a safety measure, but very counter productive for flying a trimmed helo. Once you let go, no forces are holding the stick in place and stick and aircraft will flip over as soon as you let go. Logitech's G940 has the same sensor on the grip and blocking it with a tape, was the first thing i did nearly 12 years ago.
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It's more realistic than you think. DCS as a sim does the right thing, if someone tunes to much wind in there. The basic principles of uplift:
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@Ramsay Oh you are mixing up a lot here. Yes, the discord screenshot was taken one day after the 26th of january this year, but no video was involved. In a FM discussion on RAZBAM's discord, it was brought up that the possibility of turning the Gazelle upside-down and hold it there in DCS, comes from the wrong feature of turn-rate with cyclic input. At full deflection the turn rate multiplies the rotating force on the game object (the 3d model which looks like a Gazelle helicopter) so strong that it simply enables you to hold it upside down and keep it floating in air, with collective full down to the floor. At the same time the main rotor shouldn't be able to produce any uplift in the wrong direction because there is no pitch angle for negative thrust direction. But magically it does in DCS, with a simple good FM it should simply fall straight out of the sky, because auto rotation doesn't work upside down nor are any mechanical parts able to withstand the forces in such an attitude. What's more concerning is that they use discord to tell people that a 5 year old problem is just a "myth".
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Hmm, i expect honesty from a developer posting here, to us and himself. If they don't bother...? Well...
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[Request] Autopilot cheat for SA-342 and OH-58D
RealDCSpilot replied to Volator's topic in Polychop-Simulations
I'm waiting for proper FFB support since release of the module. -
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Well for me the problem is kinda solved. Was lucky to get my 3090 for a normal price.
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I have to ask this, did you place the speakers correctly in front of each ear? If you still have audio quality issues, then something must be wrong with your HMD since you got one of the best audio solutions for VR HMDs.
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Yes, but it explains your own findings.
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Nvidia starts to support DLSS in VR
RealDCSpilot replied to speed-of-heat's topic in Virtual Reality
While we discuss, some other developers just did this: -
Yes, it maybe possible for a while, if you only use one module for the whole time. But my playstyle is different, those missions offer a wide variety of targets and objectives, so i switch modules often for the best aircraft for the particular job. Raiding airfields with a Ka-50 or Harrier behind enemy lines, sink ships with a F-18 or Viggen, attacking a vehicle convoy with a A-10C or going air to air with an F-14... This is how VRAM usage looks then: https://forums.eagle.ru/uploads/monthly_2020_10/VRAM_usage_Syria.jpg.0c970d322e0f7232b2fc7c0f2f5ff0ba.jpg But keep in mind, everything with maxed out graphics quality settings...
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@FoxTwo Yeah, those settings may be fine for a while. But sooner or later in a massive MP mission a 3080 will fall short because average VRAM usage will become >11GB over time. Turning down as much as possible is the only option. A 3080 might be enough for VR and a G2 running at full resolution for "normal" VR games, but both of our most modern flightsims aren't normal in any aspect. Just for comparison: these are my 2.7 settings in the options.lua, besides a lot of system wide optimizations. Smooth 40 fps locked in 80 Hz mode (frametime varies from 16ms to 24ms) in 40 player scenarios on Syria map. 2648x2740 per eye and Reshade sharpening for VR enabled (before ReShade for VR was released, i was running 2880x3200 per eye). I can play these missions for hours, switch to all available modules without any issue. ["VR"] = { ["bloom"] = true, ["box_mouse_cursor"] = true, ["custom_IPD"] = "62", ["custom_IPD_enable"] = true, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["mirror_crop"] = false, ["mirror_source"] = 0, ["mirror_use_DCS_resolution"] = true, ["msaaMaskSize"] = 0.69, ["pixel_density"] = 1, ["prefer_built_in_audio"] = true, ["use_mouse"] = false, ["format"] = 1, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 2, ["MSAA"] = 2, ["SSAA"] = 0, ["SSAO"] = 1, ["SSLR"] = 1, ["anisotropy"] = 4, ["aspect"] = 1, ["box_mouse_cursor"] = true, ["chimneySmokeDensity"] = 10, ["civTraffic"] = "", ["clouds"] = 0, ["clutterMaxDistance"] = 800, ["cockpitGI"] = 1, ["effects"] = 3, ["flatTerrainShadows"] = 1, ["forestDetailsFactor"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1024, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["sceneryDetailsFactor"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["useDeferredShading"] = 1, ["visibRange"] = "Extreme", ["water"] = 2, ["width"] = 1024, },
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In the end it depends on the missions you play, a small singleplayer mission will show much lesser VRAM usage than a full blown module soup on MP in Syria.
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Your only chance is to lower SS settings and anything else that will cost VRAM usage (textures, any additional monitor etc.). For a high resolution HMD like the G2 and DCS, VRAM is a bottleneck. https://forums.eagle.ru/topic/246767-more-vram-helps-a-lot-with-dcs-vr-performance/
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Simshaker not working after windows update!
RealDCSpilot replied to drack's topic in PC Hardware and Related Software
Sorry, the only thing i can tell you is that simshaker for aviators is working fine after upgrading Win10 to 21H1 on my end.