-
Posts
5925 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by Pikey
-
OK. So, even less relevant a concern then, right!
-
Eh? It carries 2x 500's which disintegrates large amounts of scenery and the Spit cannot touch that, so I have zero idea of what is wrong with the bombs. Thanks ED!
-
Cmon guys, get in a tank in VR and lets see your steering wheels and dashcam footage
-
Edited 3rd August [On 2nd August I was made aware that if you copied my script from the video, which I never intended, you might copy an event handler I wrote, and in that could be a players name which, could include special characters which could break the command script and potentially cause issues. I have updated the script with a text replacement to remove some of the special characters that DOS uses as escape characters. If you used this before you MUST UPDATE YOUR SCRIPT!!! I provided a sample attached to this post.] Hi folks, What is this?: After reading this, you will be able to send messages to your Discord from a script running on your dedicated servers mission. Right but that's super complex and I need to have a server with a Discord bot and i cannot be bothered. Wrong, you can do it with one executable file and a short script (sample attached). Discord invented a technology which allowed messages to be sent to a channel using a temporary token and a URL that was too difficult to guess. This is a Webhook. WARNING! Since the video I have updated the code. DO NOT COPY IT FROM HERE. 1. Get DiscordSendWebhook.exe from https://github.com/phoenix125/DiscordSendWebhook 2. Remove the Operating system sanitising in your missionscripting.lua (important - you must research this if it doenst make sense, it allows Lua to execute any command on your machine, thus, you need to be very aware of what you run in Lua and who from.) 3. Create a Webhook in your Discord server and copy the URL to line 22 where the Discord URL is 4. Customise a Lua Script from mine attached 5. Generate some code that makes some text and execute your function like BotSay("Have a jolly nice day you superstar!") FAQ: Do I need Mist or Moose or something? No, although in the video I wrote my example Event Handler in Moose. However there are plenty of examples of mist, moose and native SSE Event Handlers. The attached miz and file has a selection of MOOSE event handlers. What else can i do with this? I researched this being unaware of webhooks and thinking this was complex to do. And i bet others have given up before realising its so easy. Some ideas I had were ~ Starting Scrambles from the desktop - you can provide the Bullseye right to discord with a Scramble message. ~ I did wonder if you can chain Discord bots, like using another bot to read my bot then act, like play a noise when I scrambled someone... ~ Recon info and BDA right to desktop ~ CSAR events (now the event for parachutists works!) ~ Server admin - server start/mission start ~ LSO trap scores ~ extending Discord as a middleware, perhaps taking mission information output and putting it elsewhere, maybe even a Google API or spreadsheet Let me know what you come up with! How can i trust the executable? I'd suggest reading the uncompiled code and compiling it with Autoit yourself. It's likely to alarm some AV software because the heuristics in AV software hates Autoit. I dont guarantee this software in any way but I used it the last 6 months and I am still well! Why do I see a black command box when this fires? This is a feature of LUA and it sounds like you are testing this on a local SIngle Player test in the Mission Editor. Run it on a server and none of the code executes locally and won't bother you and you wont see it or feel any pause as the sim is tabbed out of focus by the command box. Help! No! Thanks! You are welcome. Go share your ideas and make the internet a useful place. Thanks to Lurcher for the player name sanitization code! botsay.miz botsay.lua
-
Would make sense. Do you get any frames out of it, I think its an area worthwhile. Also wondered if it affects all tree models or just forest models.
-
I should have mentioned gamma. The lighting is still in change with DCS and its been back and forth. There are a couple of lighting bugs still being tuned, don't fix on anything - luckily can change gamma in options in the cockpit Gamma needs a bit up at night.
-
I just wanted to brain dump some of the things we found that weren't mentioned so far from a perspective of someone that's used clouds for several weeks now. Pixel Density and Steam Super Sampling. We found PD was much better behaved than before and low PD also exacerbated some aliasing on clouds even worse than before. I recommend everyone try going back to PD1.0 and if they have SSS to zero that also and repeat their normal tuning, the performance is much better than it was so you should reevaluate it on your systems. Mask. Didnt notice any benefit or even if this works yet. View Distance. Mixed bag. On one hand you dont see the horizon with all those new clouds. And the object culling distance seems to be relaxed from a few patches back . OTOH i think there could be weirdness looking at a distant horizon and having multi layered clouds very close by. If the latter is not a factor for you, reduce your view distance for better frames and less jerkiness when looking in the direction of distant terrain. Likely with the clouds you might not even see the horizon. With the night time lighting conencted to view distance, you need to check if you are flying about near big lit cities. A city like Damascus can beign to cull lights half way through, leading to unpleasant views, if the view distance is too small. Runway lights cull at different distances to city lights Scenery details factor. This new slider principally affected objects on the terrain so that they appeared to be like a distant model. Like a LOD1. I recall testing Chain home radar antennaes on Channel Map with this because you can change it in cockpit in realtime. It made the object feel like it was from the 90's. However this visibly gave an FPS boost in the 5-7 FPS range when I tried. If you arent flying low, use it. Forrest detail. This has been renamed from tree visibility and put next to Forest Detail Factor, no changes to what it does, makes the trees thin out. For Forrest details factor I didnt notice any changes and not sure what it does. Gentle reminder to those people who are time limited - every new object you see after this update will recompile its shader in realtime, which really makes the sim jittery at first. Try to run a range of missions first and be patient. Some folks are faster to the forums with this observation than they need to be General. I think the frustrum culling has finally been baked into DCS VR but every time I ask its not well known. There are quite a few items that can represent differently in each eye on the terrain. The clouds issue, well, its well explained, nothing more to say there. The overal speed i believe is actually faster for my machine, but I've spent far too much time in testing scenerios to really tell anymore, its just a feeling. I did handle 45 FPS locked in VR on a simple flight yesterday which is on my own server which has over 800 units and a fair amount of scripting, and this was including at ground level, which previously was pretty harsh on the frames, so I think its a big upgrade. YMMV.
-
Hi folks, I tested Search Lights during CB. They are undergoing changes. The first change is that they no longer can be told to turn on or off outside of AI on or off. The trigger was removed during 2.7 The second is they rely on detection of something to illuminate, so just leave them be, they find it. All mine were in groups with Machinesatz and the ranging targetting unit - i forget its name. I have found that they appear much better in their natural usage by switching off instead of parking, but there are still elements to work on with this like usage in the daytime or if you can force them in any behaviour. Elsewise they work fine (enough) and due to their automation i would say better on the whole than before (with the exception of automation in daytime).
-
The general sentiment to concentrate on core game is absolutely something I agree with and have a long long history of saying in these forums, I just didnt think that the focus on helicopters and seeing this mostly already in the game (swaying grass and moving trees) and the dust being old and part of a new particle system that we can already see actively being replaced, is that much extra to ask of, in the current helicopter climate, that's quite topical.
-
Hate to burst peoples bubbles but visuals are always a priority in DCS and swapping out new for old is exactly what they do all the time and is coming: nodding at the specifically mentioned fire and smoke and I can tell you there is more. However, I'm mostly talking about the dust kickup effect rather than the grass. Specifically about grass: Have you seen the trees move in the wind? The grass move in the wind? I dont think so, from the words of your posts, so you can make up how muchg this effect would cost in time/difficulty, but its clearly already there in the game and you never saw.
-
I'm not saying you are wrong, but if someone asked me where to put my chips then at the moment you change that setting its causing a timeout, which is the same symptom but a different root cause. I'd concentrate on provoking the issue during DCS play myself, it seems module swapping in heavy sessions is the easiest method imo. I'm predicting that any hiccup on Steam will sever it from DCS.
-
Couple of my reasons and I don't think I can be more than subjective on this, sorry to disappoint The 190A is a newer DCS module, the cockpit textures appear better in my opinion. It's a tad better looking in my opinion. The skin selection looks pretty awesome, thanks to the community skinners contributions (long may that system continue). I also like the appearance of the classic shorter nose, it's quite iconic. The loadout is more varied I found, it was nice to have something with good ground attack also. I prefer it over the Dora because I find it easier to fly for landing, takeoff and generally mooching about. It's very stable, forgiving and i'd say the second most docile after the P-47's. One of the other key reasons I have it in my stable is becase it fits better with the existing flock. The Dora and the Kurfurst are very late on in the last 6 months of the war. The speeds and performances are easier to work into a matchup
-
Very useful when taxiing warbirds, very immersive. Unfortunate that its not a real canopy over your head, but thats the only other solution that doesnt involve being quite ill because your eyeballs got left behind in the canopy whilst your head went through.
-
Actually, the idea gives a lot of the feeling of movement and life into the cockpit, it's something sufficiently missing from your environment in a helicopter. To be perfectly honest, why did ED ever have the dust kick up in the first place if this wasn't important? The dust cloud kickup is what needs fixed with the newer particle system you are seeing, so I hope they can just adjust this.
-
Hi, I could use some ideas for targets on top of this list: Airfields All Naval Batteries: Friedrich August Battery - Cap de Griz Nez Siegfried Battery - Wimereux Prinz Heinrich 1&2 (and magazines) - Sangatte Oldenburg 1&2 - East of Calais Battery Waldam - East of Calais Heavy Weapons sites Fixecourt V1 site Gorenflos V1 site Siracourt multiple V1 launcher site (under construction) Lottinghen V1 LOX supply bunker Wasserwerk Desvres V1 Depot bunker La Coupole V2 facility at Wizernes (under construction) Watten Blockhouse V1 LOX manufacturing plant (under construction) Mimoyecques Fortress V3 long range guns near Landrethun le Nord (under construction) I've placed these as best I could, I'm doing a campaign map that persists the mission. But I've run out of ideas for anything else Historical. Thoughts?
-
I'm glad yours is OK right now, I'm also surprised at your findings and will likely try them once I can work out how to not lose GB's of downloads! With those things I am less optimistic than I am with DCS, I think the software side of VR, especially WMR is pretty terrible actually.
-
Hi, the easiest way to answer this within the remit of what I am able is to say that I haven't changed any opinions, or settings during my testing and I haven't felt the need to change settings outside of what a tester might do for curiosity/testing. Remain both optimistic and excited Going back to 2.5.6 and this thread, the thing that reduces the symptom described form last year (Black screen/HMD fail due to SteamVR crashing (but not DCS)) is that you should be very careful not to reproduce the cockpit swapping as per the videos. Anecdotally, I find the F-14 the hardest to swap into or from and it's my opinion therefore, that some of the cockpits are worse than others in terms of behaviour. But this also could be attributed to changing location! That lead me to the thread discussing 32bit normal maps. But its still Steam VR crashing anyway.
-
Yes, and I'm sure we won't see many things done to everyone's satisfaction, I'd like to have seen the AdA version of the M2K remake happen to the Harrier, but at the end of the day, I think the worst part has been the communication disasters rather than the module itself. I'd like all the things, I wont get all the things, but I'm pleased with most of the things, just not the wait and the really odd at times communication.
-
Both the M2K and Harrier have massively improved and been turned around. Whilst it wasn't to everyones taste on the speed it happened/is happening, RZBdid a fine job and I've absolutley enjoyed their products and I am genuinely excited what they can do next with everythign they've learned and the talent they acquired! FWIW The AV8B is my favourite module of them all.
-
@davidp57 hello again. I tried the pre release and I can't get this working. I tried Discord. The app shows 012.0, references in the hook script and the sql configuration script show 0.12.1. The app connects for sql but the hook, after loading is doing nothing and the app doesnt recieve any events. I know it loads because the "..is started" net.log appears in my dcs.log, but the logs for the Perun logs are mostly empty of anything to do with the hook. SQL connects OK. dcs and srs do not. Just my findings, ymmv.
-
DCS Mi-8 is 7 years now, time for an update ?
Pikey replied to Hueyman's topic in DCS: Mi-8MTV2 Magnificent Eight
I have a feeling the mi-8 will get put behind the Hind, as Wags said in the Casmo podcast, its not really on the radar to do it. I would like to see the multicrew get done properly, the Mi8 is absolutely the most charming helicopter of all of them and I have many hours in all. Maybe the update can be done in the same way as the Ka50 proposed and the A-10C actual. Some new features/variant. -
not answering for him but the complaint on rockets is that they dont achieve their success in DCS because of lack of splash damage AND therefore suppression effect versus soft targets, including infantry grouped. This is why rockets are fairly useless in DCS, a real life rocket attack on ourselves is terrifying and we are forced to dig a hole 6ft deep (willingly or unwillingly) or run away. I.e. suppression. Infantry in DCS are so basic, show little fear and dont have much end usage. They cannot dig into buildings or occupy areas and so the rocket attack is limited in DCS to actually destroying units, therefore becomes a choice of what weapons actually connect directly, rather than can work whilt "missing". As a decade long mission designer I dont see any way around making rockets, a fundamental tool of war, more useful for DCS. This is because of the direct control of infantry is such a basic affair. Even suppression in FPS games is not great, some leaps with the shuddering screens and fading of the screen, but.. are you really terrified? no. Coding that has been done with the limited API in the SSE available, it has poor results that dont make sense. It can interfere with the normal action of missions.
-
MOOSE - Mission Object Oriented Scripting Framework
Pikey replied to FlightControl's topic in Scripting Tips, Tricks & Issues
SETS are working fine. I took your sample and it worked. What didnt work was the env.info writing to the logs, dont get the assumption that if there was nothing then it didnt run, confused with the set not working, you can clearly see the objects. Try using Flush() or printing the entire set object out to the logs and you will see. Yes, I know what you are asking for. It should work fine as it is, so I believe its a bug. You need to reprot that onto GH to get it fixed by the module author. -
Todays gamers are focused on "metas". This post is predicated on the assumption that the Hind has to exist along side 4th generation fighters in public servers. Once you stop playing public servers with "module soup" and overly basic designs, you can fly the Hind without a sense of fear! Also sad were two long time and experienced forum members describing multiplayer as something they dont want to play. The golden parts of multiplayer are hidden behind organised groups. Public multiplayer, where people assume the best parts of it live, is where all the people who dont want to invest time into group play live and run around, and I'm grateful for those server admins for capturing and containing these folks! Take your Hind, with your friends and play against the computer in a well made coop/restricted pvp environment and stop being a victim of other peoples poor adminsitration skills or popular "metas". No reason to accept anything else.
- 185 replies
-
- 18
-
-