Jump to content

Tonker

Members
  • Posts

    268
  • Joined

  • Last visited

  • Days Won

    1

2 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hear hear! No rush, no stress, remember it's meant to be fun for you too
  2. Where's the *Interesting/Thought-provoking* response on this forum?! Sorry not to be able to help, tobi. Good hunting
  3. Sorry for the delayed feedback, I wanted to get home from work so I could watch the vid on something bigger than a phone! Looking awesome, and sounding very sensible. Can't do better than looking at as many pics as possible, absorbing the feel and then trying to match it with the available assets The only constructive point, which I'm sure you're all over but I saw a couple of examples, is to be as sympathetic as possible to the textures: eg not having aircraft stands interrupt the textured 'taxiways', or 'high traffic' assets (like stands) on top of apparently 'low traffic' textures. It's a small thing, and I get it's always a compromise, but a bit jarring nonetheless. On performance, again it sounds like you're on it and the base map improvements will be welcome, just keep in mind 90% of us only see stuff between the stand and the runway...and that we'll do many more takeoffs than landings! The details are immersive and appreciated, but sticking with a broad brush kind of approach for the field in general sounds spot on. I wonder if it's 'cheaper' in terms of performance to have a couple of airfields, each with only a couple of flyable aircraft types to allow client slots to be positioned in stands near the threshold, than one big airfield with everything (meaning more 'taxi to takeoff' pathways, and so more requirement for those immersive details)...you'll have the data on that, tho! But keep doing what you boys do! V1 remains brilliant, such a fun playground, and V2 is the thing I'm most looking forward to in all of DCS.
  4. Noice!
  5. "Look mom mate, no hands!"
  6. Bit late to this but it's an interesting point so: disagree! This kind of thread helps prospective buyers make informed choices about how to spend their time and money. This saves frustration, and signifcantly worse posts, later down the line. In turn, ED *should* be encouraged - the module still makes us feel something, and that emotional connection is key for DCS - and it should help support "investing any more"* in it. *If released into EA, the reasonable assumption is that the module is funded to full release. It's not about investing more, it's about ED looking like they're milking the playerbase for 'unearned' revenue. Case in point: the Gazelle. Didn't do so well at launch; got a decent update; got a plenty of love from the community and what appeared to be a significant uptick in sales. I was one of them! @BIGNEWY Thanks for the responses, always appreciated. Also appreciated that you're not the CFO and this is very much not your problem...but :)...it's not reassuring to talk about shifting resources, as if it's acceptable that the Mossie (or any other EA module) is released into EA without the resources available and committed to take it to full release. It's on the edge of mis-selling, it's certainly not great for community trust, and it begs questions of ED's structure and decision-making more widely. I can see it staves off decline in the short-med term, by increasing turnover of revenue-earning products, but it hastens collapse by reducing the value (vs. cost) of those products.
  7. Speakers up to 11 for that run and break:
  8. @vladimusmaximus check out @ViolentNomad Noice.
  9. Nice one, thanks for sharing here, and yeah great news! That new accurate cockpit for VR goodness is given me some naughty thoughts... ...have we all come across https://authentikit.org/ before? How freaking good would it be to have a set of A4 controls ready for when the v.2 Scooter drops in however many years?! Oh god, not another ED squitfight of rights, development and pay! But I get you - I wish with all my heart ED would step up their mod support. It's so obviously the lifeline of simulations, always has been, it's nuts that modders have to fight so many systems. Even more nuts at how successful they are. The A4, the OH-6...the bloody Lancaster! But it's all despite ED, rather than with thanks to ED (equally obvious caveat that we're only here in the first place with thanks to ED, I get it, but you know what I mean). The only way we'll get an RAF Cold Warrior (and there were some cool ones) into the sim is through community modules, for example, despite them being a pretty key component of Cold War Germany, like wot we've got a map for... Look at DCS YouTube coverage: I reckon about 40% is tutorials/showcase (cos the ones which ship with Early Access planes are normally sub-optimal), and 20% each to campaigns, multiplayer and community modules. That's huge, and deserves to be celebrated. Anyway! Yay A4, great stuff, much excitement.
  10. Woop woop! No rush gents - we're all here because you made something you enjoy, and by sharing it saw how many others enjoy it too. Keep enjoying it
  11. Did have a quick test earlier, and A4s are definitely an option from a practical PoV: a decent combat load* and full internal fuel is doable out of Orote within acceptable pucker factor. Snug, but doable. Landing was also fine, despite the heavy fuel load. *4 x LAU10 pods + 6 x Mk.82
  12. The shortest answer is the airfield textures. As a canvas on which to paint, and as a place to come home to, I prefer them. They do feel more Jungle to me, and I find it easier to imagine seeing them decked out for heli and rough-field ops. I also like the assets, the prevalence of footpaths over roads (the lack of tarmac in general appeals), the mix of settlement sizes, things like the marsh rather than quasi-rice-paddies down by where the S Jungle base is in ITJ etc...overall it feels like it's less work to get myself in the zone, and more things to play with once I am, and the whole island keeps that vibe. I just enjoy flying over it (as a vanilla flight from the ME) more, and have more mission-related ideas than on the modern version. *But* I totally appreciate all the work needed to create an immersive flight environment has already been done in ITJ, with notable success. The above is solely a comparison between the two versions of the Marianas we got from ED. As the talented @TeTeT said, there is zero wrong with ITJ as it is! Still, the question was asked which feels more Jungle and, out of the box, that's the WW2 version for me. It goes without saying that the most Jungle of all is ITJ! Whether it's worth the extra work...I can't say. I'm blissfully ignorant of the real effort it took to get ITJ into its current state, likewise your guys' plans for where you'd like to go from here (if anywhere!). I'm just a lucky sod who gets to benefit from you guys sharing your hobby with the community! Thanks, as ever, for the hundreds of hours of joy, distraction, and occasional terror
  13. For all the brilliant work done to make the modern Marianas feel like the Jungle (and as many have said, that work paid off massively - it is so immersive), my impression is that the WW2 makes for a better base. I dunno if you guys have access to data on how people actually play I2J (maybe @SPOOKY 1-1 does from his server?), but it always felt natural to me to use the OH-6A and OV-10. It seemed like they were the kind of light all-rounders which were really well suited to the I2J mission and vibe. I'd be inclined to keep the experience focused on that kind of gameplay. There are other options which were awesome to have - carrier-based A4-E for 'heavy' strikes/if I felt like spooling up a jet was a prime one - but I for one barely used the large airfields on the modern map apart from the occasional sight-seeing flight. Partly due to the performance hit (not major, but noticeable), partly for the increased transit times, but mostly cos I spend my time in I2J down in the weeds I totally see that people might want the F4, F5, F104 etc too, but as long as there's a way for them to be present (even if that's just a reminder to use reduced fuel loads and the full length of the runway) then then WW2 map seems to offer the most. Side note: Speaking of @SPOOKY 1-1, didn't he put together an ITJ modpack to avoid the trouble of finding some of these older assets...?
×
×
  • Create New...