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Pixy67

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Everything posted by Pixy67

  1. Pixy67

    TPOD vs TGP

    Superior Chinese tech
  2. Pixy67

    TPOD vs TGP

    Ray Charles can see better than the Lantirn Pod
  3. This just happened to me too. I wasn't using the laser for very long and it burned out before I could finish my sortie. Once thing I did differently was I changed the laser codes for both the pylons and the TGP instead of using the default 1688 code. I've never burned out the laser using the default laser code so it could have something to do with it.
  4. I've been having this issue too. I'm looking straight at the opponent from rear aspect and getting no tone
  5. I was able to reach Mach 2.3 at 48,000 feet. Part of the right wing broke and caught fire when I hit Mach 2.3, that must be the structural limit.
  6. Neither the stick deflection limiter or the aileron deflection limiter are real buttons but are meant to simulate putting about 20 pounds of pressure on the stick, yanking it back or to the side. I am assuming this is meant to help fly the aircraft better without small inputs on a PC HOTAS accidently being read as large inputs, which could easily trigger high AOA or over G. For some it could make it more difficult as it limits inputs. I think the option of yanking on the stick should be simulated by just yanking on the stick even if we don't need to put 20 pounds of pressure on our PC HOTAS. I'm hoping we can have the option of the deflection limiter binds in inhibiting the aircraft performance be optional.
  7. I strongly agree with this, it would save a lot of time in mission making by no longer having to create FARP and airbase layouts in every mission
  8. It was in level flight. Someone mentioned I Should delete my old flight plans, ill see if that helps. I'll see if I can dig out the log file when I get home. I don't want to give up on the Viggen just yet, but its been a long time since I've been able to fly it without any major issues.
  9. I dont have a log file, but I remember it happened right after I fired two RB-04's
  10. Are the rest of the missions going to be like this? the map is too small to have these kind of missions. A fully loaded FW-190A8 takes forever to climb to 7000 meters and it takes even longer to set a head on pass or dive on the bombers. I only have time for maybe 1 pass at the bombers before they disappear if I wait for the P-47 escorts to turn back. It wasnt an issue in the Jagdfleiger campaign, which I really enjoyed, since the map was bigger and the Bf-109K4 climbs so well.
  11. I'm also having this problem, have crashed to desktop 3 times the last couple days while flying the Viggen. Am unable to finish a sortie, Viggen module is currently unplayable for me
  12. After cutscene ends jettison tank, split S down to build up Energy. Use the Energy to gain nose position by coming back up on their 6 low. They should then be easy picking for missile shots at that altitude
  13. It's fine, its not much of an inconvenience since its on the last mission. The rest of the campaign seems to be working well and is playable.
  14. AI flankers now attack before the the cutscene ends and before they turn from friendly to hostile. Rising Squall mission 12 bug.zip.acmi
  15. Can you change it back? All AI flankers are attacking immediately, before they switch from friendly to hostile and before the cutscene is even over. Mission 12 is now bugged and unplayable
  16. Super Hornet fits all the hints made by ED (Boeing aircraft, modern but not too modern, multicrew with F-18F variant, BLUEFOR). Matt Wagner is also probably very familiar with it after working on Janes F-18
  17. I'm pretty sure its going to be the Super Hornet
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