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Bushmanni

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Everything posted by Bushmanni

  1. I managed to test the enroute task persistency and found out that they will be deleted with new route. EPLRS on the other hand will stay as set and as such I presume also other stuff under commands like ROE.
  2. There was a bug that made the newly assigned route lose it's tasks, ie. you couldn't daisy chain routes. I fixed the problem and updated the lua file in first post. Using the function in following way will make the route unit-independent, ie. you can send whatever group through the route and it will randomly pick a new route at the end of it. This makes it possible to send multiple groups to the same route network. You can also build routes that link back to other routes in the network and when you send groups to one of the routes it will keep randomly driving around the network indefinitely. local thisGroup = ... groupname = thisGroup:getName(); selectRoute(groupname, {"opt1", "opt2", "opt3"});
  3. My function only assigns a new human made route to the group, no teleporting, spawning or randomly placed waypoints.
  4. I happened to have a problem of randomizing routes of groups and figured a very simple and easy to use way to do it and decided to share it as I'd like to see this more on other peoples missions too. Basically there's only one function that you give the name of the group, names of the groups with routes in a table and optionally a number of the new route. Example: You have a group "test" with some waypoints. You add "run script" command to the last wp 'selectRoute("test", {"opt1", "opt2", "opt3"});'. "opt1", "opt2" and "opt3" are the groupnames of the units with alternate routes and each of the alternate route groups have their #1 wp close to the last wp of the group "test". The function will pick one of the routes of the provided groups and start from wp #1. The function uses mist.getGroupRoute so it preserves all the information that it can grab except whats in the first waypoint. I haven't yet tested if enroute tasks are preserved from previous route or if you need to reassign them at the first wp of the new route. I have attached example mission which should demonstrate how to use this. selectRoute example.miz route.lua
  5. How they measure wind in poles or middle of the ocean? Is it possible with some kind of radar from space?
  6. DCS Black Shark online coop flying with Finnish speaking pilots. Two Pin Hedgehog: First part has English captions, the rest doesn't. Found out it takes lots of work to produce them and it's impossible for me alone to do all the parts. Battle For Kutaisi III: (I think this mission is not publicly available) No captions.
  7. My flight sticks have been from CH Products since 1997. The only problems I have had are the pots that gradually wear out and need to be replaced. DCS is nasty in particular as playing it tends to eat the center point of the pot pretty quickly (in few years) due to constant small movements and then you lose precision in the center. The ministick in Pro Throttle has good accuracy (especially good for Shkval) even though it has some centering problems. The reliability of switches and electronics and ease of programming is excellent and in general it gets the job done adequately so I have been hesitant to get new HOTAS but opted to maintain the CH instead. Warthog seems to have bad ministick which is important feature for me and all other HOTAS have overall worse quality than CH.
  8. If you want to triangulate SAM positions you will need to build flight plan from mark points to find the intersection of the radials.
  9. The kind of circle strafing that's done in FPS games isn't really going to work with BS ie. flying circles in close range of the enemy. While I was experimenting dodging tube launched ATGM I found that if I keep my sideways speed about 100km/h it will never hit me and I could still shoot Vikhrs at the enemy tank. Strafing wont protect you from bullets, SAMs and main gun shells. Targeting a tank and firing Vikhr successfully while flying sideways does take some skill and attention and you might drift in WEZ of some other enemy while doing it so it's not really smart thing to do unless you know there's only that one tank and you want to make it a gamble instead of safely engaging from stand-off range.
  10. It seemed like the target chopper ran to the ground but apparently that was just because of lag and he actually survived. But why were you shooting friendlies?
  11. If you lose hydraulics there's no absolute need to jettison stores as the chopper will fly just fine with them altough it might be a little bit harder. If you fly the chopper smoothly and coordinated when losing hydraulics or autopilot the chopper will keep flying just fine without any drama. You are often at low altitude when you lose your engine or it catches fire so there's not much time for emergency procedures until it's too late. I have mapped the two jettison switches to LAlt+Space and RAlt+Space and fuel cut-off levers to programmable buttons on my keyboard so they are within quick reach and I can jettison stores and cut fuel while concentrating on flying.
  12. Our War series by BBC. One of the grittiest I have seen. Material consists of footage shot by soldiers themselves and interviews of those soldiers.
  13. When you lose hydraulics don't use the trimmer as that makes the bird do something weird. Other than that you just need to fly it much more gently than normal. You will notice that collective moves really slow without hydraulics and it can't be pulled completely up anymore so you can't make maneuvers that require quick collective changes or lot's of collective ie. make only shallow turns (less than 30 degrees bank) and accelerate and slow down slowly. Your cyclic won't move throughout its range either but with the flying tips regarding collective this won't become a problem. You should lower your gear immediately when you notice hydraulics damage as after losing all the pressure it won't come down anymore and you have to make a belly landing.
  14. DCS doesn't model enemy being in low alert state and requiring longer time to react. It also doesn't model visual acquisition of targets realistically as the targets are acquired pretty much instantaneously when there's LOS (and trees don't block LOS in DCS) while in real life low flying jet aircraft would be spotted pretty much when it's on top of the spotter. My parents house is a some kind of regular waypoint for military training flights as they fly over quite often at low altitude and I have never heard them coming until few seconds before they have been on top of me and I have never visually spotted the jet until I'm in it's 3/9 line. This is how it has been when I have been working outside. If you were doing nothing but waiting for one to come you might be able to see it few hundred meters before it's on top you. The house is located in the middle of open fields and surrounded by 10-15m high forests about 100m away from the house.
  15. I have used 3D on my 46" screen and zooming in and out doesn't create any real problems. While it does look like you are looking through binoculars while zoomed in, it doesn't cause any gameplay problems. I don't have first hand experience with VR headset about this but if people with experience say it isn't an issue I have no reason not to believe them.
  16. From the gameplay perspective what counts is the amount of visible pixels, not the pixel density. I have a 46" FullHD screen and compared to 24" 1920x1200 screen I previously used the 46" is vastly superior in both functionality and immersion. You will see exactly the same stuff with same clarity regardless of the picture size as long as the whole picture fits in your field of view but you will find the few pixels wide distant enemy dots much quicker from the big screen. We will have to change FOV constantly with FullHD screens and we will need to do that with Rift also and all it means that it's on par with current monitors in that regard.
  17. The error depends on the ratio between longitudinal (east-west component) distance to the VOR and distance to the closest pole. In arctic and antarctic circles with 100km longitudinal distance to the VOR you would have about 2 degrees of error. The direction of error depends on which side of the equator you are and whether you are east or west side of the VOR. This error would cause you to slowly fly off the radial which you would then correct with slight adjustment of the heading and everything would be fine. In effect you are unlikely to even notice this as wind correction is likely going to be much bigger.
  18. You have a slight conceptual error in your drawing and it's good that you draw it as this misconception would have probably been very hard to catch without it. Range of aircraft from VOR is minuscule in comparison to distance between VOR and north pole or aircraft and northpole. In effect vectors X and Y are parallel and hence c is simply the opposite direction of a. While this isn't exactly true the error is unsubstantial as long as the assumption of being far away from north pole holds.
  19. Well there's a tendency to not make honest and fair comparison of aircrafts (or anything else military related) in (US) documentaries. Mostly that bias is due to getting a better story by pitching the idea that goverment is being corrupt and wasting taxpayers money. They always make a fuss about the good qualities of the aircraft that lost the competition but never bother to tell or even speculate why it lost anyway but make it appear there's been a mistake while not actually saying so.
  20. There's a steerable satellite dish in the hump of the drone. Most likely it's bandwith is pretty much equivalent with comparable civilian tech. Steerable dishes like that are found in marine satellite communications systems. http://www.kvh.com/Military-and-Government/Maritime-Systems/Television.aspx
  21. It's a pity we can't get AH-64E in DCS for a long time. GFAS would be very nice thing to have.
  22. I found people to play with by asking people from my country to fly with me. Someone has to take the initiative in order to anything to happen. If it's not someone else it has to be you. Most multiplayers tend to play coop missions and it's naturally most fun with friends hence lot's of locked servers. I think most of the DCS pilots aren't really feeling confident enough about their skills to get into a PvP server.
  23. If you want to make an airfield capture mission or raid on enemy airfield where you are tasked with destroying all enemy assets at the airfield the built in planes and stuff become a problem and there's nothing a mission designer can do about it. I'd like to see them gone also. At least all the static stuff should be clearly civilian.
  24. He's referring to the procedure where you use the steerpoint as an aid to set the HOT elevation. CCIP will use either DTS or the HOT elevation, it will not care about your steerpoint elevation. You don't need to worry about 5 feet error in target altitude as if your bomb comes in at very shallow 30 degree angle of the ground, it will impact 9 feet short or long at max. In a typical CCIP delivery your bombs would be coming in at about 45 degree angle which means 5 feet error in impact point.
  25. These new images look very promising. Colors are much better and the detail level is stunning. I really hope this will run with my rig.
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