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jason_peters

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Everything posted by jason_peters

  1. With the pop-up --- did the mission have fog in it. I notice real pop-up problems in the fog :( There is a fix for this but it hit fps and not really a fix - just increases the draw distance
  2. Why o why don't they fix this In 1.00 and 1.01 this did not happen - but now the objects just pop-up out of the blue whenever fog is used. really spoils a great sim
  3. Thanks ED for the continued support and communications Can anyone say if the texture popup has been addresses (in both fog and non fog conditions) - at work so can't test it yet
  4. did not see in the list - fixed object pop-up (Dxrenderer.dll) now like 1.0 version No - I'm not obsessed - really I'm not - lol
  5. Nice movi - well worth the d/l ---- thanks
  6. I really hope they fix this issue in 1.11 - Its one of the worst things in the sim --- just takes away from the realism massively. Currently the only real way to remove the popups is to increase the objects to 250 in the cfg file and increase the draw distance - but the FPS hit is too much So I really hope they go back to the 1.0 / 1.01 way of rendering the buildings / objects --- PLEASE!!!! (Dxrenderer.dll) In this version all objects faded in regardless of there distance to the aircraft
  7. Hi wags - thanks (as always ) for the update There has been no mention of the graphics pop-up issues being addressed (either in fog or just in normal play) - Can you say if this has been look into ans either 1. Has been addresses in 1.11 2. Has been looked at and will be fixed in 1.2 3. not look into be ED Cheers
  8. great news indeed - thanks ED --- This will keep u on the top of the plie and ensure continued customer satisfaction and future sales for 1.2 :)
  9. Can you tell me if they fixed the object pop-up when there is fog also there is still object pop-up without fog from 1.02 onwards (1.01 and 1.00 had the great fade-in effect for all objects no matter what range they were drawn) - has this been addressed?
  10. Question --- does the hud reflections conflict with teka teka canopy reflections???
  11. agree a nice site --- added to my favorites :)
  12. Please fix the dxrenderer.dll pop-up issues
  13. lol - its always quiet in there given the amount of copies that must have been sold.
  14. the tress can be set in the graphich.cfg file - its the 1st number next to the trees line. The structures number is more complicated as it relates to all structures (including piers , buildings , boats) - therefore reducing this number is not the way to go for buildings
  15. I would be interested in this as I like all the sttings on high but struggle when low over a city. I hope the patch fixes the popup which is the other really annoying thing
  16. Is there any links to mpeg / avi / wmv of this type Thanks for any replies :)
  17. Shameless bump to ensure the pop-up issues are fixed this is for both in the fog an in normal conditions. Please fix the dxrenderer.dll as per 1.00 or 1.01 In 1.02 and 1.1 its horrid and it’s the one thing that make the game look ugly Heres hoping its fixed in the patch.
  18. Any news on its content??? (Oh I hope they have fixed the pop-up (in both fog and non-fog) Any hints about its completion % I have missed?
  19. Is there a list of whats being addressed in the patch???
  20. I hope the fix the pop-up that been there since 1.02 (but was not there in 1.00 or 1.01) Basically a problem with the dxrenderer.dll
  21. here u go Covers all the radio commands and some of the normal commands LOCKON_JP.ZIP
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