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Everything posted by dfpoor
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We should stop saying the Hind will be ineffective. If we are playing Fulda Gap, keep in mind the Patton had zero CE protection. Obviously, the same goes for the M113 and the TOW jeep. The Bradley is not going to survive ATGM hits. And the original M1/1985 had half as much armor as a M1A2. The Hind will do everything an Apache/Cobra/Havoc/Hokum can do, it just won't do it at night.
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Yeah, I was kind of hoping ED would spend precious development resources on a Mi-28D. They have a relationship with Mil. Without a radar mast there should be no classified tech concerns. The Kamov is super fun. Blasting enemies at 7K is unreal. But only 16 were built and they were retired. The single-seat gunship is pretty much a footnote in army aviation history. Air to Air in the Ka50 is really difficult. Can't shoot missiles because you can't lock bandits. I think 80% of the demand for BS3 is due to the agony of A2A combat.
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Was my favorite plane in FB. Gorgeous, easy to fly, turned on a dime. Low ammo capacity was a major challenge.
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fixed Skhval won't lock clearly visible targets.
dfpoor replied to IronChancellor's topic in Bugs and Problems
Use the smallest target designator box possible. It will lock more targets and faster. Air units are difficult. Make sure target is centered. It can take 1/2/3 attempts. God forbid, even 10 attempts. As stated, there is no target recognition algorithm. You are locking unit IDs. the smallest td box works best. -
Supercarrier was a bit of a disappointment for me. It looks good, but it wasn't something I had to have. When I drive past an airbase I don't normally see people on foot or on tow-motors. Most aircraft work is done in the hangar. Airfield assets are fine of course, but we can't simulate everything. US doctrine requires air-superiority followed by ubiquitous amounts of artillery and CAS. Better ground vehicles can bring the Air-Land battle to life. If Redfor loses the fighter-sweep then yes, A10s and Apaches will go on a killing-spree. But then there will be a breakout. And the ability to deploy SAM and Manpad ambushes at strategic locations will be interesting. And of course, player-controlled accurate IADS will make life much more difficult for Bluefor. During MP, life will be difficult for Redfor ground units. But if unlimited respawns are taken away for air units, ground vehicles will survive a lot longer. I was surprised to read the AT-11 was designed for Russian tanks to counter Apaches at 5K. It might be an urban myth. But better ground vehicles will definitely improve the whole project.
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If you are a fan of the jet go for it. It's only $25. Are you going to wait til it drops to $12.50? Bought it yesterday. Not difficult to fly, but hard to shoot bandits. The artwork is exceptional. The models are gorgeous and the pilots look real.
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Your yaw damper sucks, actually your ka-50 yaw in general
dfpoor replied to Reticuli's topic in DCS: Ka-50 Black Shark
I believe this is Retreating Blade Stall. There are only 2 types of stall, right? Vortex Ring State and RBS. I never get VRS because I never descend more than 2m/s. Wiki says the KA50 can get RBS because its engines are powerful enough to create sufficient vortices. And RBS can be caused by sudden changes in airpeed and direction. Sometimes when targets get too close I fly away at high speed. Then I do a sharp 180 turn and reacquire targets while simultaneously bleeding lots of airspeed. When I try to hover both manual and auto the aircraft spins like a top counter-clockwise. Not a violent spin but steady. This can be controlled and managed with rudder pedals, but unfortunately my rudder is on my stick. Thus I have to manage rudder with one hand and target weapons with the other free hand which is almost impossible. I will do more high speed 180 turns and see if it produces counter-clockwise spin in hover. -
The FC3 F15 is a dominant fighter and a joy to fly. Of course I want a FF version. Was not aware of that campaign, thanks for mentioning it. I have not flown AG in the Eagle also. I suppose it is a little like the A10A and F4E without missiles. We have Warbirds, Korea jets, post 9/11 jets. Eventually, they are going to cover the Cold War. As the backbone of the USAF for 20 years, the F15C has to be included. I also want something assymetrical to oppose it, Flogger, Foxbat, Fulcrum-A. But I prefer Belsimtek to make red jets, I'm not sure 3rd parties can pull them off.
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Let's talk gunships. The game is not broken. It's not borked. Last night I flew a mission. After 5 minutes, an Apache shot me down. I flew another sortie and changed tactics. A huge melee was taking place between 6 Apaches and 3 Hinds, red and blue armor, and 2 red mobile SAMs. Using terrain as cover, I engaged the closest Apache at 2.7nm. My first missile missed but the second scored. https://youtu.be/9c57Mw_hcQ4 I lost all SA engaging the Apache, so I quickly egressed to safety. After taking a deep breath I realized 4 Apaches had been killed and 2 were RTB with damage. The coast was clear. I next flew a few km and engaged 2 M1 tanks. My first kill was at 3.2nm. https://youtu.be/Dqt7ZzE7i3w Blue armor was making a breakout 8km to the south. I flew halfway and engaged 3 more M1s. My last kill was at 2.8nm. https://youtu.be/ybwnbHOywQc An M2 was flanking rapidly to my right. My first concern was Blue tanks, I was going to let friendlies deal with the Brad. But then I realized there were MTLBs in the area and they were going to get toasted. I ordered the MTLBs to hide in some woods. I searched for the M2 in the Shkval but couldn't find him. I finally spotted him visually, he was farther right and closer than I was expecting. As I was turning to face him, the laser attack warning went off. Fearing the TOW, I dived wildly into terrain and increased speed rapidly. I'm almost certain I saw the puff of smoke when the Brad launched at me. I flew so wildly I almost hit a tree and house. I thought I might have spoofed the missile but suddenly I died. Sadly, Tacview recorded my death but not the TOW. https://youtu.be/ft5b_8W71PE While my mission was a failure, it was tons of fun. You can fly, fight, and win in the Kamov. When you RTB winchester, and you have destroyed 2 platoons of armor, and your efforts have saved the battle for Redfor, it is a very satisfying feeling. The lists of things which work in DCS is miles long. The list of things which are broken is short. ED is a boutique publisher. I don't think these Russian programmers are making 100K. I don't think they are making 50K. ED is a minor miracle. We should be thankful for what they have given us. The KA50 is the only hardcore gunship simulator in existence. Hopefully, we will get an Apache, Cobra, Eurocopter, Alligator, and Havoc eventually. Let's hope and pray the HInd is a success.
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The automatic lateral slewing Volk is referring to helps the gunner acquire moving vehicles but yes it moves sometimes when you don't want it to. The vertical movement you are referring to is a representation of the real system I believe and not a DCS bug. Sometimes you will get a bad lase. And sometimes the reticle will move closer/lower to the new range. And sometimes, like you say, the sytem will accidentally lase a very close object and lock on to it. Even more weird, the system will sometimes lose stabilization and the shkval will completely drop down to range zero and you will get a big X on the screen. I stopped using automatic mode. Try using manual. I almost never get a bad lase now. And I never get the big X. When my missile impacts I turn the laser off and slew to a new target. Then I lase on, lock and fire again. When I use manual mode and give the laser short rests the shkval behaves almost flawlessly. I think the shkval behaves strange in automatic mode due to laser overheating. The Ka50 is not broken. It is one of the best modules in DCS. I flew a big Fast Mission last night and I scored 10 targets and my wingmen 7 each. I was fighting M1s so some of my targets required multiple missiles. The only thing unrealistic about the mission was I knew the enemy was not scrambling fighters to hunt me, so I loitered lazily over the battlefield.
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C:\Program Files\Eagle Dynamics\DCS World\Bazar\Liveries There is a KA52 folder next to KA50. Why is it there? Are they going to give us an AI Alligator? Or will they let us fly it? The Apache will probably come first. So yes, a KA52 will be a long way off.
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If you are flying Create Fast Mission Nalchik is neutral and the warehouse contains no stores. Therefore you can't rearm refuel. If you are too far away when you ask permission to land they will ignore you. Try to get closer. To make sure the radio works ask Nalchik for a navigation vector. I just bought Ka50. This is an incredible module.
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Sorry to reply 2 months later. Use notepad++. Add "RUS" to the last line.
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Syrian Air Defence Network 2012 full + bonus content
dfpoor replied to Pikey's topic in User Created Missions General
Looks amazing thank you. -
NATO missiles are designed to defeat NATO flares. Russian missiles are designed to defeat Russian flares. Really interesting comments.
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I love this post. We need new FC4 planes: Su30, Su35, Su24, Su34. Or, we need FF cold war Red jets: Phantom, Flogger, Foxbat, Fitter. Who is calling the shots at ED? What is the vision for the future? Currently we have Blue v Blue Red Flag scenarios over a Georgia/Russia map. There is nothing wrong with that if that's what consumers want. My only disagreement is that the Hornet is a smashing success. Not finished but a wonderful product. Have not bought the Viper yet but I have been impressed by seeing it in MP and videos. It will be a success eventually.
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I hear you. My personal DCS dream is FF Phantom, Flogger, Foxbat, and FRG/DDR map. But we also have to realize half or most DCS players were born after 1991. AC built in the 1970's can't shoot Fox-Threes and can't turn and burn like newer jets. For me, Cold War jets over Europe would be competitive and exciting. But for a younger audience, this might not be appealing.
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PLease add a fast refueling/rearming cheat
dfpoor replied to NASA Pilot's topic in DCS Core Wish List
I am totally opposed to this idea. I hope there is a poll for this so I can vote against it. The amount of feature requests on this forum is sometimes overwhelming. ED is small, luckily most requests get ignored. Rearm/Refuel takes 2 minutes. In real life it takes 20. We already have a huge cheat. When I start a mission my Hornet is refueled, rearmed, and repainted faster than I can set up my cockpit. I was playing alone on a server 3 nights ago and a Viper joined red side. He took off from Sochi and zoomed to 30K in seconds. He launched on me at 30nm and I saw the vapor trail from his missiles. I was lumbering at 350kts angels 22. Because I was flying the Su25A offline a lot I got confused and tried to pickle my missiles. Finally, I got one off at <20 miles and it tracked but the Viper outran it. Obviously, I was blown up. I flew hundreds of F16 missions in F4AF. Great multirole fighter. But I never knew it was a rocket ship. The Viper is quickly becoming BVR king of the jungle. Allowing Viper pilots to instantly rearm/refuel is a bad idea. There is a RL penalty for RTB. There should be an RTB penalty in game also. -
You say your TDC is assigned to the left DDI. Confusing. TDC is for designating targets. SCS is for selecting DDI. You say you have non functioning imagery with horizontal lines. Sounds like MavE symbology. Do you have a mix of F and E Mavs on board? Also, Mavs need to be warmed up.