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SteamyIceChest

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Everything posted by SteamyIceChest

  1. I saw that there was an Israel skin for the f16, but I don’t see it in game? Heard several others with the same issue.
  2. Personally I think if you’re going to open pre orders you should also give a status update. Even if you don’t know when it will be released!
  3. As the title says, the afterburner noise clearly comes from the front of the aircraft. If you turn 90 degrees to the left, you hear it most in the right ear and vice versa. It is clearly noticeable. Let me know if you need more information.
  4. Also, any chance of getting a Jordanian F16 skin now that we have a Jordanian base?
  5. If the map is finished sometime between now and the next beta update (15 July) will they still have to wait till then to release the map?
  6. If the map is finished sometime between now and the next beta update (15 July) will they still have to wait till then to release the map?
  7. Super excited for the Syria map. Hopefully we get a Jordanian skin for the F16!
  8. With the Syria map on the horizon, we will soon have a base in Jordan in DCS. I know they fly a lot of F16s. Anybody want to make a Jordanian F16 skin?
  9. I don’t believe it is meant to be precise, even with perfect coordinates. Even in the video he had to adjust at the end. It just gets you in the ballpark. I tried it again today and I had better luck by waiting until the missile brought the target into view by itself, and then I only corrected it to bring the target to the middle. By the time that happened there is only a few seconds till impact.
  10. I’ve experienced both these issues as well. When you have to de-select the SLAM to see the data link feed it is stopping power to the other pylons, causing them to have to realign when power is returned. Surely this is not how it should be... I had one fly right over the target, do a loop and blow itself up. Recommend moving this to the bugs section.
  11. Could we get a button in the rearm/refuel screen to mirror the loadout? We’re almost always using symmetrical or near symmetrical loadouts.. could save a lot of time!
  12. Currently when I drop a gbu-12 the laser fire button must be depressed the entire time until impact instead of being pressed once to fire and once to stop firing the laser. Is there no toggle available?
  13. I have played a few times after discovering my errors above. Haven’t had any problems. I am curious if/how they will change the drop point (or whatever the technical name is). I would guess that it should only move when the target lock or similar is pressed.
  14. Syria map has been in the works for years... I’m sure it will come eventually. Hopefully it hasn’t been iced!
  15. Still not much info on this... I wish I had more patience hahaha
  16. I’ve heard that the stick in the actual viper only moves a couple millimeters. The large majority of the actual input is from how much Force is being applied. I don’t know if that’s somehow been incorporated into the joystick in DCS though.
  17. Would it be possible to get radar elevation as an up/down button instead of only an axis? How the f18 has it is just fine. Thanks!
  18. Just a reminder that the patch status page needs to be updated since the last patch.
  19. All, I revisited the guide and I found two things. When I had tried to do this I did not have any waypoints in the mission, problem one. Problem two was that I was not selecting CCRP mode. Doing both of these fixed the issue for me.
  20. I think their position is that the game breaking bugs are resolved... so it’s “stable”
  21. Hey guys, I was playing the other day and I shot four separate 120Cs at a SU27. First from max range all the way down to near the middle of the no escape zone. All of them seemed to lose guidance or just miss even though the target was not deploying chaff, flares, or maneuvering hard. Anybody else having this issue or was this just a fluke? This was after the patch yesterday.
  22. I was learning how to use the GBU 12 in this and I could not get the drop line to appear over my target on the HUD. The video tutorial I was watching had it no problem. Am I missing something or is it not implemented yet? I saw that at one point it modified the waypoint. Don’t think it does that anymore?
  23. Keep in mind that if your waypoint is not at ground elevation it will point to whatever the elevation is. For example, if I set a waypoint in the middle of the island but the elevation of the waypoint is 6,000 feet, and the ground level under the waypoint is 5 feet, the camera will look at 6,000 feet above the ground when waypoint designate is used.
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