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Puma

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Everything posted by Puma

  1. Old thread, but having mastered these missions now, for the record: Nu-NRG A) is right. Adjusting waypoint elevation is very effective.
  2. Drift is correct. Pitch lines follow your fpm by default so anything causing drift will cause them to move. Somewhere in the ifcc test menu you can disable that. In F-16 it's called drift c/O for drift compensation. I found it weird at first but am now totally used to it.
  3. I bought them a while back from mapleflagmissions. Site seems to have taken the down though!
  4. Hey guys. I'm flying maple flag advanced flight training missions. Frequently needing to target spots relative to waypoints, but the waypoints are 8000' in the air. So when I China hat aft long I need to"slew down" in the tgp which looks easy on YouTube but I'm finding it very hard to locate my target, especially when I'm to close (<7 mi). I hate the "look and hope" approach this requires. Is there a better way? I tried tad mark point but it seemed to be up in the air too. Thanks!!
  5. Yah vote for kneeboard as a scratchpad. Think about the reality here. Irl you dont even have the visual message. You must record what you hear. Its all recorded on a scratchpad and entered slowly into the ufc etc so limited hardware is irrelivant. Print some 9-line briefing cards and fill them with a pencil during the radio call.
  6. Hey guys. 100% curiosity based question: i follow the 476th startup checklist, which is in agrement with others regarding electrical startup: Lr gen,Bat, invrtr, apu, apugen, l engine. Now, left engine spools up and I get a master caution that the apugen is redundant. Easily silenced and makes sense, BUT I read in these forums an A-10 pilot interview who said that startup and shutdown should never get a master caution. So whats up? Shutdown is worse and I get a ton of master cautions. Was this a mis quote by him? I figure if you skipped apu gen you might avoid the startup warning but have to wait longer for ac bus power? Just curious for some thoughts on master cautions during routine ops. #lovethissim
  7. Flew again last night; tried increased attack speed to naturally reduce aoa. Might have helped a little but didn't eliminate it. With all this practice My runs are more consistent, so I noticed I consistenly miss short. Thus I started aiming long. In a steady run with the pipper tracking from short through the target I pickled with the primary aiming dot about 1/3rd of the pipper radius passed the target, and got a kill on 2 consecutive passes; massive improvement. I hate having to adjust like this and still suspect something is wrong, either configuration, bug, or me! At leat this seems to be a passable technique.
  8. My checklist have: before engine start collision off nav flash. Before takeoff: collision on nav solid. Formation as needed (night).
  9. Good question! I tried it earlier but it didn't "feel" like it worked like it does when you pac-1 during a gun run. I'll try it again though, and am interested to see if any others can confirm.
  10. Several visually exploded ON the target truck, but still nothing. Could this be a bug or setting issue? Looking forward to feedback.
  11. Not much more luck tonight. I have attached TRK. I'm not going to claim this is textbook flight, but several are good released IMO and still no kill. Interestingly in tacview almost every one gets credit as a hit but still very few kills. AFT07 Rockets Suck.zip
  12. I got the pipper offset idea from recon stewarts aft06 youtube video. He used it but never claimed it was an official technque, so roger that. Will aim dead center tonight. Cant wait to try.
  13. Great feedback guys. I will try wind correction, watch those vids and post a track if that doesnt help. When I say offset, if im launching from the left rocket pod I aim about 1/8th piper right. Im missing by way more than the offset of my aiming and it feels pretty random. Wind is promising. Gs are possible too. I guess bullets are faster so less susceptible to g effects?
  14. Hey hawg pilots. Im working on maple flags a2g aft mission. Flown it 6 times. I have a great gun attack profile and get kills over 95% of passes and feel very in control. Rockets are causing me a great deal of difficulty. I use the same profile. Via dsms launch only one side at a time and offset the pipper accordingly. They just seem random, hitting within a 75' range. Often flying long so I increased my dive angle. I used 14 rockets and got 4 hits 2 of which were kills. Can anyone offer advice for plinking trucks with rockets?
  15. Puma

    IFR

    Great video. Thanks
  16. Only an A10 pilot could confirm the realness, but Ive always understood thats a bi product of the high wide engines couples with hugh control surfaces. Its unique and challenging, but managable imo.
  17. Be careful expecting trim to fix a single engine approach. Trim changes at speed, so as you fly the approach tou would need to retrim constantly. I had much more luck "just flying". Trim once, then just keep the thing on the thing.
  18. Do you have a emergency checklist? There are some steps to follow but they wont hange the flight dynamics. Sas off might help. Shortesr answer is practice. Thrust in the a-10 is far off centerline so it is touchy. Keep the approach faster than normal (140-150) to help compensate. All of that is in a good checklist.
  19. Its a sim, so no :). Keep a whiteboard or notepad nearby. Youll want it to write sown jtac coordinates and such when they start coming. Real pilots sometimes use a wax crayon and write on the cockpit glass!
  20. Maybe Im changing the subject, but why do you expect slip in a coordinated turn? I thought zero slip was the definition of a coordinated turn?
  21. Interesting question. I thought that part of the indicator was the slip part. I.e. Indication of the degrees of difference between planes direction of travel and where the nose points. In ideal conditions it would remained centered, even during a turn. A coordinated turn would have zero slip. Min fuel burn, etc. With wind and other effects, i dont think you can use that for turn timing. Could your refernce have been referring to the bank indicators? 30 degree turn being x minutes? Ive seen thise referenced in a lot more navigation docs.
  22. Nope, i interpret that to mean something else does it. Good point.
  23. I beleive the cicu would be considered the meeting point. It consumes data from many sources as listed above so it would have to be something quite central.
  24. Dont forget wind and terrain data.
  25. I have to preface this with asking if "circular" is a real world tanker track? Ive only found documentation on a couple of the tracks using the game speak (delta and echo I think) but I dont recall either mentioning circular. If there isnt a real world version then I definitely prefer race-track. Otherwise Id consider it a step towards "teleport fuel into my tank, please".
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