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Everything posted by Qiou87
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TL;DR - Problem solved: turns out my memory page file was limited to 5GB by Win10 (automatically set). I manually changed it to 16-32GB and now the stutter is gone in SP and MP. Hi guys, I have seen a strange behaviour and wanted to see if the community might help. I play the last stable release, in VR (Rift S). Usually I get smooth performance. For the past 2 weeks I have had 3 instances where I needed to restart the game after some time due to enormous stuttering (I go from 40+FPS to what feels like 5-10fps at the most). First time was a solo mission. I was checking other AI aircraft using F2 whilst cruising for 100nm, and suddenly the game started to stutter a lot. Had to quit the mission. Other times were in multiplayer, I played for an hour, got shot down, respawned and switched my Hornet to a Viper. After that point it was again a stutterfest from the moment the game put me in the cockpit. I was playing with a friend who confirmed it was not on the server-side (his gaming was smooth). I checked the Windows performance manager in both instances: CPU @25% usage with small spikes on some cores but no apparent bottlenecks, GPU @100% and especially GPU memory @100%, system memory @24/32GB. I recently upgraded my graphics drivers due to the release of MSFS (452.06, I only use WHQL drivers and not beta releases). My thinking is this problem could be caused by the game loading more and more textures (as I was loading all the AI planes, or loading in the new plane when respawning) but not clearing the unused ones from VRAM. Therefore with Vram saturated, it starts to try to transfer to system RAM and stutters like hell. But this is completely new behaviour, it was not happening a few weeks ago. I might just revert back to the older version of drivers to check if it is indeed the culprit, but I wanted to check in and see if you had other ideas. System spec: AMD Ryzen 5 2600X, 32GB DDR4 3000MHz, RTX 2070 SUPER 8GB, game running on Crucial P1 SSD, Oculus Rift S
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32GB is enough to be very comfortable, 64 seems like total overkill. That being said, 32GB cost around 150€... compare that to the price of a GPU that needs to be replaced every 2-3 years if you play in VR or high resolution. RAM and CPU normally stay for 5 years at least.
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F-22 Official or F-35 and or Both Would be Nice
Qiou87 replied to Rdash007's topic in DCS Core Wish List
We know why the real plane is better, but how would it show in DCS? AESA is not yet in the game. Vectored thrust would only get you so far with the current G-limits of the ingame pilot (look at people complaining about it already for the F-16C)... I'm just not sure the architecture around it (the game engine, the AI, etc.) is there already to support Gen5 aircraft in DCS. But of course, I can be wrong. That's only for Boeing, both F-22 and F-35 are from Lockheed. We'd have to know how they react to this, which can be different from Boeing. Hell, we are seeing an EF2000 (still an active-service, mostly classified aircraft) developed by a third-party, so we shouldn't make too many assumptions about what is and isn't possible. -
Even if these free mods are amazing, you cannot ask a newb to start on one. I do agree that a western aircraft would be easier to start with. I also like this idea of a trainer aircraft, although the L39 is already available (or revive the Hawk) to fill this role of the free entry into DCS instead of making a brand new module. This is where you should theoretically start to learn to fly , and given the limited capabilities once the player starts to master the flying part on their trainer, they would be ready to jump into a modern detailed module. I started DCS 9 months ago and directly bought the F15 because I had no interest in a Su25, because there was no full fidelity module to step up to afterwards (nothing on the Russian side, so why bother learning the Russian plane logic and systems?). I still have zero flight hours in the TF51 and Su25T.
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F-22 Official or F-35 and or Both Would be Nice
Qiou87 replied to Rdash007's topic in DCS Core Wish List
Not to mention DCS is not modeling ECM or stealth at the moment, and these new fancy planes rely heavily on that. I am not sure how superior to F15C the F22 would be in the game right now. But yeah, we would all love the new shiny planes. It is just not possible to simulate them accurately due to lack of available information. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Qiou87 replied to shdwp's topic in User Created Missions General
It is independent from DCS so you can have one campaign with your friend, save it with a recognizable name, and create another one for you to play alone and in OB. I don’t see why it wouldn’t work. EDIT: the only thing if you play this both in stable and beta is that you need to change the game directory in the settings each time so that the script to get the mission results work. Another way would be to just have two installs of Liberation, one for your stable (to play with your mate) and another one for beta (for solo). This way you just need to make recognizable shortcuts (like “Liberation OB”) and not worry about changing settings each time. -
Exactly. And I spend a lot more time in the (virtual) cockpit than in the forum, which also doesn't help my knowledge of memes and inside jokes!
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Indeed, classy move. Hope it means the sales so far are strong - I can only hope that the financial success of this map for Ugra means we will see more projects like this one in the future. So many interesting places are suggested regularly to take advantage of our current and future plane roster, ED cannot be the only company making maps for DCS.
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Well Barundus said he'd start making new videos "in two weeks" a few days ago, once FM and a few other things were finalized. Let's say end of August. After that, they still have to get it to Bell to get their feedback and approval (that was announced somewhere here as well). No idea how long that could last, but then you also need to integrate the module into DCS OB release schedule. I would venture a guess for a release somewhere in November if all goes well and they don't encounter last-minute problems. Not to say that I don't hope for a surprise at the end of September or something. :music_whistling: We'll just have to fly what we already have until then, I am definitely excited for this new bird to come out. Patience is the name of the game in DCS.
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Finally something the Hog pilots can overtake. Although with the Super Tucano hopefully coming from Razbam, this would be a bit too similar. Funny looking plane nonetheless!
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Very good question. Will the green stuff in the west of the map turn orange and brown in autumn, or will we fight in everlasting summer?
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Then probably wait to see how good each module is? One is by ED, the other is third party. The KW should be mostly complete by release from what I could see on their subforum, I am not sure if it will be the same for the Hind given the state of the Viper, Hornet, etc. That being said, they are totally different. KW is a light attack/recon bird, the Hind is a heavy attack/transport helo. I think they will be complementary, both in terms of flying experience for you, as well as mission capabilities. So in the end it will depend what you like to do most.
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Well, at some point they have to draw a line, right? There is hope though. I don't see how they could add Cyprus as payware though ; imagine the nightmare in MP or even for campaign makers between those who have the Syria map with or without Cyprus? We don't really need this kind of community-fragmentation. Either sales of the map are very strong and warrant further investment to make Cyprus, or they don't. As it stands we don't know what kind of border will be in the west AFAIK, it could be just empty water like Caucasus to allow space for battle groups.
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Thanks! If the external model is not finished, I guess there is no point expecting this aircraft in the next 12 months then. Don't know why some comments or even the "unofficial DCS roadmap" make it seem like we could potentially see this bird in 2020. More like late 2021 probably. Patience really is king in DCS. :)
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Indeed, just take your time until it's ready. Rushing a module out the door does nothing for customer satisfaction. Just curious: anyone know if the F15E AI model in the game is already the Razbam Strike eagle? It looks quite good for an AI plane. I was always curious about AI planes, since 3D modeling is usually finished earlier in a module development, and I read somewhere that the first step they take is to make the SFM for the AI, it is possible to add the plane as AI wayyy earlier than the release of the module. I already love that plane as AI whenever it shows up in a mission I'm playing, will love it even more when I'm at the controls...
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No SC ATC FREQ in F18 Persian Gulf Liberation Campaign
Qiou87 replied to Pello86's topic in User Created Missions General
Hi, There's already a topic about this campaign/game. On Khopa's github I found his answer: frequency is always 127,5MHz for the carrier. It will be added to the briefing in RC10. -
I don't know how accurate that is. I read a bit about pitot tubes after the sadly-famous crash or AF447 (Rio-Paris). A pitot tube is giving you the dynamic pressure by substracting the static pressure from the total pressure (which allows calculation of the relative air speed). The total pressure is measured at the front (in the airflow) and the static pressure at the side (outside of the airflow). Icing usually will only occur at the front of the pitot tube, which means you will only get the static pressure back. In simple terms: the speed is only based on altitude (higher altitude = higher -false- speed reading). But it should not be zero, and there is usually a backup. Of course, this is in commercial aviation, I'm not sure if it's the same in the A-10C but it's a subsonic plane so could be.
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The problem is the lack of redfor carriers IRL compared to blufor. In DCS I count the Kuznetsov and it’s chinese sistership (provided it is added to DCS at some point, which is possible I guess) versus the five Nimitz-class we will have once SC is finished. That’s heavily imbalanced, and keeps a lot of DCS modules out of this map. Some small landmass with some runways like we will have in Marianas at least provides for some more variety in the scenarios. Although I still humbly believe the current DCS module list is not sufficient for such a map. We even have only few planes with anti ship weapons, two of which (C101 and Viggen) are land based...
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My understanding was that ED was now in charge of integrating new weapons into the game, following discussions about SD-10, AIM-54, etc. added by third party devs. Would that not also apply here? In which case the big discussion about how accurate it is falls onto ED’s shoulders, not Polychop. But maybe that statement was only specific to certain types of weapons (like Fox3’s) or misunderstood entirely. In the plane side of things we are seeing another third party promise über–weapons for their über–plane (EF2000) and not many seem to mind... I completely understand wanting to protect your company though. Most of us here never tried to sell anything to the DCS community, so it is difficult to put ourselves in your shoes. Either way (block 2 or not) you would still have a day-1 buyer for that module in me. I appreciate the hard work and dedication you guys put into this module, and I love to see more helos in DCS. In VR they are freakin’ awesome to fly.
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My understanding of icing in aircrafts is that it happens when temperature, moisture and other factors combine in a certain area. But it can be lower, for example due to clouds between Angels 5 and 15, and at higher altitudes you are clear. The problem is that we don’t really have weather forecast in DCS so it’s difficult to know if the answer is to climb or descend. Are the aircraft even equipped with leading edge anti ice systems? How far is icing modeled? So far I have only seen this light in the Hornet, nothing more. Not even sure what happens if you ignore the warning...
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Agreed. It was discussed as part of the Syria map. Bignewy said this: Looks like it's coming, just have to be patient!
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I am all for a clickable cockpit on FC3 planes. Simple reason: I play exclusively in VR. I cannot play FC3 planes right now, I cannot see my keyboard. All bindings must be on the HOTAS or clickable with the mouse. It is a shame since playing REDFOR usually means going with FC3, and it could be fun during an evening in MP to switch to the opposition and give my mates a human to shoot at. But without clickable FC3 cockpits, that's impossible to manage in VR.
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Hi, I find myself often wondering how much fuel my wingman has in SP. How nice if such an option existed in the F10 menu, to simply ask “Report fuel state”? As flight lead I am the one setting the pace, however I tend to be much more conservative than the AI regarding fuel consumption. I always have more than they do, but how much? Impossible to know so far. It gets frustrating when you hear them call bingo and you are half way between the tanker and home plate, later followed by “ejecting”. It would also be nice to have an option to “drop tanks” for the wingman, instead or alongside “drop armament”. What if I know his bags are empty and just want to ask him to reduce drag to get better fuel consumption? Especially since I do it on my plane, if the AI doesn’t drop its tanks they end up using a lot more fuel to keep up with me. I feel like this would be relatively easy to implement (its all in a text menu and fuel reporting already happens around carrier operation so it must exist somewhere in the code) but a huge QoL improvement for us SP players out there who actually care about bringing all planes, including AI, back to base.
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Good news about ships: no need since you barely have lakes in that area. :) Regarding planes, I think we get pulled a bit too much into each version etc. In the end, we need most planes from that region available in some way as AI to make credible missions, but if they are AI planes it doesn't matter soo much what exact radar version is equipped or not. The mission creator can at least adjust their loadout. Not every plane needs to be a flyable module for scenarios to work in SP (which is what most people in DCS seem to fly anyways). But such a map would be a great playing field for the JF-17 module for example, or J-11, etc. If the rest is only AI for now, that's fine. Actually it would be a great way for Deka to sell their products, maybe they could do this terrain like Razbam is doing Falklands? :)