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Bog9y

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Everything posted by Bog9y

  1. This is what I would like to do. It's weird I can select the body normally but when I click on SPLIT BODY it won't let me select it.
  2. ehm, no idea. I tried selecting the body like I saw in some tutorials but it won't let me.
  3. Hi guys, I want to reprint this mod but to a bigger scale and use sensors for the angle deflection. I suck at Fusion 360. I am trying to split the nozzle lever in half at the point where the handle connects but have no idea how to do it in F360. I tried using the "split body" option but it won't let me select the handle as the body to split. Any ideas how to do this?
  4. Ok, with that loadout your drag index should be around 34ish with a total weight of around 26k lbs. According to the performance manual your optimum cruise alt should be around 35k ft. This does not mean that you can pull 4+ Gs at that altitude, it's an optimal cruising altitude that will be the most efficient for the engine (hence give you the lowest fuel flow). With regards to manuevering, have a look at the TAC-000 manual on page 766 you will find the H-M diagrams. Now , I could be completely wrong about this but if I understand these graphs correctly, at 25K ft with a 6 x mk82 loadout+gun+DECM pod, 50% water and 50% fuel you should be able to pull only around 2 Gs at 25K ft. In order to get 5 Gs you should be around 13k ft. I know this is a heavier loadout than yours with more drag but it's as good a graph as you're gonna get to see what should be possible. BTW the sluggish feel you talk about at alt is exactly what the pilots say about the jet when it's loaded out and at alt.
  5. Read page 206 of the FSG , the section is called "High Altitude Maneuvering". It mentions that between 20-30K ft you can only pull 2-3 G with full power and keeping a constant speed of M 0.7 whilst flying level. I was told by a former Harrier pilot they would initiate a descent for that 2nd G warm up turn at full power. And as I understand it, G warmups are normally done below 20k ft. Ps, what was your loadout that you struggled to reach 25k ft with?
  6. Here you go, several tracks with the A10, Harrier and F16. A10 MK82AIR LONG.trk AV8B MK82AIR LONG.trk AV8B MK82AIR LONG-CCRP.trk AV8B MK82SNAKEYE LONG.trk F16 MK82AIR LONG.trk F16 MK82SNAKEYE LONG.trk
  7. All modules, HD air and snakeyes MK82s, CCIP and CCRP. Will get a track asap. Thank you for replying.
  8. I noticed that high drag bombs still land 100 mtrs or so from the aiming point when in a 10 degree dive and even level delivery. Is ED looking at this? Currently HD bombs are not usable unless you dont mind them landing long.
  9. The other thing you could try is try and get in touch with Razbam as they have scanned the real throttle grip as per Viper's post above. They may share the scanned file with you?
  10. Won't be much use for the throttle grip itself because in this one they have the old GR3 grip installed. With a bit of luck you can get into the GR7/9 which is in Hendon I believe.
  11. I recently switched to the standalone Beta version of DCS after using the Steam version for over a year. What I noticed is that in any mission, no matter how populated it is , single or multiplayer I occasionally get a hang up or pause where the image just pauses for about 2 or 3 seconds and then resumes as normal. I never had this problem before in Steam and all my settings are the same. I have a Reverb G1 AMD 5900X 3080ti 32gb ram SSD NvmE drive.
  12. Hmmm, I dont think so because when I look up at the mirror (and can't see the prop) the FPS goes smooth. I suspect it's something with the prop.
  13. Hi, Not flown the Spit much but what I noticed is that I get a significant FPS drop and stuttering when I look straight ahead (maybe the propeller is causing it?). When I look to the sides the FPS is really smooth. I play in VR with a Reverb G1 on a 3080ti. I dont have these issues with any other module. Any ideas?
  14. Oh right, I didnt know that. Only got into DCS 2 years ago.
  15. Hi, having just trialed the Mosquito I am blown away by how amazing the Mosquito cockpit looks. The textures are fantastic in VR and even the way the dials on the gauges move makes it look very realistic. I was wondering , is there any chance that the P51 will ever get the cockpit textures updated to the Mosquito standard?
  16. I have many glitches with the training missions. Archie seems to skip things and the Northern fella also gets triggered quite randomly.
  17. Posting on behalf of a former AV-8B avionics engineer. He informed me that currently the duct pressure is too low for a certain check which the engineers would conduct called the "40-30-20 check". With 40% throttle set and 30 degrees nozzle you should get 20 PSI of duct pressure. Currently in DCS it shows as 4 PSI and begins to climb around 46% RPM . This check is to be found in A1-AV8BD-290-200 manual. However, for the duct pressure check with the 2/5 finger check the pressure reads correctly at 45 PSI (60% throttle and 30 degree nozzle). Not sure if it's possible to add a slightly different curve for the duct pressure indication so that duct pressure begins to climb earlier and hits these marks (at 40% and 60% for the checks) ?
  18. Posting on behalf of a former AV-8B avionics engineer. The fuel pump switches on the left console should always be left in the ON position. During the shutdown procedure you leave the pumps on (as per NATOPS pocket checklist NFM-500). During our cold starts these switches are in OFF which is not how they would have been left from the previous flight. Same with the AFT EQUIPMENT switch on the right console. This one should also stay in the ON position throughout flights, currently this is in the OFF position for cold starts. It should be a fairly easy coding solution to have these switches in the correct position for a cold start.
  19. Just to confirm, the abeam distance bug has not been fixed with the last patch. The abeam distance factor is actual double now from what it used to be. I suspect the coding line has added or subtracted the magnetic variation 2 times now. So if you want a course of 360 in Caucausus you have to add 12(ish) degrees to the course in order to get the correct abeam distance.
  20. I've had the same issue with HD bombs consistently landing long. My release parameters are 500 kts, 10 degr dive and release alt of around 1000-1200 ft (as per real life Z diagrams) and the bombs always land long by around 150-200 ft if in HD config. I tried this in several modules and the results are the same. I have posted a bug report last week in the WEAPONS BUGS thread.
  21. I was practicing dropping HD bombs at a bombing range with a scoring script and noticed that when you drop MK82AIR bombs in the HD configuration they always land long. My release parameters were: - 1200 ft release alt - 500 kts TAS - 10 degree dive Subsequently I also tested releases at lower altitudes and the bombs are much more accurate (ie not landing long) when you release around 500 ft. Changing the dive angle did not make a huge difference if the release alt is above 500 ft, they would still land long if the dive was steeper. I tested this mainly with the AV-8B but also with the A10C, F16 and F18, all had the same result so I suspect the bomb trajectory is suspect here. I wonder if maybe the retard chute deploys later than what the weapons (mission) computer uses to compute the trajectory?
  22. I'm intrigued AJ, where is this HUD footage from? It's so rare to find Harrier HUD footage.
  23. Sorry to bring up an old post but I've recently been looking into LST mode and bombing with it. The way I understand it from reading the TAC-000 manual is that when the LST captures the laser PRF (3 times) it locks onto it and automatically designates it then computes the bombing solution for AUTO mode. In DCS however I noticed that the LST picks up the laser designation but to get the bombing solution you have to press/release the TDC to get the bomb fall line to appear in AUTO mode. i believe this may be a bug but want to do a bit of research first before I post it as a bug.
  24. Whilst learning A/G deliveries I noticed that I was always ending up steep on my bombing runs despite turning in at the correct distance. I did a bit of investigating and noticed that when you select A/G mode the range to the waypoint indication on the HUD changes from ground range (straight line from waypoint/target to position right under the aircraft) to slant range (straight line from waypoint/target to aircraft). I was told by Harrier pilots that this is incorrect and that the HUD range to the waypoint should be displayed in ground range in A/G mode like it is in NAV mode. This will ensure that you turn in at the correct distance and not end up too close to the target and hence steep on the profile.
  25. Hi AJ, just tried it and I confirm that on the Normandy map, wind calm conditions, the ground track displayed on the MAP (EHSD) is still showing 10 degrees left of actual track.
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