-
Posts
586 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Bog9y
-
Just bear in mind that the bearing for offsets seems to be bugged (definitely in the Caucasus map), where you have to add double the variation to get the correct bearing from a waypoint/tacan. I haven't raised a formal bug yet. May do it later today.
-
Agree, hope this can be fixed.
-
Hi guys, just installed this mod. I like it a lot! The only problem is , for some reason my jetpad seat doesn't vibrate with this mod. Does anybody know how to get it working? It works with the T45 mod and every other module. I searched in this forum but found no answer. DISREGARD!: I GOT IT WORKING. I had to install the BETA version of SimShaker for Aviators, it doesn't work with the stable version.
-
This was in December and my first 3d print, I've learnt my lesson since. Hopefully Thanatos reads your suggestion before he starts his print.
-
Hey dude, I tried amending the nozzle lever thickness with fusion360 and after several attempts I gave up. I'm not good with fusion360 and found it too frustrating. The next time I broke the nozzle lever I just used a double ended steel screw to connect the lever at the breaking point. So far it's stayed in place without problems, several months now. I think I laid the casing on it's biggest flat side, I can't remember to be honest, it's been a while since I did it. EDIT: actually, if you look at my pic above you can see that I have lots of excess PLA stuff on what is the front part of the housing (the opposite side of where I'm holding it). So that was my orientation.
-
I would assume that if an airfield has a specific pattern altitude you have to comply with it. Logically your downwind leg may extend a little bit and the descent rate from the 180 to the 90 would be steeper if it's a higher alt. For a 1000 ft pattern the 180 to 90 section would be done with a 5 degree FPA. The procedures for the higher pattern alt are described in the USMC FSG.
-
Bumping this thread from 6 months ago. I'm just trying to get my head round the NSEQ and TOT features and feeling confused. I am wondering about the following: 1) To enable NSEQ on the moving map (after entering the IGRS/EGRS and/or TERM waypoint in the DATA page) you need to press OSB 10. This used to be NSEQ I believe, but now it's called ROUTE. Is this a deliberate change to the naming of the function to avoid confusion? Or did I do something wrong and is ROUTE something different than NSEQ? 2) With NSEQ/ROUTE enabled I can only use WINC up to the TERM waypoint or the last waypoint of the IGRS route. It will not go beyond that. Is this the way it should be? It seems a bit strange to not be able to WINC to the next waypoint after you have hit your target. You would need to switch to MAP, press ROUTE and then WINC works again. 3) If the target point is the last waypoint of the IGRS string then what should the TERM waypoint be? 4) Fangsout mentions that in the jet the route would auto sequence the waypoints if you wanted it to. How does this work and is it possible with the RB module?
-
Disregard, it was user error. I'm not sure why but my installation went wrong. I used OVGME and that worked nicely! Thanks
-
Yep, I'm part of the "crash on exit of a mission" - club too now. Great
-
I tried it with a mission set in June, not sure why but to me the grass looks far too bright / vibrant. Nothing like the screenshots I've seen. Not sure why?
-
Hawkeye, can you post what the mission profile , speeds/alts and loadout was for your test? I looked but I'm useless with Discord.
-
Ok, so I'll hold off until the new release. Thanks
-
Can I just confirm that the spring and summer textures are finished and will not change with the next release (which I believe is in the next few days)?
-
Ah , that will explain why I cant see it! Thanks
-
I've seen this mentioned a few times now, guys say "see my sig for my pc specs". But...how can I see their signature? Is there a setting I can change or is it supposed to be on their user profile?
-
Can i ask, what GPU have you got and what are your DCS TEXTURE and TERRAIN TEXTURE set to? I have a 2080 Super with a Reverb G1 and 2nd mission loads would sometimes crash and when they didn't crash the performance would be crap. So here is what I've done and so far it works really well: 1) STEAMVR and WMR4SteamVR change from BETA to STABLE or LKG 2) Remove any overclock on GPU/CPU 3) Change textures to MEDIUM (from HIGH) and TERRAIN TEXTURES to LOW (from HIGH) , delete FXO & Metashaders folders I get good performance now on 2nd mission loading and no crashes so far. I think the crashes/performance issue was related to VRAM somehow. No idea what or how though.
-
I had another play with it and as suggested to me by some smart guy I tried using TOT whilst in A/G mode. I confirm that the TOT function works in A/G mode and gives a sensible command speed in TAS. The timer on the UFC scratchpad should count down but it doesn't , it's stuck at the time to go to the TOT when it was entered. So using A/G is a work around at the moment but the TOT function should be fixed and work in NAV mode too. Perhaps the issue is the conversion from TAS to IAS?
-
Can you confirm that the 2nd mission loading crashes, which ED can not replicate, are done with missions from the mission editor and not instant action ones? Also, are they in VR or 2d?
-
For the VR users, I switched back to the stable SteamVR. Managed to reload several missions without any crashes. The 2nd mission load does have worse performance though and a weird foggy looking canopy but no crash to desktop.