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Bog9y

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Everything posted by Bog9y

  1. Can you confirm that the 2nd mission loading crashes, which ED can not replicate, are done with missions from the mission editor and not instant action ones? Also, are they in VR or 2d?
  2. For the VR users, I switched back to the stable SteamVR. Managed to reload several missions without any crashes. The 2nd mission load does have worse performance though and a weird foggy looking canopy but no crash to desktop.
  3. Yep, I have the same, not sure why but as far as I could tell it doesn't affect the functionality of the switches.
  4. Are you guys on VR or 2D? Just wondering if my crashes are related to SteamVR.
  5. The RCS backup radio doesn't really work in DCS as far as I'm aware. I tried using it but no luck.
  6. Hi Razbam bug team, I have been having this issue with TOT ever since I started with the Harrier and as far as I can tell it is not functioning as it should. Please find attached 2 track files of the same mission setup. No mods installed, 1 waypoint about 17 miles away straight ahead. When we start the 1st trackfile you can see that I press TMR, select TOT, enter a sensible TOT which is achievable (something like 070240) and press ENT. Then I press CS/T to get the command speed caret and luber line. What you see then is a command speed of 220 kts. This doesn't make sense but for demonstration purposes I slowed down to the command speed and very quickly the command speed starts to creep up to a crazy high number which is not achievable. 2nd Trackfile: same scenario. Waypoint 17 miles away, speed is around mach 0.7 . I do the same again, enter a TOT , press ENT and CS/T ODU. This time I maintain my speed because I know that it should bring me over waypoint 1 at around 07:02:40. The command speed initially is slow (238 kts), then at 2.5 nm before waypoint 1 it start to go up and up. The CS/T function should not work like that. It should give me a stead speed to maintain, in this case around 420-ish knots would have made more sense. I tried this test again with using REAL time instead of UTC and the results were the same. I also did it by pressing DESG on the EHSD for waypoint 1 but again, the results were the same. In addition, the CS/T and TOT should reset when you overfly the waypoint and/or if you press RSET on the ODU. This should also remove the caret and luber line on the HUD but it doesn't. The caret and luber line remain for the rest of the flight. This is incorrect. Is the TOT function meant to be accomplished in a different method than the published one in the NATOPS TAC-000 manual? av8b- TOT BUG1.trk av8b- TOT BUG2.trk2
  7. My 2nd mission loading crashes are constant now. I had managed to fix them previously but since the latest update it is happening ALL the time now. That, combined with all the cloud issues for VR makes 2.7 the worst update I have ever seen for DCS for VR.
  8. With the 3080ti coming out in a few weeks , which card do you guys think will come out on top for VR performance with a Reverb headset? The 6900XT has 16 gb of DDR6 VRAM but has a bandwidth of 512 gb/s on a 256-bit bus. The 3080ti is expected to have 12 gb of GDDR6X VRAM with a bandwidth of 912 gb/s on a 384-bit bus. So...for DCS use only with a high pixel headset like the Reverb, which one would be better? high VRAM or high bandwidth? I know that supply and/or price may be an issue but let's assume you could get either card at retail price, what would you go for?
  9. Just for Cherry , every airfield has their own rules for overhead pattern alts. Nellis for example the pattern is at 3500 ft amsl, 1800 ft agl.
  10. Yes, as per my write up above, after the break when you are downwind and below 250 kts, gear down, nozzles 25, then select flaps STOL or leave in auto, then nozzles 40-50 ish or as required to slow down to get 8-ish units AoA. If you are light you will need quite a slow speed, resist the temptation to come in too fast but also be wary that if the speed drops off too much you will quite quickly end up with high AoA and have to nozzle out, pitch down and most likely increase thrust to not stall it. I fly the pattern at 1000 ft as per the VMAT-203 Cherry point rules but 800 is also ok.
  11. I had a look at your track file. It didnt look terrible until you started climbing up and up and lost a lot of speed. When you come into the break try to maintain that altitude as best as you can and make small corrections to the speed with the nozzles. Your speed varied by something like 50 kts from 120 all the way down to 70. At 95% rpm you gonna need a slow speed in order for VNSL to work. Something like 80-ish kts will probably work. Work off the AoA.
  12. I was thinking of recording a video of how to do it properly. But in short, if you are practicing VNSLs in a circuit, you turn downwind, gear down (if not already) then nozzles 25 degrees, flaps AUTO or STOL, depending on which VNSL you are practicing. AUTO would be used if your engine RPM is limited to around 85% (for an OIL caution) which is not enough for a STOL flap VNSL. STOL flaps would be used if you have more power available and want to reduce our landing speed. Or, if you are doing a STOL flap FNSL and realise you haven't got enough power for a waveoff, you would then transition to VNSL. Anyhow, you are downwind, gear down, nzl 25* , select flaps, either leave in AUTO or select STOL. Once you do that, select NOZZLES to 40-50 degrees and slowly power up to the required thrust setting. 85% for AUTO flaps, 90 or >90% for a STOL flap VNSL. Slowly let the speed trickle down and aim for 8-10 unit of AoA. It's best to aim for 8 units or even 7.5 so that you have some margin if you get start to get too slow. If I want it to slow down a bit quicker I use more than 50* nozzles and use something like 70* and slowly nozzle out again to around 60ish once I have the correct units of AoA. As you pass the abeam make sure you are at a stable speed that gives you the 7.5 or 8 units AoA. and make a note of the speed that gives you that. Let's say it's around 115 kts for a STOL flap and 130ish for an AUTO flap. As you turn to base and start your descent the speed may start to increase a bit, in this case use a few more degrees of nozzle to keep the speed from increasing. Maintain that speed and units of AoA and then as you roll out on final the speed will most likely creep up again, use a few more degrees of nozzle to slow it down. In training you are allowed to use throttles below 100 ft. If your aircraft keeps climbing you are too fast and AoA is too low, SLOW DOWN by using more NZL and nail the 8 units of AoA. If your aircraft starts to sink and AoA is increasing beyond 8 units, you are TOO SLOW, INCREASE SPEED by nozzling out a bit and reducing the AoA to 8 units. Be careful though as you nozzle out to less than 50* NZL with FLAPS STOL the flaps/nozzle programming will reduce the flaps deflection and you will lose lift. Hope all that makes sense! I'll try to make a video because it's a lot easier to show how to do it. It took me A LOT of tries to nail this but once you get it it's really not that difficult, especially with the new FM. Good luck!
  13. It's much easier now. The aircraft is more stable (I suspect they made it heavier in the FM) hence it allows you to use the correct power settings for VNSLs.
  14. Cool, thanks! I'll stop hijacking your thread now.
  15. Cool, thanks for that and performance was about the same? ie, same sort of FPS & frame times?
  16. Will the FPS& frame time be the same with a G2 at 50% SS compared to a G1 at 100%, if you use the same PC? Reason for asking is, I'm trying to decide whether to go for the 6900XT. I have some performance number from someone who has a similar PC spec as mine but with a 6900XT and a G2. I have a 2080Super and a G1.
  17. So, if you set the G2 SS to 50-ish % and compare the picture quality to 100% SS with a G1, will the image quality be identical? Which also leads me to ask, will the FPS & frame time be identical?
  18. Have a look at this video at 2:30. Bear in mind, Art's plane is stripped out of avionics to make it even lighter than a standard Sea Harrier used to be. For his airshow he fills up to 1800 lbs of fuel. And his engine is +2% on the engine datum, so it's more powerful than the average Pegasus. Exactly this! I don't know why people are so annoyed that they can't hover with a full load out and full fuel. That was complete nonsense that Razbam has finally sorted out. Now the jet is performing closer to reality.
  19. Yep, VR, Reverb G1. It's noticable when you are in Nellis, not on other maps as far as I can tell.
  20. I had mine set the same as yours as per your great thread. I may have changed a few settings to see if it made a difference. I'll revert back to your settings and check again.
  21. No mods, I used to have the VR shaders mod to improve performance, removed that for 2.7. Is there any setting in the Nvidia control panel that controls shimmering? I have clamped LOD bias and have AA set to application controlled.
  22. Just been wondering...VR performance has increased in DCS over the last 6 months or so but I have also noticed that the picture quality seems to have decreased a bit compared to 6 months ago. I seem to have more shimmering of objects as if the MSAA is switched off despite it being at 2x. Some cockpit instruments also seem a bit more blurry than before. So, has the coding been improved for VR or has ED just reduced some picture quality settings by default and gained the performance that way? Any thoughts?
  23. Yep, it's off. It seems that ON or OFF for global illumination makes no difference on my system. Really weird
  24. I am looking for a static object that is used for parking stands at bases, usually US bases. It has a metal construction with a white cover, as per the pic. I have seen the canopy static objects (3 versions) in the VPC 0.94 airfield equipment mod but they don't quite look like the ones you see at USAF / NAVY/USMC bases. Does anybody know if these have been made by anybody?
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